Travel vectors pointing to 0,0

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

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Arturo28
Posts: 33
Joined: Thu May 28, 2015 4:03 pm

Travel vectors pointing to 0,0

Post by Arturo28 »

Hi,

Recently come back and begin having fun again , but this time with Bacon + Retreat + Das Mod all in one :-)

I have detected that, after accomplish a missin, for example a Contructor, when it has ended but mission is yet working, the travel vector points to 0,0.... nothing good.

Is this a bug, a misconfiguration of the mod?....

Thanks
Arturo
Arturo28
Posts: 33
Joined: Thu May 28, 2015 4:03 pm

RE: Travel vectors pointing to 0,0

Post by Arturo28 »

ORIGINAL: Arturo28

Hi,

Recently come back and begin having fun again , but this time with Bacon + Retreat + Das Mod all in one :-)

I have detected that, after accomplish a missin, for example a Contructor, when it has ended but mission is yet working, the travel vector points to 0,0.... nothing good.

Is this a bug, a misconfiguration of the mod?....

Thanks
Arturo

It also sometimes happens to constructors during mining base construction. :-(
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