Erik Rutins wrote: ↑Tue May 17, 2022 3:25 pm
100thMonkey wrote: ↑Fri May 13, 2022 10:08 pm
Thanks Erik (and Elliot), for the patch AND for the information. I'll do some tests as soon as possible and give feedback (I presume that I can continue with my current game; please let me know if that's not the case, or if it might cause some problems).
Two questions regarding capture (I prefer, by far, capturing enemy mining stations, especially caslon stations, instead of destroying them):
- What would be the optimal ship and fleet tactical setting for "capture" fleets?
- Can I assume that with the optimal settings, an automated fleet, with ships designed for capture, would prioritize capture over destruction?
In my experience, if I want to capture enemy ships or bases, I tend to use designs with assault pods and at least some ion weapons and set them to aggressive settings to make sure they get in close enough to use their assault pods.
It's also important to make sure your policy settings prioritize capture in the instances where you want enemy ships to be captured. Those play a significant role as well. You can see these in your Military policy settings. Look for "Capture Condition" and Enlist or Disassemble.
Good to know that I'm already doing the right things to maximize captures. Yet, I've encountered again (even after 1.0.4.1) a situation where a fleet wasn't doing anything after receiving an order to capture a base in the same system. And, as before, the fleet "had" the capture mission, and the flagship had "No mission". While trying to figure out what was going on, I noticed that the flag ship's position within the fleet was "Core", while all the other ships had "Close Escort". I changed that to "Picket" for all ships (thanks for the new buttons/tools in tactical settings), and then they went and captured the base.
Is that the intended behavior: that even with a manual fleet, ship's tactical settings might interfere with a capture order?
Another (related) question: in the changes for 1.0.4.3, what does "ensure raid countdown processed for bases" mean
exactly? I remember that someone in the forum had mentioned such a countdown, adding that it might be a possible cause of the capture order not working (that was before 1.0.4.1). So what in-game effects can we expect from the "ensuring raid countdown process" change in 1.0.4.3?