Yes I was. Thank you very much.kovacem wrote: ↑Fri Oct 11, 2024 9:13 pmHi, were you ever able to resolve this?go_rascals wrote: ↑Thu Mar 30, 2023 10:47 pm When I start the game, I get a message:
FAILED(splash_message_dialog:draw_splash_popup_text_to_buffer): No such file or directory
And then the game shuts down.
Search found 20 matches
Search found 20 matches
• Page 1 of 1
- by go_rascals
- Tue Feb 25, 2025 1:11 am
- Forum: MODS and Scenarios
- Topic: Fall Weiss II
- Replies: 117
- Views: 16309
Re: Fall Weiss error message
- by go_rascals
- Thu Sep 26, 2024 11:28 pm
- Forum: MODS and Scenarios
- Topic: TRP - World at War Released v0.8.18
- Replies: 556
- Views: 56003
Re: TRP - World at War Released v0.8.14a
Would it be possible to build fortifications on sea hexsides of port hexes to simulate shore batteries and such? Sorry, Lothos that port defensive value only applies vs. 'Resource' attacks (via surface ships). So when you removed that ability from surface ships it makes that port defense value meani...
- by go_rascals
- Thu Nov 23, 2023 1:08 am
- Forum: Features Suggestions
- Topic: British involvement in ACW - historical evidence
- Replies: 4
- Views: 598
Re: British involvement in ACW - historical evidence
Dakota uprisings could be covered by an event popup with a small loss of MPPs for the Union, similar to partisans.
- by go_rascals
- Sat Jun 17, 2023 8:25 pm
- Forum: Strategic Command WWII: World at War
- Topic: Bring the Afrika Korps back to Africa!
- Replies: 28
- Views: 1779
Re: Bring the Afrika Korps back to Africa!
Let the AK start in NA but increase the MPP cost to reflect the difficulty in transport.
- by go_rascals
- Fri Mar 31, 2023 6:58 pm
- Forum: MODS and Scenarios
- Topic: Feedback on the Icarus Mod
- Replies: 69
- Views: 5995
Re: Feedback on the Icarus Mod
1914 scenario as Entente vs. CP AI.
- by go_rascals
- Thu Mar 30, 2023 10:47 pm
- Forum: MODS and Scenarios
- Topic: Fall Weiss II
- Replies: 117
- Views: 16309
Fall Weiss error message
When I start the game, I get a message:
FAILED(splash_message_dialog:draw_splash_popup_text_to_buffer): No such file or directory
And then the game shuts down.
FAILED(splash_message_dialog:draw_splash_popup_text_to_buffer): No such file or directory
And then the game shuts down.
- by go_rascals
- Thu Mar 30, 2023 10:41 pm
- Forum: MODS and Scenarios
- Topic: Feedback on the Icarus Mod
- Replies: 69
- Views: 5995
Re: Feedback on the Icarus Mod - Surrender issues
I have a thought. When I captured Baghdad, Basra was controlled by me but unoccupied. I got the "Entente liberate Mesopotamia" message, but the next turn I got "Mesopotamia moves capital to Basra". In Arabia I passed through Medina but did not occupy it at the end of the turn. Th...
- by go_rascals
- Sun Mar 26, 2023 5:59 pm
- Forum: MODS and Scenarios
- Topic: Feedback on the Icarus Mod
- Replies: 69
- Views: 5995
Re:Re: Feedback on the Icarus Mod
Currently playing another game as the Entente. I noticed that when I liberated Mesopotamia, the next turn all hexes not occupied by Entente troops reverted to Ottoman control. The same thing happened in Arabia. I also thought Romania withdrawing from the war with no CP troops in Romania, and in fact...
- by go_rascals
- Sat Mar 25, 2023 9:22 pm
- Forum: MODS and Scenarios
- Topic: Feedback on the Icarus Mod
- Replies: 69
- Views: 5995
Re: Feedback on the Icarus Mod
Just finished my first playthrough, as the Entente vs. AI CP. Got Entente major victory in July 1918, but it sure didn't feel like it. Maybe that's the way it really felt after the war? Must say I really enjoyed this! Balkans and Middle East had a lot more going on. AI was also much more aggressive ...
- by go_rascals
- Tue Nov 15, 2022 1:15 am
- Forum: Scenario Design and Modding
- Topic: Trent War edit
- Replies: 2
- Views: 899
Re: Trent War edit
I'll try that. Thanks! I suspect the issue here is the AI OFFENSIVE scripts instructing the Union AI to invade Canada - I'm fairly sure I never added any scripts to Trent that would push the British to mobilise. In saying that, it might be easier if you instead cloned the Scott's Great Snake campaig...
