Rock Paper Shotgun Preview of Playing Distant Worlds 2

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Erik Rutins
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Rock Paper Shotgun Preview of Playing Distant Worlds 2

Post by Erik Rutins »


Full Preview: "We've now played Distant Worlds 2 and it's a light in an age of shadow ... If we're to imagine the worst case scenario, it'd be the full version making no changes at all, in which case it would get a hard time but still be a dramatic improvement on Distant Worlds Universe. Very little has been lost, little has fundamentally changed, but almost everything works better. That's a strong baseline, and I am frankly alarmed at the thought of how much of this year I'll likely spend playing Distant Worlds 2."

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Gertjan
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RE: Rock Paper Shotgun Preview of Playing Distant Worlds 2

Post by Gertjan »

Good preview. Looking forward to their review.
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SirHoraceHarkness
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RE: Rock Paper Shotgun Preview of Playing Distant Worlds 2

Post by SirHoraceHarkness »


"If we're to imagine the worst case scenario, it'd be the full version making no changes at all, in which case it would get a hard time but still be a dramatic improvement on Distant Worlds Universe."


If DW2 ends up being DWU only everything works better and the largest possible games don't lag out or crash I'll be more than happy to pay full retail on launch. Game reviewers are always looking for dramatic flashy changes when maybe refining whats already there is the best option at least at the start. Plenty of time to add in new mechanics in future dlc just like OG DW did on the path to DWU and now DW2.
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Clux
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RE: Rock Paper Shotgun Preview of Playing Distant Worlds 2

Post by Clux »

ORIGINAL: SirHoraceHarkness


"If we're to imagine the worst case scenario, it'd be the full version making no changes at all, in which case it would get a hard time but still be a dramatic improvement on Distant Worlds Universe."


If DW2 ends up being DWU only everything works better and the largest possible games don't lag out or crash I'll be more than happy to pay full retail on launch. Game reviewers are always looking for dramatic flashy changes when maybe refining whats already there is the best option at least at the start. Plenty of time to add in new mechanics in future dlc just like OG DW did on the path to DWU and now DW2.

Indeed, the main reason I stopped playing DW U was the crashes and poor performance on late game (on W10).
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zgrssd
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RE: Rock Paper Shotgun Preview of Playing Distant Worlds 2

Post by zgrssd »

ORIGINAL: SirHoraceHarkness

"If we're to imagine the worst case scenario, it'd be the full version making no changes at all, in which case it would get a hard time but still be a dramatic improvement on Distant Worlds Universe."
I second that sentiment.
AntoneT
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RE: Rock Paper Shotgun Preview of Playing Distant Worlds 2

Post by AntoneT »

I most excited about being able to read the text again!
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RE: Rock Paper Shotgun Preview of Playing Distant Worlds 2

Post by zgrssd »

ORIGINAL: AntoneT

I most excited about being able to read the text again!
I like to say DW2 is "95% DW2, with a useable UI and Engine".
I also like to say: "Yes they do have scaling UI. And they only needed to remake them game from scratch in a new engine to do it".

The "fun" of having a original one man porject that exceeded any expectations by a huge margins. So many bodge jobs piled on top of other bodge jobs, it is effectively easier to just start again.
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