Hybrid Counters Ver 2.0 (Ready for Download)

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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi All,

Here’s the latest update.
With Italy bowing out so early I’m going to have to fill in some of the gaps in the Tech upgrade tree with German equipment once I’ve finished them.

There's light at the end of the tunnel. Only two more to go!
Germany is next.

Cheers,

Angus


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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi All,

Still plugging away here. Below is a partial update of the progress on the German Flak and Rocket Artillery upgrade tree. They have such a variety of equipment, it’s tough to decide what to include.

I never thought it would take this long but I hope to be done soon.

Any comments are always welcome.

Cheers,

Angus

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BillRunacre
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RE: Hybrid Counters

Post by BillRunacre »

They look very good to me! [:)]
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Cataphract88
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RE: Hybrid Counters

Post by Cataphract88 »

ORIGINAL: Bill Runacre

They look very good to me! [:)]

Yeah, and to me too! [:)]

Richard
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FF_1079
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RE: Hybrid Counters

Post by FF_1079 »

You are doing a wonderful job with your silhouette choices, this will be an awesome mod when it is finished.
Fondly remembers SSI's "Clash of Steel"
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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi All,

Thanks for the feedback guys (Bill, Richard and FF_1079). I’m getting close to finishing so I’m going to minimize my tweaking in order to get it out there. But I had to make some adjustments to the 105mm along with some other minor changes. I messed up on the scale and it was simply too big.

Below are some heavy artillery, rockets and assorted rolling stock updates. You will note that Goebbels “Atlantic Wall” propaganda is in full swing.

Next up is my biggest challenge. The German Anti-Tank and Tank Corps.

There are simply so many options to choose from and too few slots available. There’s gonna be a few disappointed WoT players when they don’t see the Maus. (BTW, I prefer WarThunder. Much better graphics if you can suffer the Russian bias)
e.g.
Does the 37mm deserve slot 0, while the 50mm, 75mm, 88mm Pak's are all excellent anti-tank weapons, which do you leave out?
As Germany’s most produced AFV StuG III has to make an appearance somewhere.
The best balanced SP Anti-Tank vehicle had to be the JagdPanther; not the JagdTiger.
The best bang for your buck was probably the Hetzer.

The Germans were probably better off concentrating on pumping out the diminutive Hetzer rather than wasting resources on monster tanks like the Maus. It was more than capable of dealing with most Allied tanks and would only be hard-pressed against a few Russian heavies. Then again, da Fuhrer never met a mega Tank he didn’t like.

History has taught us that wasting too many resources on research as the Germans did, was literally counterproductive. Reaching level 5 Tech in the game must mean you’ve spent too much on research while you should have being producing numbers, unless you were swimming in resources. Perhaps an exponential rather than linear research cost might be in order. We’ll see how easy it is too max out in any research level. (I’ve yet to really play the game)

The ultimate resource waste had to be the megalomaniacal weapon which was Dora/Gustav. I’ve included it in the 2 slot not because it was better than the K5, but as a monument to the sheer size and lunacy of the thing. Clearly, avoiding the road to the eastern front was to stroke Hitler's ego and present him with any such uber Monster projekt, just to keep busy. Having said all that, I must admit it’s bloody impressive.

OK, now that the Blue Jays appear to be out of it, I can concentrate on finishing this thing.

Thanks all,

Angus





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BillRunacre
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RE: Hybrid Counters

Post by BillRunacre »

I was reading your commentary before scrolling down to see the graphics, and now see that you weren't exaggerating in the slightest about the Atlantic Wall propaganda! [X(][:D]
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Benedict151
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RE: Hybrid Counters

Post by Benedict151 »

Really looking forward to seeing these finished!
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Cataphract88
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RE: Hybrid Counters

Post by Cataphract88 »

ORIGINAL: Benedict151

Really looking forward to seeing these finished!

+1
Richard
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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi all,

The German roster is complete. Finally.

I’m about to post the update before moving on to the last one. The Axis Minor group which should not take too long.

Before I post it I’m hoping for some input from the group.
The most prolific HQ unit will be Guderian unless you start upgrading the units Air Defense attribute.

Which image would you prefer?
The studio portrait on the right or the candid pic of him on the left as he appeared on the battlefield?



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sPzAbt653
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RE: Hybrid Counters

Post by sPzAbt653 »

They look about the same to me. Which one would he like ?
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Cataphract88
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RE: Hybrid Counters

Post by Cataphract88 »

Left for me. [:)]
Richard
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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi All,

Here are the Germans.

