Wish List thread

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

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berto
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RE: Wish List thread

Post by berto »

ORIGINAL: berto

I have mixed feelings about the new counter art. It harmonizes better with the map art. But the unit echelon colors mesh better with the older, two-color counter art. Maybe reduce in size the echelon colors graphics. Show more blue & gray, less fruit salad!
Contrast the, IMO, too visually overpowering echelon colors graphics in chit view

Image

with the more attractive, because smaller, echelon colors graphics in sprites view

Image

It is my wish that the on-counter unit colors be as small as the off-sprites unit colors. I realize that, at an angle, on-counter echelon displays will be jaggy, the smaller the graphic, and the more zoomed-out.

Maybe therefore move the unit colors off-counter, just like sprites? Or have the unit colors always display straight up, no angling, but floating over the counters? Doing it in either of those ways has the added virtue of freeing up space on-counter for displaying other useful info.

Another suggestion: In sprites view, we have the option to toggle unit colors off. Give us that option in chit view also.
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berto
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RE: Wish List thread

Post by berto »


A hot key, please, to Save Game.
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RE: Wish List thread

Post by marcpennington »

Add all pop up boxes during the turn execution phase (unit rout, commander dies, division leadership check etc.) to the history file, placing the text in a different color than the current combat results (so they jump out) and make them click-able to get the full pop-up. This would be extremely helpful for PBEM, where we don't get these pop ups in most circumstances, and usually the pop-ups are what one really wants to know quickly from the previous turn.

Also, in the history file, when one clicks on the button on a combat that centers on the location of the battle, also bring up the detailed attack report.

Both of the above are pretty vital improvements needed for PBEM. I assume they would be a lot easier to implement than a turn replay function, and would give most of the info that right now in PBEM games one often doesn't have, or at least not in an easily accessible format.

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RE: Wish List thread

Post by bdoubled »

I would like to have a non-historical beginner tutorial series of lessons that begins with the basic mechanics of movement and combat, and introduces more complex game mechanics like command, fatigue, morale and supply gradually over several scenarios.
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RE: Wish List thread

Post by barkhorn45 »

Have it so when you select an empty hex the unit and hhq boxes disappear so screen appears
like when you start a new game and haven't selected a unit.
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RE: Wish List thread

Post by berto »


Would it be possible, in a future patch, to label the History Graph axes? With labels for each tick. Turn/time along the horizontal, morale (or whatever) along the vertical? An accurate grid, properly scaled?

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RE: Wish List thread

Post by berto »


A new highlight please, to highlight Routed units. While you're at it, new highlights to show Shaken & Shocked units too. All with new hot keys, of course. [;)]
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RE: Wish List thread

Post by npsergio »

Now it's not possible to save mid-turn in a pbem. I like to spend time looking at the game details (terrain, stats, morale, options...) And I have a limited time for games. So I would like to have the option to save my turn and continue later, or even one or two days later without being forced to play a non-stop session.

Also, maybe a battle where you manage 30.000 troops you're able to play your turn in a non-stop session... But, what about battles like Gettysburg, with 3 times that number? Maybe you'll need a whole day just to look at you troops morale, decide movements, orders, etc!

Some other games have a "continuous action" option to activate/deactivate the mid turn save. Can I suggest a similar option here?

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RE: Wish List thread

Post by Gil R. »

Thanks for your comment, which I want to acknowledge. As the programmer, only Eric can say what is possible, and he's taking a (well-earned) break from WCS work. But in the coming year when we begin to focus more on BAB#2 and what coding changes to make he will certainly take this suggestion and the others under advisement.
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RE: Wish List thread

Post by bazjak »

I to would love to see the same as i cant seem to get into this at all
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