Search found 157 matches

by Iskandar
Wed Aug 10, 2016 3:09 pm
Forum: Titans of Steel - Warring Suns
Topic: steam
Replies: 11
Views: 1052

RE: steam

Yup, still having fun. I don't play it as much, but I still come back to it now and again. There just isn't any other game like it and it is disappointing that it looks like there never will be.
by Iskandar
Mon Aug 08, 2011 7:47 pm
Forum: Tech Support
Topic: An odd problem... ToS and FRAPS
Replies: 2
Views: 591

RE: An odd problem... ToS and FRAPS

Huh.  Simple, elegant, and brilliant.

Now why didn't I think of that?

by Iskandar
Sun Aug 07, 2011 1:43 am
Forum: Tech Support
Topic: An odd problem... ToS and FRAPS
Replies: 2
Views: 591

An odd problem... ToS and FRAPS

<t> I come back to ToS now and again and play a bit. Was thinking about maybe doing a video Let's Play (video AARP perhaps?), but I am having trouble. FRAPS refuses to record ToS in full screen, whereas setting to ToS to run in a window does work.<br/> <br/> Only problem with that is I'm getting old...
by Iskandar
Wed May 13, 2009 12:23 am
Forum: After Action Reports
Topic: Clan Destine rides agaiin!
Replies: 11
Views: 829

RE: Clan Destine rides agaiin!

<t> Yes, repairs were 100k.&nbsp; Ouch.<br/> <br/> Oh, this is the squad now:<br/> <br/> -----------------------------------------------------------------<br/> Jock:&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; Nikia aka Valkyre<br/> Squad:&nbsp;&nbsp;&nbsp; &nbsp...
by Iskandar
Wed May 13, 2009 12:17 am
Forum: After Action Reports
Topic: Clan Destine rides agaiin!
Replies: 11
Views: 829

RE: Clan Destine rides agaiin!

<t> Last polar map before I roll for a new set. Let's see what we get:<br/> 0000: Well this should be interesting. Rolled funky for team balance. 0% to 25% in my favor<br/> 0000: but my opponents will be 2 ranks higher than me.<br/> 0000: Interesting map, too. Wet and hilly, with some woods.<br/> 00...
by Iskandar
Mon May 11, 2009 1:33 am
Forum: Titans of Steel - Warring Suns
Topic: battle/hq module update
Replies: 91
Views: 2195

RE: battle module update

I am interested, at least.
by Iskandar
Mon May 11, 2009 1:15 am
Forum: After Action Reports
Topic: Clan Destine rides agaiin!
Replies: 11
Views: 829

RE: Clan Destine rides agaiin!

<t> Second mission.&nbsp; Even tonnage this time, at least.&nbsp; Resounding victory, not even close.<br/> <br/> 0000:&nbsp; Second of three Polar maps.&nbsp; Woody and hilly this time.<br/> 0000:&nbsp; +25% to -25% enemy balance, rookie pilots.<br/> 0000:&nbsp; Left side of ...
by Iskandar
Mon May 11, 2009 12:00 am
Forum: Titans of Steel - Warring Suns
Topic: battle/hq module update
Replies: 91
Views: 2195

RE: battle module update

Oh, and I think there might be a bug with your beta patch, Larkin.&nbsp; When there are no enemies to lock on, isn't the lock on thingie in the attack menu&nbsp; supposed to turn yellow?

Or do I misremember that?
by Iskandar
Sun May 10, 2009 5:52 am
Forum: After Action Reports
Topic: Clan Destine rides agaiin!
Replies: 11
Views: 829

RE: Clan Destine rides agaiin!

<t> First battle, first victory, depsite being outtonned and outgunned.&nbsp; Woot, I love this game.<br/> 3 missions: Polar<br/> 0000:&nbsp; Ok, first campaign is 3 missions on Polar maps.<br/> 0000:&nbsp; First map is fairly flat, but wooded.&nbsp; (I use dice rolls to determine al...
by Iskandar
Sun May 10, 2009 3:57 am
Forum: After Action Reports
Topic: Clan Destine rides agaiin!
Replies: 11
Views: 829

Clan Destine rides agaiin!

