Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

User avatar
Wild
Posts: 449
Joined: Mon Dec 10, 2007 1:09 am

Re: Quick Questions Thread

Post by Wild »

The AI can manage the air war and do ok. But a human will get much superior results. (With some practice)
User avatar
56ajax
Posts: 2222
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

Re: Quick Questions Thread

Post by 56ajax »

What is the best Axis units to attack Soviet Rocket and Artillery Units? Whenever I attack them they retreat but cause me upto 10 times more casualties than they suffer.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
User avatar
K62
Posts: 1175
Joined: Fri Jun 07, 2002 3:34 am
Location: DC

Re: Quick Questions Thread

Post by K62 »

Hasty attacks with tanks work pretty well. If you don't have tanks readily available you can also attach StuG SUs. If you really need to do a deliberate attack, your best bet is to support it with multiple arty SUs named "gun" or "cannon" in order to outrange them.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
User avatar
56ajax
Posts: 2222
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

Re: Quick Questions Thread

Post by 56ajax »

Thanks
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
User avatar
Metalist
Posts: 83
Joined: Fri Apr 06, 2012 2:28 pm

Re: Quick Questions Thread

Post by Metalist »

Hi folks!

1) Does swamp combat modifiers change during the winter? It still increases defensive CV but I wonder if AFVs still suffer in combat.
2) Is it possible to see overall losses of a single Axis country?

Thanks in advance!
User avatar
homer82
Posts: 178
Joined: Tue Dec 02, 2014 8:38 pm
Location: Near Anchorage, Alaska

Re: Quick Questions Thread

Post by homer82 »

Having a brain fart. To whom do HQs attached to Antonescu attach themselves when Antonescu is dismissed on turn 19? Thanks.
SCPO USN (Ret.)
User avatar
Wiedrock
Posts: 1440
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Quick Questions Thread

Post by Wiedrock »

homer82 wrote: Fri Nov 03, 2023 1:22 am Having a brain fart. To whom do HQs attached to Antonescu attach themselves when Antonescu is dismissed on turn 19? Thanks.
Rumanian High Command
User avatar
homer82
Posts: 178
Joined: Tue Dec 02, 2014 8:38 pm
Location: Near Anchorage, Alaska

Re: Quick Questions Thread

Post by homer82 »

Wiedrock wrote: Fri Nov 03, 2023 2:29 am
homer82 wrote: Fri Nov 03, 2023 1:22 am Having a brain fart. To whom do HQs attached to Antonescu attach themselves when Antonescu is dismissed on turn 19? Thanks.
Rumanian High Command
Thanks again!
SCPO USN (Ret.)
Jango32
Posts: 813
Joined: Mon Mar 15, 2021 4:43 pm

Re: Quick Questions Thread

Post by Jango32 »

Or OKH if you reassign AGA to OKH.
User avatar
SchDerGrosse
Posts: 203
Joined: Mon Dec 17, 2012 11:33 pm
Location: Hungary

Re: Quick Questions Thread

Post by SchDerGrosse »

Is there a benefit of setting up a proper chain of command for air groups?

Like, does it matter if for example JG54 is subordinate to the 1st Fliegerkorps or simply attached to Luftflotte 1?

Thanks,
User avatar
Wiedrock
Posts: 1440
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Quick Questions Thread

Post by Wiedrock »

SchDerGrosse wrote: Fri Nov 03, 2023 7:48 pm Is there a benefit of setting up a proper chain of command for air groups?

Like, does it matter if for example JG54 is subordinate to the 1st Fliegerkorps or simply attached to Luftflotte 1?

Thanks,
No benefit afaik.

But depending on your preferences/ADs/"Follow orders"/GS ADs it makes a differene in which planes will be availabe to do which duty....and in your case which ADs those fighters will be able to Escort.
User avatar
SchDerGrosse
Posts: 203
Joined: Mon Dec 17, 2012 11:33 pm
Location: Hungary

Re: Quick Questions Thread

Post by SchDerGrosse »

Wiedrock wrote: Sat Nov 04, 2023 12:37 pm
SchDerGrosse wrote: Fri Nov 03, 2023 7:48 pm Is there a benefit of setting up a proper chain of command for air groups?

