Quick Questions Thread
Moderator: Joel Billings
Re: Quick Questions Thread
The AI can manage the air war and do ok. But a human will get much superior results. (With some practice)
Re: Quick Questions Thread
What is the best Axis units to attack Soviet Rocket and Artillery Units? Whenever I attack them they retreat but cause me upto 10 times more casualties than they suffer.
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Re: Quick Questions Thread
Hasty attacks with tanks work pretty well. If you don't have tanks readily available you can also attach StuG SUs. If you really need to do a deliberate attack, your best bet is to support it with multiple arty SUs named "gun" or "cannon" in order to outrange them.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
Re: Quick Questions Thread
Thanks
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Re: Quick Questions Thread
Hi folks!
1) Does swamp combat modifiers change during the winter? It still increases defensive CV but I wonder if AFVs still suffer in combat.
2) Is it possible to see overall losses of a single Axis country?
Thanks in advance!
1) Does swamp combat modifiers change during the winter? It still increases defensive CV but I wonder if AFVs still suffer in combat.
2) Is it possible to see overall losses of a single Axis country?
Thanks in advance!
Re: Quick Questions Thread
Having a brain fart. To whom do HQs attached to Antonescu attach themselves when Antonescu is dismissed on turn 19? Thanks.
SCPO USN (Ret.)
Re: Quick Questions Thread
Rumanian High Command
“Amateurs study tactics; professionals study logistics.”
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Re: Quick Questions Thread
Or OKH if you reassign AGA to OKH.
- SchDerGrosse
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Re: Quick Questions Thread
Is there a benefit of setting up a proper chain of command for air groups?
Like, does it matter if for example JG54 is subordinate to the 1st Fliegerkorps or simply attached to Luftflotte 1?
Thanks,
Like, does it matter if for example JG54 is subordinate to the 1st Fliegerkorps or simply attached to Luftflotte 1?
Thanks,
Re: Quick Questions Thread
No benefit afaik.SchDerGrosse wrote: ↑Fri Nov 03, 2023 7:48 pm Is there a benefit of setting up a proper chain of command for air groups?
Like, does it matter if for example JG54 is subordinate to the 1st Fliegerkorps or simply attached to Luftflotte 1?
Thanks,
But depending on your preferences/ADs/"Follow orders"/GS ADs it makes a differene in which planes will be availabe to do which duty....and in your case which ADs those fighters will be able to Escort.
“Amateurs study tactics; professionals study logistics.”
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- SchDerGrosse
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Re: Quick Questions Thread
Thank you for the answer!Wiedrock wrote: ↑Sat Nov 04, 2023 12:37 pmNo benefit afaik.SchDerGrosse wrote: ↑Fri Nov 03, 2023 7:48 pm Is there a benefit of setting up a proper chain of command for air groups?
Like, does it matter if for example JG54 is subordinate to the 1st Fliegerkorps or simply attached to Luftflotte 1?
Thanks,
But depending on your preferences/ADs/"Follow orders"/GS ADs it makes a differene in which planes will be availabe to do which duty....and in your case which ADs those fighters will be able to Escort.
(I am mircoing the air war so the rest doesnt really impact me)
- SchDerGrosse
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Re: Quick Questions Thread
Can you overrun factories in a manner that their output is completely lost to the Soviet player?
Manual 28.7.
"Basically those factories that were historically redeployed
can be moved (and will usually do so automatically) and
those that were overrun cannot be relocated.
These factories will evacuate in one of three ways:
§ The Soviet player can manually evacuate them early;
§ They will relocate on the historical date; or.
§ They will relocate if the Axis capture their location.
§ If they are evacuated using the first or third manner
they will take more damage and longer to come back
into full operation."
Based on this it, seems that the best the axis player can do is to cause some disruption/delay to the Soviet production but that is all.
Manual 28.7.
"Basically those factories that were historically redeployed
can be moved (and will usually do so automatically) and
those that were overrun cannot be relocated.
These factories will evacuate in one of three ways:
§ The Soviet player can manually evacuate them early;
§ They will relocate on the historical date; or.
§ They will relocate if the Axis capture their location.
§ If they are evacuated using the first or third manner
they will take more damage and longer to come back
into full operation."
Based on this it, seems that the best the axis player can do is to cause some disruption/delay to the Soviet production but that is all.
Re: Quick Questions Thread
If you take Saratov which was never taken historically, the Factories have no where to go and you destroy them all completely as far as I understand it.SchDerGrosse wrote: ↑Tue Nov 07, 2023 8:00 pm Can you overrun factories in a manner that their output is completely lost to the Soviet player?
Manual 28.7.
"Basically those factories that were historically redeployed
can be moved (and will usually do so automatically) and
those that were overrun cannot be relocated.
These factories will evacuate in one of three ways:
§ The Soviet player can manually evacuate them early;
§ They will relocate on the historical date; or.
§ They will relocate if the Axis capture their location.
§ If they are evacuated using the first or third manner
they will take more damage and longer to come back
into full operation."
Based on this it, seems that the best the axis player can do is to cause some disruption/delay to the Soviet production but that is all.
For the Facories that have been evacuated I found this happening (just tested today).
- If Soviets force evacuate a Factory early directly on T1, that's been set to auto-evac on T15.
They get about 24 turns, delay (so ~14+10). So this Factoriy will then sit in it's final destination for 24 turns and produce 0.
The factory gets about 25 Damage by doing so. - If it is evacuated at historical date T15.
You get delay of ~10 Turns (so 0 Production).
You get 25% damage. - If Germans manage to capture the Town before anything above happens/before T15.
