Auto Refit

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Chris21wen
Posts: 7406
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Auto Refit

Post by Chris21wen »

I thought I had it working two games ago but for the last two it's not.

I've read, reread, experimented but I cannot get it to do what I want anymore and it's not difficult. Now it's entirely possible missing something but if so what!

He's what I want it to do!
The AI to design nothing, all manual.
The Ai to refit my manual designed automatically if there's a later design.

As I understand it this should work for empire ships/bases.
The option screen automations are all set to manual.
The empire policy is set to manual design and the individual check boxes are ticked for tose types I eant to automatically refit.
Each manual design has its 'Default Retrofit Stance@ set to Auto Refit. This can also be controlled from the designs screen by changing auto to manual.

I've just started a new game. Using the explorer as an example my initial design does not have hyperdrive, lets call it Ex-1. Once I get hyperdrives I add it to new design Ex-2. With these setting I would expect the Ex-1 to retrofit to Ex-2 but they don't.

I one of the posts says that to get it to do this you also have to have upgrade set to auto as well but that doesn't work either although I think it did?

Any help appreciated.
arvcran2
Posts: 2883
Joined: Fri Dec 11, 2020 3:17 pm

Re: Auto Refit

Post by arvcran2 »

Most of the attention is in Distant Worlds 2.

Try questions on steam, I think you understand things, it may take time to get the game and you to understand each other :).

If you have ships on manual you will have to manually 're-fit' to use your words. Use the game's Galactopedia.

Hope these help, maybe see you in the Distant Worlds 2 forum.

Buy for now, and happy investigating!
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Retreat1970
Posts: 1125
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

Re: Auto Refit

Post by Retreat1970 »

I've never seen State ships auto refit like private ships do (eventually) no matter the settings.
Siddham
Posts: 171
Joined: Sun Mar 18, 2012 3:03 pm

Re: Auto Refit

Post by Siddham »

If the designs are set to automatically retrofit I expect they will or should..... eventually
.... ie not immediately or when you think they should

I have never set combat designs to auto-refit so I cannot be sure this is the case....
I have mistakenly left other designs (eg mines) on auto and only discovered much later after the AI had refit to the latest design, which is not always the one I want that particular mine to be (I use different designs for luxury resources & standard & fuel)

So maybe let the game run ahead at speed for a while and see will the AI refit the designs you mentioned
Obviously save first so you can just run it forward as a test
Chris21wen
Posts: 7406
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Auto Refit

Post by Chris21wen »

arvcran2 wrote: Mon Dec 12, 2022 3:38 pm Most of the attention is in Distant Worlds 2.

Try questions on steam, I think you understand things, it may take time to get the game and you to understand each other :).

If you have ships on manual you will have to manually 're-fit' to use your words. Use the game's Galactopedia.

Hope these help, maybe see you in the Distant Worlds 2 forum.

Buy for now, and happy investigating!
I don't use Steam, too much unwanted c%^& on it.

Graphic spec on my machine are, according to the game specs, not good enough hence I do not have it. If there was a demo for me to try then I would but until then I stuck with what I have.
Chris21wen
Posts: 7406
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Auto Refit

Post by Chris21wen »

Siddham wrote: Wed Dec 14, 2022 3:00 pm If the designs are set to automatically retrofit I expect they will or should..... eventually
.... ie not immediately or when you think they should

I have never set combat designs to auto-refit so I cannot be sure this is the case....
I have mistakenly left other designs (eg mines) on auto and only discovered much later after the AI had refit to the latest design, which is not always the one I want that particular mine to be (I use different designs for luxury resources & standard & fuel)

So maybe let the game run ahead at speed for a while and see will the AI refit the designs you mentioned
Obviously save first so you can just run it forward as a test
The game does have this tendency towards very, very slow updates for civilian stuff but they do eventually. As to state ship they never update automatically no matter how long you leave them unless to turn averything to auto in the option screen.

I only want to auto-refit the none fighting shipsa, explorers etc. I also have a number of different design but mine are usually bases and you have to leave them on manual as the game won't allow you to pick and choose which base to auto/manually control.
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