Gary Grigsby's War in the East 2 Official Update V1.02.52

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

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MaximKI
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Gary Grigsby's War in the East 2 Official Update V1.02.52

Post by MaximKI »

We have just released a major new official update for Gary Grigsby’s War in the East 2, you can download the detailed Changelog from this link.

These are the main features added by this update:
  • Many significant changes and improvements to the air game to further balance ground support and ground attack strikes, air doctrine, interception and air superiority, staging and logistics.
  • Fixes to certain logistics issues
  • Fixes and improvements for urban and city fort CVs
  • Improvements to displayed CV accuracy in the CV pop-ups and displayed combat values
  • Many data and map improvements and fixes
  • Added Living Manual v1.22.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.52.
Official Update V1.02.52 - 15th March 2023: Download the Update


Changes for V1.02.52 – 15th March 2023
New Features and Rule Changes
• Set a maximum number of bombers and maximum number of fighters that can fly in any one mission during the air phase. The interface will not allow entering more than 200 for requested bombers or fighters. Missions automatically put together will be limited to around 200 bombers and around 200 fighters.
• Manual Correction: The supply priority of airbases cannot be changed on the CR/unit tab, and may only be changed by changing the Air Command HQ’s supply priority via either the CR/HQ tab or by changing the Air Command’s AOG supply priority.
• Added Living Manual v1.22.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.52.

Bug Fixes and AI Improvements
• In very rare circumstances, some Soviet airbases may change their nationality to German during the Soviet logistics phase. Fixed.
• In very rare circumstances, a bombing mission in the air phase could cause the number of ready ground elements in a unit to go negative. Once negative, bad things can happen during the ground phase. Fixed (both found and fixed one way that the elements could go negative, and put a fix in at the end of the ground phase to set any negative elements to zero).

Data and Scenario Changes
• Device.dat file – Reinstated effect ratings for aircraft weapons that had been zeroed out in version 1.02.44 as it was found they are used for interdiction.
• Ground.dat file changes:
o enabled production for the Hungarian Recon Squad (0496).
o Panzer 35(t) (0013) – Upgrade changed from Panzer IIIL (0009) to Panzer 38(t)E (0015).
o Panzer 38(t) (0014) – Upgrade changed from Panzer IIIm (0010) to Panzer IIIL (0009).
o Panzer 38(t)E (0015) – Upgrade changed from Panzer IVh (0021) to Panzer IIIm (0010).

• Ob.dat – Guards airborne divisions are no longer buildable until December 1942, and the build limit in 1942 has been changed to 2.
• Ac.dat changes:
o endurance of all transport aircraft multiplied by 1.4
o 0049 Go 244 - add aux tank options
o 0165/0268 SM.75 Marsupiale -increase base range to ~2100 km at a slightly reduced cruise speed
o 0089/0164/0168/0489 SM.82 Canguro - increase base range to ~2000 km

• Campaign 41(s) changes:
o Adjusted starting Axis air directives by deactivating ground attack air directives that had no escorts within range.
o Armenia region made part of the playable map area.
o New National Supply Source depots added to Yerevan and Nakhichevan in Armenia, with freight levels of 1000 tons each.
o 560 Panzerjaeger Bn (existing) - disbands mid 10/42 (became part of 27th Panzer Division)
o 560th Heavy Panzerjaeger Bn (reinforcing) -arrival moved forward to 4/43 (as unit shell), copy 1943+ OB setup and TB transfers from existing 560th Panzerjaeger Bn
o 1028th Grenadier Infantry Regiment - OB ugraded from 294 to 295, removed Grenadier from local unit name (induced by new OB)
o 388th Grenadier Separate Infantry Regiment - remove Grenadier from local unit name (will get it back in late 1942)
o New unit - 4 PAOK Sturm Infantry Regiment - arrives late 4/44 to Axis Reserves
o Event change to 0081 Bulgaria switches sides - Thrace region stays offmap, added to Transcaucasus TB
o Soviet GUN CHANGES x
Infantry guns
76.2mm M27 - pool raised from 300 to 2382 (covers two similar types of mountain guns)
Light Artillery
76.2mm USV - pool raised from 725 to 746
76.2mm M1902- pool raised from 1200 to 2929
76.2mm F-22 - units in Far East/Transcaucasus had this gun exchanged to the older M1902 gun, pool reduced from 700 to 329
Artillery
122mm M1910 - pool reduced from 2049 to 783
122mm M-30 - pool reduced from 251 to 223
152mm M1909 - many guns in units updated to M-10 gun, other units reduced in strength; overall about 450 changed or reduced
152mm M-10 - pool raised from 108 to 184
Medium Field Guns
107mm M1910/30 - pool of 231 guns added
122mm A-19 - pool raised from 24 to 300
Heavy Artillery
152mm ML-20 - pool reduced from 1380 to 959
152mm Br-2 - pool of 14 guns added
203mm B-4 - pool raised from 170 to 240 (to include limited production of 1941)
Anti-tank guns
45mm M37 - pool reduced from 4200 to 3781 (too many)
Light Flak
37mm Flak - about 1500 guns removed from airbases
Medium Flak
76mm Flak - guns in units reduced from 5597 to 5128
85mm Flak - 52 guns added to units

