my 2 cents in GA Interdiction.
GA Interdiction works good with many small bombs.
I have never seen anyone confirming that Interdiction works as we think it should work, which would mean you would make a area behind enemy lines (between unit and depots) and by that making the logistics be
much worse, because trucks would need tk pass through interdicted hexes, causing loss of arriving freight and an increase in lost trucks (at least that how I imagined it to be).
What you have to do instead, if you want to reduce MP and kill freight
that's already inside a Unit (assuming you do not want to 'exploit' spamming GA UnIt), is to make the Interdiction
INTO the MOTORIZED Unit's Hex, NOT behind it, not between depots and unit, but
INTO motorized units hex.
I'll attach some examples.
It runs the same turn with using different amounts of interdiction into he tank division's hex.
Inused TB-3 with 50kg bombs IIRC, 4 interdiction you can get with around 800 sorties or so.
check:
- Truck attrition
- unit MP (the system is not deterministic, the same interdiction can result in vastly different MP for several reasons)
- the whole fuel/ammo/supplies at hand, stuff is basically disappearing from ho I see it.
- the MP added for the freight to travel
-> This seems to use the proper rules for MP, but also shows that MP have no serious effect on worsening supplies (IN THIS SETTING). If I'd bomb behind the tank division I could get the MP higher but somehow I wont get similar/better results.
The "lost ammo" is not related to flak shooting at planes from how far I can tell, so it looks like if frontline depots would have been hit. How do I know? I removed the plane's bombs (set it to NONE) and this caused the Division
not to lose hundreds of tons of stuff just by shooting the planes.