Captured equipments

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ncc1701e
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Captured equipments

Post by ncc1701e »

Is this existing in TOAW4? I fail to read this in the manual.

I was seeing in one battle both sides having the same 50mm Mortar equipment.

Is the winning side, of this specific battle, not able to capture a few of them for their needs? I see only a Disabled or Destroyed columns.
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cathar1244
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Re: Captured equipments

Post by cathar1244 »

No captured equipment as far as I know.

If the scenario designer wants to represent that, they have to include that in the replacement stocks or create units that can be disbanded to put such equipment in the replacement stocks.

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Cpl GAC
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Re: Captured equipments

Post by Cpl GAC »

Even with the law of large #s - plenty of T-34s - Germany only recorded a few and assigned them mostly as recovery vehicles; https://panzerworld.com/german-opinion- ... ured-t-34s - parts being the issue.

They did capture enough 76mm ZIS3 guns to justify making 76mm shells; https://en.wikipedia.org/wiki/76_mm_div ... 42_(ZiS-3).

But this is an operational-level game - those small numbers are probably buried in each nation's data now used to build scenarios.
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Re: Captured equipments

Post by ncc1701e »

Cpl GAC wrote: Tue May 30, 2023 3:11 pm
But this is an operational-level game - those small numbers are probably buried in each nation's data now used to build scenarios.
So basically, what you are saying is that there is no need to add this functionality in the game. Am I right?
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Re: Captured equipments

Post by Cpl GAC »

I'm not involved in the game's design so I can't say yes or no, and I only play the Eastern Front scenarios.

Here's my thoughts - it did occur but not often enough to justify adding it as separate equipment in this game. I'm perfectly fine treating the captured 76mm as German 75mm and the hundred or so STGIII chassis converted to SU76is as plain old SU76s, captured Panthers as IS1s and IS2s. They built almost 14,000 SU76s - what's less than 1% give or take.

Operational level numbers are big enough that these exceptions kind of come out in the wash.

That the Soviet Tokarev pistol and German Mauser ammo was interchangable because the Tokarev was designed on the Mauser ammo is a fun fact but meaningless for this game.
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Re: Captured equipments

Post by golden delicious »

If you look at the captured equipment used in any quantity, it's almost invariably when stockpiles and plant were captured as well. Hence the Germans using Czech, Polish, French etc. equipment where they had enough of it in good condition to assign officially to units.
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Re: Captured equipments

Post by ncc1701e »

Makes sense. Therefore more at the strategic level indeed.
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Re: Captured equipments

Post by sPzAbt653 »

TOAW does not have a mechanism by which enemy equipment is physically captured and handled by the game engine. However, scenario designers can incorporate enemy equipment into their units.

In the top example, a German artillery unit begins a scenario with captured French and Czech guns.

In the bottom example, some Soviet guns could arrive as replacements [as scheduled by the scenario designer]. Such an occurrence could be tied to an event such as capturing an enemy factory, as suggested above by the wise apple.
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Re: Captured equipments

Post by Cpl GAC »

I just found Easter eggs in random RGW HarKo and ArKo...
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