Why a 2500m target is out of range for a 5000m max range mortar

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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GolasYH
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Joined: Thu Nov 18, 2021 4:58 am

Why a 2500m target is out of range for a 5000m max range mortar

Post by GolasYH »

The database shows that all the munitions' range of the mortar is 5,000 m, but when I select a hex at about 2500 m it comes out to be "out of range".
Is this because the target hex is much higher than the mortar hex? If so, how can we get the ACTUAL range for indirect fire unit?
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cbelva
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Re: Why a 2500m target is out of range for a 5000m max range mortar

Post by cbelva »

I checked and confirmed the problem with the saved game file. I have posted this to JIRA for the developers to look at (FPSS-4803). If you change the state of the mortar unit (from Hold to something else), it will then accept the barrage order. However, having a Hold order should not effect that.
Charles Belva
On Target Simulations LLC
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WildCatNL
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Location: Eindhoven, the Netherlands

Re: Why a 2500m target is out of range for a 5000m max range mortar

Post by WildCatNL »

The problem (bug) is that the towed mortar's range is not taken into account because the unit has not yet dismounted (and the unit needs to dismount in order to fire a towed mortar). Without the towed mortars, the max indirect fire range is 0m, and 2500m is deemed out of range.

Bug fix on the way.

The work around is as Charles suggested: issue a new static order first (from Hold to Screen or v.v.) so the unit's status changes to dismounted, after which the mortar's range will be included in the range check.
William
On Target Simulations LLC
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