Force Pool

Close Combat: Panthers in the Fog is the first new release (not a re-make of a previous games) in years in the critically acclaimed Close Combat series. It details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy. Can you match the tenacity of the American defenders of Hill 314? Or can you succeed where the Panzers failed, driving through to the sea and changing history? Improved 32-bit graphics and the ability to control more squads than ever bring the Close Combat engine to a new level.
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thesock
Posts: 48
Joined: Fri Mar 27, 2009 12:17 pm

Force Pool

Post by thesock »

In PitF Force Pool I changed the units for the top and centre to:- 6 Platoons, each Plt consisting of:- 7 inf squads eg.(leader,2 bar, 2 rifle, 1mg, 1 bazooka).
2 Recce Platoons each Plt consisting of 2 Armoured cars and 5 recce squads. 4 Armoured Platoons, each Plt consisting of 1 Sherman 76, 2 Sherman A4, a Leader team, 2 bar, 2 rifle.
In the bottom Support box I have a Supt Plt of 4 81mm mrt,4 50mm mrt, 4 hmg. A Engineering Plt of a Leader and 4 Eng squads. A Heavy Weapons Plt of 2 Sherman 105s, 2 105 How.
A Recce Plt of 2 Armour cars and 5 squads. An Anti tank Plt of 4 m3 75mm, 4 57mm, 4 Bazooka teams. A Tank Destroyer Plt of 3 M10s.
You can add or subtract any of the units, eg add another a/t plt would double the above numbers.
Add as many armoured/inf plts as you like.
My units in the Force Pool abs list number between 15 and 25. This will give you access to all the sub boxes. I have also change the unit strength percentages to 1. (100%).
You can fiddle with strength percentages so suite any strategy.
I did a similar story with the Germans.
I only play head to head.First we play the campaign out of the box, then swap sides and replay it. Then I make over just about every thing, make a user scenario and play it all twice again
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