I ended up eating my words on the Maus and the Jagdtiger.
Sorry about the Heavy/Strategic bombers. There was only a catalog of aborted and failed projects to choose from except for a couple of inspired designs.

I will eventually release a version with unit variations replacing the 3D icons. You’ll notice a second fighter progression which is an example but that would take too long right now. I’m focusing on getting this version completed.
I don’t believe the transport units on the bottom will appear unless you use the 3D icons. I’ll find out when I do some more testing.

Hope you like them.

For now it’s on to the last group.

Cheers,

Angus


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Cataphract88
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RE: Hybrid Counters

Post by Cataphract88 »

A very nice job. [:)]
Richard
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SIPRES
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RE: Hybrid Counters

Post by SIPRES »

Hi Angus,

Really good and massive job.
If you wish I can make a campaign with your counters wich should allow HQ choosen commander display (not only depends on AA upgrade).
But for this 1 of the vanilla upgrades had to be sacrified.

here is a sample of a campaign I am working on


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HimAgain
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RE: Hybrid Counters

Post by HimAgain »

Hi Sipres,

Yes! Absolutely! That's the best offer I've had in a while. You know that's been my ultimate goal for this Mod.

Let me finish this last Minor Axis Group and complete this project first. I wanted to complete a vanilla Mod which can be used with the widest possible compatibility by not introducing any other changes other than just graphics.

Then, for your idea, I'll have to go back and complete the profiles for each country's HQ roster.

BTW, what are you working on there? It looks like a very small scale mod.
Your "Another counter mod" is my favourite graphic mod so far.

I really appreciate your kind offer and and will get back to you as soon as I finish this.

Also, thanks go out to Bill, Richard, FF_1079, sPzAbt653, yourself and any others that I've missed for your encouragement and advice. It's been a monumental undertaking for me so far. Your feedback keeps me going.

Cheers,

Angus


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SIPRES
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RE: Hybrid Counters

Post by SIPRES »

Hi Angus,

I will do the campaign file after you release the counters.
For this I think I will disable the "Rocket" upgrade. I will change name to something like ("custom HQ Display")
This upgrade will be 0MPP cost with a max capability (5) for all nations, and will have no "combat/defense" effect on HQ unit.
Then it will allow to upgrade every HQ to the prefered image (in Editor or even during gameplay/Purchase screen).

The limit will be only 6 possible displays, but still better than the current vanilla version
On other hand I will keep the Anti Air and mobility capabilities for HQ.

The campaign I work on is operation Husky at regimental scale, but still a lot to do (all stats to mod, Art ranges ect...)

Christophe
dave123
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RE: Hybrid Counters

Post by dave123 »

Hello. Please excuse my ignorance if this has been addressed, but I would really like to get these and use them in unmodded PBEM SC!

Is this possible? If so, how. Looking at this thread, I gather they have not been released yet, but I see mention of mod's. Just hoping they
will work with he vanilla game. Heck, IMO, they are more than good enough now, even without further tweaks. Now if I could only find and install them...

I use the nato graphics, but they don't show the upgrades of enemy units, this would fix that glaring problem for sure!

thanx
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nnason
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RE: Hybrid Counters

Post by nnason »

All,
Same question as Dave. A mod should state explicitly whether it can be used in PBEM and what code version and whether both players need to have the mod installed.
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Noah Nason
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SIPRES
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RE: Hybrid Counters

Post by SIPRES »

ORIGINAL: dave123

Hello. Please excuse my ignorance if this has been addressed, but I would really like to get these and use them in unmodded PBEM SC!

Is this possible? If so, how. Looking at this thread, I gather they have not been released yet, but I see mention of mod's. Just hoping they
will work with he vanilla game. Heck, IMO, they are more than good enough now, even without further tweaks. Now if I could only find and install them...

I use the nato graphics, but they don't show the upgrades of enemy units, this would fix that glaring problem for sure!

thanx
Hi Dave123

I am not a PBEM player, but As long as the Mod involve graphics only, I cant see any blocking point.
Just install the counters files on your Drive and thats all.

In case of a Modded campaign file, I think both player will have to install the same Campaign file in order to work correctly by PBEM.

The Purpose of this MOD was first to provide new counters design to the Game with tech levels silhouette (so graphic mod only), then Angus wanted a solution to add some flexibility for HQ display (for This I will tweak a little the vanilla 1939 campaign)

So far Angus did a crazy job, so please wait release then we can add a "How to install and use" Instruction.

Christophe
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