Like, does it matter if for example JG54 is subordinate to the 1st Fliegerkorps or simply attached to Luftflotte 1?

Thanks,
No benefit afaik.

But depending on your preferences/ADs/"Follow orders"/GS ADs it makes a differene in which planes will be availabe to do which duty....and in your case which ADs those fighters will be able to Escort.
Thank you for the answer!

(I am mircoing the air war so the rest doesnt really impact me)
User avatar
SchDerGrosse
Posts: 203
Joined: Mon Dec 17, 2012 11:33 pm
Location: Hungary

Re: Quick Questions Thread

Post by SchDerGrosse »

Can you overrun factories in a manner that their output is completely lost to the Soviet player?

Manual 28.7.

"Basically those factories that were historically redeployed
can be moved (and will usually do so automatically) and
those that were overrun cannot be relocated.
These factories will evacuate in one of three ways:
§ The Soviet player can manually evacuate them early;
§ They will relocate on the historical date; or.
§ They will relocate if the Axis capture their location.
§ If they are evacuated using the first or third manner
they will take more damage and longer to come back
into full operation.
"

Based on this it, seems that the best the axis player can do is to cause some disruption/delay to the Soviet production but that is all.
User avatar
Wiedrock
Posts: 1440
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Quick Questions Thread

Post by Wiedrock »

SchDerGrosse wrote: Tue Nov 07, 2023 8:00 pm Can you overrun factories in a manner that their output is completely lost to the Soviet player?

Manual 28.7.

"Basically those factories that were historically redeployed
can be moved (and will usually do so automatically) and
those that were overrun cannot be relocated.
These factories will evacuate in one of three ways:
§ The Soviet player can manually evacuate them early;
§ They will relocate on the historical date; or.
§ They will relocate if the Axis capture their location.
§ If they are evacuated using the first or third manner
they will take more damage and longer to come back
into full operation.
"

Based on this it, seems that the best the axis player can do is to cause some disruption/delay to the Soviet production but that is all.
If you take Saratov which was never taken historically, the Factories have no where to go and you destroy them all completely as far as I understand it.
For the Facories that have been evacuated I found this happening (just tested today).
  1. If Soviets force evacuate a Factory early directly on T1, that's been set to auto-evac on T15.
    They get about 24 turns, delay (so ~14+10). So this Factoriy will then sit in it's final destination for 24 turns and produce 0.
    The factory gets about 25 Damage by doing so.
  2. If it is evacuated at historical date T15.
    You get delay of ~10 Turns (so 0 Production).
    You get 25% damage.
  3. If Germans manage to capture the Town before anything above happens/before T15.
    It gets ~10 turns Delay (the normal delay after the historical evac date) and additional to this all the Turns before the historical evac Date will also give no production.
    It gets 100% damage.
That's how my tests ended up. I am not 100% sure how the delays are being counted and overall when a Turn starts being counted, that's why the "~10" delay.

For me this means:
  • As Germans you want to capture early as possible, since you will erase the whole production before the historical date and cause 100% damage.
  • As Soviet you want to wait as long as possible to (if needed) force evac 1 Turn before you know Germans will capture it, this saves 75% of the damage, the overall Delay will be about the same as if the Germans capture it tho.
Note that normal repair speed without Force Repair repairs 3% Damage each turn.
User avatar
SchDerGrosse
Posts: 203
Joined: Mon Dec 17, 2012 11:33 pm
Location: Hungary

Re: Quick Questions Thread

Post by SchDerGrosse »

Wiedrock wrote: Tue Nov 07, 2023 8:28 pm
SchDerGrosse wrote: Tue Nov 07, 2023 8:00 pm Can you overrun factories in a manner that their output is completely lost to the Soviet player?

Manual 28.7.