- by go_rascals
- Sun Nov 13, 2022 4:31 pm
- Forum: Scenario Design and Modding
- Topic: Trent War edit
- Replies: 2
- Views: 899
Trent War edit
I am trying to edit the Trent War scenario to bring Spain or France into the war instead of the UK. I figured out how to get them into the war, but I cannot figure out how to get the Union to not declare war on the UK at the start of the game. I've set UK mobilization to zero, unchecked belligerence...
- by go_rascals
- Sun Nov 06, 2022 3:51 am
- Forum: Scenario Design and Modding
- Topic: 1861 Blue and Grey Mod Alternate Turns.
- Replies: 18
- Views: 3786
Re: 1861 Blue and Grey Mod Alternate Turns.
Finished the game. Played as USA. Union Major Victory, 6 May 1864. A few observations: The USA now gets four brigades, instead of divisions, in the draft. That's a steep FS penalty for four brigades. Forts are now MUCH tougher to eliminate. Ships, even ironclads, take a lot of damage attacking a for...
- by go_rascals
- Sat Nov 05, 2022 5:18 pm
- Forum: Scenario Design and Modding
- Topic: 1861 Blue and Grey Mod Alternate Turns.
- Replies: 18
- Views: 3786
Re: 1861 Blue and Grey Mod Alternate Turns.
Huzzah! I managed to get the mod loaded. Started my first game as USA v. CSA AI. Played a few turns and noticed a few changes: No blockade runner hexes. Forts can be upgraded to ten SPs. Should make port defense a little easier for the CSA. Indians have max SP of five. I like this change. I thought ...
- by go_rascals
- Wed Oct 19, 2022 9:12 pm
- Forum: Scenario Design and Modding
- Topic: 1861 Blue and Grey Mod Alternate Turns.
- Replies: 18
- Views: 3786
Re: 1861 Blue and Grey Mod Alternate Turns.
Uninstalled and reinstalled, now I can at least play the stock scenarios. No luck on mods though.
- by go_rascals
- Tue Oct 18, 2022 11:30 pm
- Forum: Scenario Design and Modding
- Topic: 1861 Blue and Grey Mod Alternate Turns.
- Replies: 18
- Views: 3786
Re: 1861 Blue and Grey Mod Alternate Turns.
Still unable to open it, but I can't open a custom scenario I built either. I get the same "permission denied" message. Perhaps try opening the mod in the Editor first. When you open the Editor, use the right hand of the two Open buttons (it is blue rather than yellow, and will show "...
- by go_rascals
- Sun Oct 16, 2022 11:34 pm
- Forum: Scenario Design and Modding
- Topic: 1861 Blue and Grey Mod Alternate Turns.
- Replies: 18
- Views: 3786
Re: 1861 Blue and Grey Mod Alternate Turns.
When I try to launch a single player game I get the following message: FAILED[store]: Permission denied. If I delete the mod files I can open the game normally. That is where I placed it. All the other campaigns have a .dat file associated but there is not one with this mod. Did you unzip it into th...
- by go_rascals
- Sun Oct 16, 2022 11:28 pm
- Forum: Scenario Design and Modding
- Topic: 1861 Blue and Grey Mod Alternate Turns.
- Replies: 18
- Views: 3786
Re: 1861 Blue and Grey Mod Alternate Turns.
That is where I placed it. All the other campaigns have a .dat file associated but there is not one with this mod. Did you unzip it into the Campaigns folder that is typically found here? C:\Users\ [UserName] \Documents\My Games\Strategic Command - American Civil War\Campaigns As this is where mods ...
- by go_rascals
- Fri Oct 14, 2022 7:31 pm
- Forum: Scenario Design and Modding
- Topic: 1861 Blue and Grey Mod Alternate Turns.
- Replies: 18
- Views: 3786
Re: 1861 Blue and Grey Mod Alternate Turns.
I want to try this, but when I unzipped it into the Campaigns folder there is no .dat file and I get an error message when I try to load the mod.
- by go_rascals
- Tue Oct 11, 2022 10:21 pm
- Forum: Strategic Command: American Civil War
- Topic: Garibaldi in 1.03
- Replies: 20
- Views: 2744
- by go_rascals
- Mon Sep 26, 2022 2:02 am
- Forum: Scenario Design and Modding
- Topic: Col. Angus Sound Mod
- Replies: 4
- Views: 2715
Re: Col. Angus Sound Mod
I'd really like to try this mod but can't get it to work. Downloaded it but Windows won't open it. I even downloaded 7zip to extract the files within. Copies to Mods folder as Col. Angus Sound Mod files.7z. It does show up on the mods list in the game, but with the same name. Exploring the folder, t...
Search found 20 matches
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