It gets ~10 turns Delay (the normal delay after the historical evac date) and additional to this all the Turns before the historical evac Date will also give no production.
It gets 100% damage.
For me this means:
- As Germans you want to capture early as possible, since you will erase the whole production before the historical date and cause 100% damage.
- As Soviet you want to wait as long as possible to (if needed) force evac 1 Turn before you know Germans will capture it, this saves 75% of the damage, the overall Delay will be about the same as if the Germans capture it tho.
“Amateurs study tactics; professionals study logistics.”
My Mods:
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Rasputitsa for your eyes. Soviet colours redone.
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Rasputitsa for your eyes. Soviet colours redone.
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- SchDerGrosse
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- Location: Hungary
Re: Quick Questions Thread
Thank you so much for this detailed explanation!Wiedrock wrote: ↑Tue Nov 07, 2023 8:28 pmIf you take Saratov which was never taken historically, the Factories have no where to go and you destroy them all completely as far as I understand it.SchDerGrosse wrote: ↑Tue Nov 07, 2023 8:00 pm Can you overrun factories in a manner that their output is completely lost to the Soviet player?
Manual 28.7.
"Basically those factories that were historically redeployed
can be moved (and will usually do so automatically) and
those that were overrun cannot be relocated.
These factories will evacuate in one of three ways:
§ The Soviet player can manually evacuate them early;
§ They will relocate on the historical date; or.
§ They will relocate if the Axis capture their location.
§ If they are evacuated using the first or third manner
they will take more damage and longer to come back
into full operation."
Based on this it, seems that the best the axis player can do is to cause some disruption/delay to the Soviet production but that is all.
For the Facories that have been evacuated I found this happening (just tested today).
That's how my tests ended up. I am not 100% sure how the delays are being counted and overall when a Turn starts being counted, that's why the "~10" delay.
- If Soviets force evacuate a Factory early directly on T1, that's been set to auto-evac on T15.
They get about 24 turns, delay (so ~14+10). So this Factoriy will then sit in it's final destination for 24 turns and produce 0.
The factory gets about 25 Damage by doing so.- If it is evacuated at historical date T15.
You get delay of ~10 Turns (so 0 Production).
You get 25% damage.- If Germans manage to capture the Town before anything above happens/before T15.
It gets ~10 turns Delay (the normal delay after the historical evac date) and additional to this all the Turns before the historical evac Date will also give no production.
It gets 100% damage.
For me this means:Note that normal repair speed without Force Repair repairs 3% Damage each turn.
- As Germans you want to capture early as possible, since you will erase the whole production before the historical date and cause 100% damage.
- As Soviet you want to wait as long as possible to (if needed) force evac 1 Turn before you know Germans will capture it, this saves 75% of the damage, the overall Delay will be about the same as if the Germans capture it tho.
- SchDerGrosse
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- Joined: Mon Dec 17, 2012 11:33 pm
- Location: Hungary
Re: Quick Questions Thread
Whats a good setting for recon missions? (schedule, strike nr., altitude)
Also, should I equip my planes with cameras? If so, which one should I use (mid or low)?
Edit:
question 2: how do you create depots/stockpile freight behind your lines? I am unable to use my transport planes as there are no depots from which they could draw freight from.
Thanks in advance,
Also, should I equip my planes with cameras? If so, which one should I use (mid or low)?
Edit:
question 2: how do you create depots/stockpile freight behind your lines? I am unable to use my transport planes as there are no depots from which they could draw freight from.
Thanks in advance,
- SchDerGrosse
- Posts: 203
- Joined: Mon Dec 17, 2012 11:33 pm
- Location: Hungary
Re: Quick Questions Thread
Noone? : /SchDerGrosse wrote: ↑Thu Nov 09, 2023 10:11 pm Whats a good setting for recon missions? (schedule, strike nr., altitude)
Also, should I equip my planes with cameras? If so, which one should I use (mid or low)?
Edit:
question 2: how do you create depots/stockpile freight behind your lines? I am unable to use my transport planes as there are no depots from which they could draw freight from.
Thanks in advance,
If this has been asked, could you kindly point me to relevant topci? (I did a quick search beforehand but it yielded no tangible result)
Re: Quick Questions Thread
for a recon i use this
https://www.matrixgames.com/forums/view ... 9#p4989679
https://www.matrixgames.com/forums/view ... 9#p4989679
Слава Україні!
Glory to Ukraine!
Glory to Ukraine!
Re: Quick Questions Thread
I struggle fining Soviet stuff online, can anyone give some hints why so many Soviet Air Groups are "missing" in GC41?
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“Amateurs study tactics; professionals study logistics.”
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
Re: Quick Questions Thread
For the starting campaign:
There is an excel file in the link below, though it is in Russian. You may translate it with Google, first it is needed to transform into xlsx format. Note that some cities names will be translated literally
http://forum.12oclockhigh.net/showthread.php?t=9001
Nafziger oob in English includes the Air Force, he used Russian sources.
https://usacac.army.mil/sites/default/f ... 41RFCC.pdf
Niehorster, land and air.
https://niehorster.org/012_ussr/41_oob/__stavka_41.html
There is an excel file in the link below, though it is in Russian. You may translate it with Google, first it is needed to transform into xlsx format. Note that some cities names will be translated literally

http://forum.12oclockhigh.net/showthread.php?t=9001
Nafziger oob in English includes the Air Force, he used Russian sources.
https://usacac.army.mil/sites/default/f ... 41RFCC.pdf
Niehorster, land and air.
https://niehorster.org/012_ussr/41_oob/__stavka_41.html