Search found 832 matches

by STIENER
Tue May 13, 2025 7:45 pm
Forum: Close Combat Series
Topic: closecombatseries.net site issues?
Replies: 6
Views: 1435

Re: closecombatseries.net site issues?

CCS is gone for good...were all on the close combat series chat on discord.....come join us. we have access to all the CCS site mods etc etc
by STIENER
Wed Feb 28, 2024 2:44 am
Forum: Close Combat: Last Stand Arnhem
Topic: Update 6.00.6 Now Available
Replies: 9
Views: 836

Re: Update 6.00.6 Now Available

Thank you for the continued support of CC LSA Steve! ;p
by STIENER
Mon Jan 30, 2023 6:41 pm
Forum: Tech Support
Topic: a Bug with getting the Jag 4 in KG Harder?
Replies: 13
Views: 1268

Re: a Bug with getting the Jag 4 in KG Harder?

well usually 3 inf slots and 1 vehicle or support slot....thats the norm ...so 3 and 1
by STIENER
Wed May 19, 2021 10:54 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Close Combat: Last Stand Arnhem - v6.00.03 Update
Replies: 9
Views: 1280

RE: Close Combat: Last Stand Arnhem - v6.00.03 Update

@AlbertoC.........and will it mess up our mods / GC's we have going on ....Rhineland and GJS?
will it mess with the D shortcuts?
by STIENER
Wed Apr 14, 2021 2:01 am
Forum: Tech Support
Topic: Can't connect to opponent in lobby
Replies: 100
Views: 4900

RE: Can't connect to opponent in lobby

@pip....me and my opponent had the same issues as RD knights tonite. and hr after he did...exact issues as him and also Fazedh. this is getting to be a regular thing...the lobby not working...seriously you guys.
by STIENER
Wed Apr 07, 2021 9:15 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1564

RE: Multi Player "Time Lag"

<t> theres still timer issues eh...even after 2 or 3 more updates. sad. we shouldnt have to turn OFF game functions to make it work...altho turning off the game functions doesnt help any ways. if your PC is up to the game standards the timer should function properly. as vonvolks has said and i have ...
by STIENER
Wed Apr 07, 2021 8:56 pm
Forum: Close Combat – The Bloody First
Topic: Close Combat: The Bloody First - "Veteran" mod is now available for download
Replies: 8
Views: 3693

RE: Close Combat: The Bloody First - "Veteran" mod is now available for download

yup....he put in alot of work.....wonder if he fixed the glaring game issues of the timer not keeping proper time and the tank reload times and gun accuracy? other wise...
by STIENER
Thu Feb 18, 2021 5:34 pm
Forum: Tech Support
Topic: TLD Outastanding Bugs
Replies: 88
Views: 5208

RE: TLD Outastanding Bugs

i dont have an example. we mostly play the LSA / GJS mod and it has never worked in that.....but it doesnt work in vanilla LSA either as far as i remember. if u have a german BG disbanded in the battle it comes on, it appears to have just as many troops when it comes back the same day.
by STIENER
Tue Feb 16, 2021 6:28 pm
Forum: Tech Support
Topic: TLD Outastanding Bugs
Replies: 88
Views: 5208

RE: TLD Outastanding Bugs

ok...can we look at it for LSA? that to me is where i noticed it the most.
by STIENER
Tue Feb 16, 2021 5:51 pm
Forum: Tech Support
Topic: LSA Outstanding Bugs
Replies: 109
Views: 5059

RE: LSA Outstanding Bugs

@ argilas and Tejszd....there is 2 other threads about LSA supply in tech support that kinda explain supply in LSA....steve thinks it works as intended?
by STIENER
Tue Feb 16, 2021 5:40 pm
Forum: Tech Support
Topic: TLD Outastanding Bugs
Replies: 88
Views: 5208

RE: TLD Outastanding Bugs

we also found that if a BG coundnt respawn IE: didnt come in on a major supply depot....that some of the units in the disbanded BG did not show up in other BG's of the same DIV ...as per the manual.
by STIENER
Tue Feb 16, 2021 5:37 pm
Forum: Tech Support
Topic: TLD Outastanding Bugs
Replies: 88
Views: 5208

RE: TLD Outastanding Bugs

@ steve......any chance we can repair the respawning mechanism as per the manual, now if the BG is disbanded by player it self or disbanded from the map by your opponent , it can be respawn with no extra loss at all, This is not the description in the manual. [ TLD, WAR and LSA ]
by STIENER
Fri Jan 29, 2021 6:33 pm
Forum: Tech Support
Topic: Can't connect to opponent in lobby
Replies: 100
Views: 4900

RE: Can't connect to opponent in lobby

@ pip.....as far as i know the 4 of us are NOT direct connected
by STIENER
Fri Jan 29, 2021 5:25 pm
Forum: Tech Support
Topic: Can't connect to opponent in lobby
Replies: 100
Views: 4900

RE: Can't connect to opponent in lobby

@ pip...im in Vancouver canada.....yannibowls is in seattle....RD Knights is in California....and hetzer is in Quebec canada. knights and hetzer are playing and yannibowls and i are playing.
by STIENER
Fri Jan 29, 2021 3:03 am
Forum: Close Combat: The Longest Day
Topic: Longest Day Updated to 5.50.32
Replies: 20
Views: 1220

RE: Longest Day Updated to 5.50.32

@ matrix....bad PR...wow
by STIENER
Fri Jan 29, 2021 2:59 am
Forum: Tech Support
Topic: Can't connect to opponent in lobby
Replies: 100
Views: 4900

RE: Can't connect to opponent in lobby

<t> well said RD Knight. i agree with you 100%. this was what we thought would eventually happen and we voiced our concerns about this when matrix went to this lobby system. matrix at that time assured us that there would be no issues with the lobby system and they would be on top of it. <br/> i won...
by STIENER
Wed Jan 27, 2021 3:14 am
Forum: Tech Support
Topic: Can't connect to opponent in lobby
Replies: 100
Views: 4900

RE: Can't connect to opponent in lobby

i also have the same issues as RD Knights above...exact same things happening. this is tue nite PST at 9;30 pm
by STIENER
Fri Jan 15, 2021 5:33 pm
Forum: Close Combat: The Longest Day
Topic: Longest Day Updated to 5.50.32
Replies: 20
Views: 1220

RE: Longest Day Updated to 5.50.32

@matrix......wow...thanks for replying or anything?? 12 CC gamers made posts about an issue and you at matrix dont even bother to acknowledge it.....wow....whats going on steve or Pip?
by STIENER
Wed Dec 23, 2020 8:54 pm
Forum: Close Combat: The Longest Day
Topic: Longest Day Updated to 5.50.32
Replies: 20
Views: 1220

RE: Longest Day Updated to 5.50.32

<t> not having the option negatively affects what happens to BG's when they run out of fuel and supply as the vehicles that cannot move...are immobilized due to no fuel and supply also may not come back next turn. this effects the strategic layer of the gamae...one would normally move his affected B...
by STIENER
Wed Dec 23, 2020 6:31 am
Forum: Close Combat: The Longest Day
Topic: Longest Day Updated to 5.50.32
Replies: 20
Views: 1220

RE: Longest Day Updated to 5.50.32

<t> i agree with Tejszd, schnellemeyer, tigercub, overkension and kevinjacobcurling.....having ALL vehicles always come back from minor damage is detrimental to the game and the mods. i mean really steve??? schnellemeyer hit it on the head...i agree with exactly what he said. reverse that part of th...

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