Unit Scripts, designating HQ ratings

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Elessar2
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Unit Scripts, designating HQ ratings

Post by Elessar2 »

Copying over Unit scripts (there's like 200+ of the buggers, more fun whee), had a thought. I could discern no field for designating HQ ratings; the example I just came across this morning which made me think about this was an Italian one named Messe. I thought maybe the game engine looks at the build menu and notes the leader name and his rating, but Messe isn't in the base Italian force pool.
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BillRunacre
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Re: Unit Scripts, designating HQ ratings

Post by BillRunacre »

If their name isn't listed in the build list, then the HQ when it arrives has a rating of 5.

Or maybe 3... it's been a while, certainly used to be 5 but I am wondering if we changed it following the introduction of Command and Control research.
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Elessar2
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Re: Unit Scripts, designating HQ ratings

Post by Elessar2 »

Thanks, I assumed it read the base list rating. [Now I have to avoid having doppelgangers show up... :mrgreen: ]

If the name field is blank [] , does it choose a name randomly from the remaining (unbought) units?
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BillRunacre
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Re: Unit Scripts, designating HQ ratings

Post by BillRunacre »

Yes it does.
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