"Basically those factories that were historically redeployed
can be moved (and will usually do so automatically) and
those that were overrun cannot be relocated.
These factories will evacuate in one of three ways:
§ The Soviet player can manually evacuate them early;
§ They will relocate on the historical date; or.
§ They will relocate if the Axis capture their location.
§ If they are evacuated using the first or third manner
they will take more damage and longer to come back
into full operation.
"

Based on this it, seems that the best the axis player can do is to cause some disruption/delay to the Soviet production but that is all.
If you take Saratov which was never taken historically, the Factories have no where to go and you destroy them all completely as far as I understand it.
For the Facories that have been evacuated I found this happening (just tested today).
  1. If Soviets force evacuate a Factory early directly on T1, that's been set to auto-evac on T15.
    They get about 24 turns, delay (so ~14+10). So this Factoriy will then sit in it's final destination for 24 turns and produce 0.
    The factory gets about 25 Damage by doing so.
  2. If it is evacuated at historical date T15.
    You get delay of ~10 Turns (so 0 Production).
    You get 25% damage.
  3. If Germans manage to capture the Town before anything above happens/before T15.
    It gets ~10 turns Delay (the normal delay after the historical evac date) and additional to this all the Turns before the historical evac Date will also give no production.
    It gets 100% damage.
That's how my tests ended up. I am not 100% sure how the delays are being counted and overall when a Turn starts being counted, that's why the "~10" delay.

For me this means:
  • As Germans you want to capture early as possible, since you will erase the whole production before the historical date and cause 100% damage.
  • As Soviet you want to wait as long as possible to (if needed) force evac 1 Turn before you know Germans will capture it, this saves 75% of the damage, the overall Delay will be about the same as if the Germans capture it tho.
Note that normal repair speed without Force Repair repairs 3% Damage each turn.
Thank you so much for this detailed explanation!
User avatar
SchDerGrosse
Posts: 203
Joined: Mon Dec 17, 2012 11:33 pm
Location: Hungary

Re: Quick Questions Thread

Post by SchDerGrosse »

Whats a good setting for recon missions? (schedule, strike nr., altitude)

Also, should I equip my planes with cameras? If so, which one should I use (mid or low)?

Edit:

question 2: how do you create depots/stockpile freight behind your lines? I am unable to use my transport planes as there are no depots from which they could draw freight from.

Thanks in advance,
User avatar
SchDerGrosse
Posts: 203
Joined: Mon Dec 17, 2012 11:33 pm
Location: Hungary

Re: Quick Questions Thread

Post by SchDerGrosse »

SchDerGrosse wrote: Thu Nov 09, 2023 10:11 pm Whats a good setting for recon missions? (schedule, strike nr., altitude)

Also, should I equip my planes with cameras? If so, which one should I use (mid or low)?

Edit:

question 2: how do you create depots/stockpile freight behind your lines? I am unable to use my transport planes as there are no depots from which they could draw freight from.

Thanks in advance,
Noone? : /

If this has been asked, could you kindly point me to relevant topci? (I did a quick search beforehand but it yielded no tangible result)
Stamb
Posts: 2437
Joined: Tue Oct 26, 2021 1:07 pm

Re: Quick Questions Thread

Post by Stamb »

Слава Україні!
Glory to Ukraine!
User avatar
Wiedrock
Posts: 1440
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Quick Questions Thread

Post by Wiedrock »

I struggle fining Soviet stuff online, can anyone give some hints why so many Soviet Air Groups are "missing" in GC41?
Attachments
ChF.png
ChF.png (342.62 KiB) Viewed 1101 times
Nikel
Posts: 1839
Joined: Tue Mar 24, 2009 10:51 am

Re: Quick Questions Thread

Post by Nikel »

For the starting campaign:

There is an excel file in the link below, though it is in Russian. You may translate it with Google, first it is needed to transform into xlsx format. Note that some cities names will be translated literally :)

http://forum.12oclockhigh.net/showthread.php?t=9001


Nafziger oob in English includes the Air Force, he used Russian sources.

https://usacac.army.mil/sites/default/f ... 41RFCC.pdf


Niehorster, land and air.

https://niehorster.org/012_ussr/41_oob/__stavka_41.html
Post Reply

Return to “Gary Grigsby's War in the East 2”