Scourge of War Waterloo has been updated to version 1.03

Forum dedicated to the Scourge of War Game set during the Napoleonic Wars. Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition.

Moderator: MOD_ScourgeofWarWaterloo

Post Reply
Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

Scourge of War Waterloo has been updated to version 1.03

Post by Daniele »

Hi Everyone!

Scourge of War Waterloo and Collectors Edition have been updated to version 1.03!

You can download the update from here

1.03 Changelog

Tactical AI
o Improved logic of cavalry blocked frontally by friends (applied the same logic currently used by infantry)
o Applied the same antioverlap of infantry logic to the cavalry too
o Skirmishers activation distance no more fixed but corresponding to the reaction range of stance of brigade officer
o Brigade AI will not wheel of own decision, if at least one of his units is currently in a fort (the wheeling forced the brigade (sometime the full brigade) to leave the fort)
o The movement to the back of batteries will be no more stopped if the enemy is too near
o The movement of unlimbered guns at medium\long distance from the enemy is easier
o More skirmishers released for brigade with more aggressive Stances of AI
o Cavalry in Raid stance will not try to charge squares anymore
o Added the special stance Screen for the infantry battalions (specific AI routine different from that one of cavalry)
o Brigades using road march, if AI controlled, will leave the road march when the enemy is too near
o Correction Division Play triggering -> no more Play triggered with no stance assigned to the division commander

Campaign AI
o Correct AI reaction after a retreat from a battle: if attacked again too soon it will retreat to the next safe town or eventually to the base town.

Improvements\Corrections
o Pathing: fire and enemy tiles will be no more avoided during the path calculation by part of fighting units.
o Fixed CUnit:Moving: it gaves true if the unit was inside a fort, now return false
o Corrected SplitBrig command
o Added variables for mygui layout: numerical version of artyminrange and artymaxrange:# at place of $ for use the numerical version.
o Command Aattach and Adetach now works properly
o New functions for the AI library: HGround, UnitAIType, UsingRoad, SetForceTimer, GetForceTimer
o Split units (skirmishers) gives no more support bonus
o Added command artyfirecavalry for have artillery to aim only to cavalry units -> new icon created
o Corrected OOB entry for Pelletier, wrong officer type
o Corrected problem of lobby address and added variable $lobbyserverhost in the SOWWL.ini file for manage address changes

Restarting saved multiplayer game; procedure
o One of players save the game before leave
o The save file must be sent to all the players who have to put it in their save directory under “my document\SOWWL” directory
o The host of new restarted game must create in the scenario directory (which has to be same used for the original match) a file named restartmp.ini ; inside the file he has to write
[files]
name=<save file name without the extension .sav>
o Host the game like usual, selecting the scenario
o All the players have to select an officer
o Launch the game
o Note:
&#61607; Use save files from multiplayer matches, no campaign or singleplayer matches
&#61607; If an officer previously used by a player is leaved without human in the restart, it will start the match with TC on
User avatar
Asid2
Posts: 95
Joined: Thu Feb 13, 2014 12:19 am

RE: Scourge of War Waterloo has been updated to version 1.03

Post by Asid2 »

This is great.

Thanks for the update to an excellent wargame.

Regards
[center]War in Pieces

Image

www.DogsofWarVu.com[/center]
con20or
Posts: 246
Joined: Wed May 06, 2015 5:23 pm

RE: Scourge of War Waterloo has been updated to version 1.03

Post by con20or »

Great news - thanks everyone!
chris_merchant
Posts: 77
Joined: Mon Oct 23, 2017 4:10 pm

RE: Scourge of War Waterloo has been updated to version 1.03

Post by chris_merchant »

The products page and ftp direct links page are still showing 1.02 as the only choice.
RHamper
Posts: 18
Joined: Sat Nov 29, 2014 2:59 am

RE: Scourge of War Waterloo has been updated to version 1.03

Post by RHamper »

How do you ID what version number you have installed?
User avatar
RebBugler
Posts: 282
Joined: Thu Sep 20, 2012 7:48 pm
Location: Ouachita Mountains, Arkansas

RE: Scourge of War Waterloo has been updated to version 1.03

Post by RebBugler »

ORIGINAL: RHamper

How do you ID what version number you have installed?
Multiplayer screen, upper left corner
Designer - Scourge of War
Post Reply

Return to “Scourge of War: Waterloo”