<t> I'm back. <br/> <br/> Let's get this party started.<br/> <br/> THis is my squad:<br/> <br/> -----------------------------------------------------------------<br/> Jock: Nikia aka Valkyre<br/> Squad: Clan Destine<br/> <br/> Race: REPLICANT I [FEMALE]<br/> Age: 25 years 10 months<br/> Height: 177 ...
by Iskandar
Sun May 10, 2009 1:23 am
Forum: Titans of Steel - Warring Suns
Topic: battle/hq module update
Replies: 91
Views: 2195

RE: battle module update

<t> Ok, I hate you.&nbsp;[:'(]<br/> <br/> Now I have to reinstall this thing and play again.&nbsp; Why did you do that?&nbsp; <br/> (I kid, of course.)<br/> <br/> This is truly a classic game.&nbsp; My only real complaint isn't something you could fix anyway.&nbsp; It is just a b...
by Iskandar
Thu Jun 12, 2008 6:01 am
Forum: The Titan Arena
Topic: Squirg's Titans
Replies: 23
Views: 1431

RE: Squirg's Titans

yeah, you guys did a lot on a shoestring.&nbsp; great game.&nbsp; I was hoping there would be enough interest for a sequel.
&nbsp;
and we're going ot have ot agree to disagree about Cyberstorm.
by Iskandar
Wed Jun 11, 2008 6:17 pm
Forum: The Titan Arena
Topic: Squirg's Titans
Replies: 23
Views: 1431

RE: Squirg's Titans

<t> both, really.&nbsp; despite the painful graphics, I still say the first two Mechwarrior games are the best.&nbsp; <br/> &nbsp;<br/> yeah, I was really hoping that ToS would resemble Missionforce: Cyberstorm&nbsp; (not the sequel, dissapointing is the mildest word for that).&n...
by Iskandar
Tue Jun 10, 2008 11:15 pm
Forum: The Titan Arena
Topic: Takedown
Replies: 7
Views: 667

RE: Takedown

<r> NBs in ones or twos are not unbalancing in most cases unless you take them to silly levels like putting 6 on 1 Titan or bringing several NB carrying Titans on a team.&nbsp; even then using them agianst another human is chancy.&nbsp; you'll go right through the AI like a chainsaw through ...
by Iskandar
Mon Jun 09, 2008 11:56 pm
Forum: The Titan Arena
Topic: Takedown
Replies: 7
Views: 667

RE: Takedown

<t> it is possible to design a heavy or assault Titan to carry 6 NBs.&nbsp; they won't recharge right and the thing will overheat badly in about 4 minutes of continual firing. &nbsp;however any Titan that doesn't have shield or very good Life Support will have its Jock die in 3 or 4 rounds o...
by Iskandar
Mon Jun 09, 2008 4:07 pm
Forum: The Titan Arena
Topic: Takedown
Replies: 7
Views: 667

Takedown

<r> <CODE><s>[code]</s><i> </i> Titan Name: Takedown Short Range Medium Titan Chassis: Krios K-M2 Design: Iskandar ---------------------------------------------------------------------- Weight: 100.0t (100t maximum) Height : 11 [meter] Bmt : 27 (44 kph) Reduce Heat: -2.86C/sec. No Jump Ports Cost : ...
by Iskandar
Mon Jun 09, 2008 3:56 pm
Forum: The Titan Arena
Topic: Malleus Maleficarum's Titans!
Replies: 10
Views: 876

RE: Malleus Maleficarum's Titans!

actually, the problem is the code tags.&nbsp; anything listed in code tags FUBARS Firefox.&nbsp; look for an add-on called IE Tab, will allow you to switch to an IE renderer from within Firefox, which solves the problem.
by Iskandar
Mon Jun 09, 2008 3:21 pm
Forum: The Titan Arena
Topic: Malleus Maleficarum's Titans!
Replies: 10
Views: 876

RE: Malleus Maleficarum's Titans!

looks good.&nbsp; you might wish to drop one of the Teslas for a Black Ray Gun or two.&nbsp; less damage, more range which is always a good thing for the slower, heavier Titans.&nbsp;
by Iskandar
Mon Jun 09, 2008 3:11 pm
Forum: The Titan Arena
Topic: Squirg's Titans
Replies: 23
Views: 1431

RE: Squirg's Titans

<r> yeah, I have no complaints about your databases, I was just curious if I had gotten the latest one, and it looks like I did.<br/> <br/> my problem with the Battle module is that I was expecting something a bit more complex.&nbsp; yiou ever play the first Mechwarrior game, or the second?&...
by Iskandar
Sat Jun 07, 2008 9:54 am
Forum: The Titan Arena
Topic: Squirg's Titans
Replies: 23
Views: 1431

RE: Squirg's Titans

<t> Thorgrim:&nbsp; about the Nm vs FT issue.&nbsp; I agree, HOWEVER my reasoning for ditching the Fireball's NM is simple:&nbsp; I now need 2 Combat Skills (H-t-H and Energy) vs 3.&nbsp; As a preference thing, I rarely if ever use Unguided Missles.<br/> <br/> Same reason I always dr...

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