• Destruction of SW Front gun changes:
o Infantry guns
76.2mm M27 - pool raised from 120 to 620
o Light Artillery
76.2mm M1902 - pool raised from 300 to 700
76.2mm F-22 - pool removed
o Artillery
122mm M1910 - pool reduced from 800 to 200
122mm M-30 - pool reduced from 500 to 250
o Medium Field Guns
107mm M1910/30 - pool of 100 guns added
122mm A-19 - pool raised from 6 to 100
o Light Flak
37mm Flak - lots of guns removed from airbases
o Medium Flak
85mm Flak - pool reduced from 500 to 100

• Road to Leningrad gun changes:
o Infantry guns
76.2mm M27 - pool raised from 250 to 500
o Light Artillery
76.2mm M1902 - pool raised from 120 to 520
76.2mm F-22 - pool removed
o Artillery
122mm M1910 - pool reduced from 500 to 100
o Medium Field Guns
107mm M1910/30 - pool of 50 guns added
122mm A-19 - pool raised from 2 to 50
o Heavy Artillery
152mm ML-20 - pool reduced from 140 to 70
203mm B-4 - pool raised from 2 to 3
o Light Flak
37mm Flak - pool removed, lots of guns removed from airbases
o Medium Flak
85mm Flak - pool removed

• Added 4 renamed German unit symbols for Grenadier Separate Infantry Regiment name variants
• Stalingrad to Berlin – minor map and miscellaneous changes
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Joel Billings
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Re: Gary Grigsby's War in the East 2 Official Update V1.02.52

Post by Joel Billings »

There was one change that got into the official version that is not in the change list:

- Revised w_ground.dat file to fix the lack of production of the Soviet 76.2mm ZiS AT gun
All understanding comes after the fact.
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dgrimes
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Re: Gary Grigsby's War in the East 2 Official Update V1.02.52

Post by dgrimes »

Joel,

Do you guys have any update on when you are going to release the next beta?

Thank you,

Don Grimes
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Joel Billings
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Re: Gary Grigsby's War in the East 2 Official Update V1.02.52

Post by Joel Billings »

No ETA yet, but we're making progress on the major OB update. It sounds like we'll have the last of the scenarios updated within the next couple of weeks, but we will need to test them some before they go out as a public beta. The next update will mostly be a data update, with only a few code changes.
All understanding comes after the fact.
-- Soren Kierkegaard
Gters
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Re: Gary Grigsby's War in the East 2 Official Update V1.02.52

Post by Gters »

Joel Billings wrote: Sun May 28, 2023 12:08 am No ETA yet, but we're making progress on the major OB update. It sounds like we'll have the last of the scenarios updated within the next couple of weeks, but we will need to test them some before they go out as a public beta. The next update will mostly be a data update, with only a few code changes.
Have you found any good information on the Italian's divisions?
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Joel Billings
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Re: Gary Grigsby's War in the East 2 Official Update V1.02.52

Post by Joel Billings »

I'm pretty sure that is an area that Trey (Great_Ajax) worked on (especially Italian mountain divisions, IIRC), but best to take that question to the Scenario/map data area of the Tech Support forum where I see there are some other threads about the Italians. Trey is still pretty heads down finishing the last few scenarios and then cleaning up some of the things that he's spotted that need additional work. If you don't get an answer in that area of the forum, you can try PMing Trey directly and point out the thread to him. Trey has done an amazing job of trying to perfect the OB data as much as is possible given the limitations of the game systems, the available information, and time.
All understanding comes after the fact.
-- Soren Kierkegaard
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