Search found 93 matches

by Issue8
Wed Apr 21, 2021 6:18 pm
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 13139

RE: AB1943 - World War II mod link/desc here

<t> Please share anything you have made if you think it is an improvement! Personally, I don't trust my eyes when adjusting for colors and brightness. I absolutely must have a histogram available. If I make a color adjustment to something, once I think it looks good, then I look at the histogram dat...
by Issue8
Tue Apr 20, 2021 10:51 pm
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 13139

RE: AB1943 - World War II mod link/desc here

<r> German stuff too. Backup your original folder in case you prefer the darker stuff of course.<br/> <br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/47125/32112532906F405F9945D7B4938CA6DB.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/47125/32112532906F405F99...
by Issue8
Tue Apr 20, 2021 10:48 pm
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 13139

RE: AB1943 - World War II mod link/desc here

<r> The zip files contains a vehicle folder to replace the current vehicle folder in the database for this mod.<br/> <br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/47125/11779B6F6CA749CF9E8693FEA1E7BEEA.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/47125/117...
by Issue8
Tue Apr 20, 2021 10:46 pm
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 13139

RE: AB1943 - World War II mod link/desc here

<r> <URL url="https://www.dropbox.com/s/22gsy9v4qnajylg/AB1943%20vehicle_brighter.zip?dl=0"><LINK_TEXT text="https://www.dropbox.com/s/22gsy9v4qnajy ... r.zip?dl=0">https://www.dropbox.com/s/22gsy9v4qnajylg/AB1943%20vehicle_brighter.zip?dl=0</LINK_TEXT></URL><br/> <br/> <br/> I brightened the vehicl...
by Issue8
Wed Sep 23, 2020 7:46 pm
Forum: Suggestions
Topic: Persistent forces in dynamic campaign
Replies: 3
Views: 815

RE: Persistent forces in dynamic campaign

<t> Totally agree. I have been pushing for this type of change for a long time, so believe me, this is getting some attention.<br/> <br/> Every game plays the same: In a defense the attacking AI always gets the same balance, and if attacking, the player always have the same point balance.<br/> <br/>...
by Issue8
Sat Mar 21, 2020 5:52 pm
Forum: MODS and Scenarios
Topic: lights.png file
Replies: 7
Views: 529

RE: lights.png file

<r> Using both the masks together gives an intersection effect:<br/> <br/> The actual lights.png is hard to see because of the alpha channel<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/47125/27DB6FD0B1EE4F82B95F0EA7EEB72442.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/f...
by Issue8
Sat Mar 21, 2020 5:50 pm
Forum: MODS and Scenarios
Topic: lights.png file
Replies: 7
Views: 529

RE: lights.png file

<r> And something like this for the roads:<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/47125/39197F23952F4FECA0AC11D42B1BAF21.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/47125/39197F23952F4FECA0AC11D42B1BAF21.jpg"><LINK_TEXT text="https://www.matrixgames...
by Issue8
Sat Mar 21, 2020 5:50 pm
Forum: MODS and Scenarios
Topic: lights.png file
Replies: 7
Views: 529

RE: lights.png file

<r> THe masks would look something like this for the buildings:<br/> <br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/47125/91F00D145A2D4917B2C2F789F06DF871.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/47125/91F00D145A2D4917B2C2F789F06DF871.jpg"><LINK_TEXT te...
by Issue8
Sat Mar 21, 2020 5:49 pm
Forum: MODS and Scenarios
Topic: lights.png file
Replies: 7
Views: 529

RE: lights.png file

<r> Basically, the idea is to fill a layer with that pattern, and then use masks, both on that layer, and in a group mask. So if you are using Gimp, you will need newer versions of Gimp that have group masks.<br/> <br/> If you use the select by color tool, and shift select all the building colors th...
by Issue8
Sat Mar 21, 2020 5:42 pm
Forum: MODS and Scenarios
Topic: lights.png file
Replies: 7
Views: 529

RE: lights.png file

Here is the lights pattern
by Issue8
Tue Dec 03, 2019 11:49 am
Forum: Armored Brigade
Topic: rookie question...following roads...
Replies: 7
Views: 247

RE: rookie question...following roads...

<r> <QUOTE><s>[quote]</s>ORIGINAL: thewood1<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Issue8<br/> <br/> Currently we cannot associate an SOP with a specific waypoint. <e>[/quote]</e></QUOTE> <br/> I like the command delays associated with orders. They force the player to plan ahead and not be god-li...
by Issue8
Tue Dec 03, 2019 7:08 am
Forum: Armored Brigade
Topic: rookie question...following roads...
Replies: 7
Views: 247

RE: rookie question...following roads...

Currently we cannot associate an SOP with a specific waypoint.
by Issue8
Sun Dec 01, 2019 5:14 pm
Forum: Armored Brigade
Topic: rookie question...following roads...
Replies: 7
Views: 247

RE: rookie question...following roads...

Normally, setting the path finding SOP to 'quickest' will have units staying on the roads, since the roads are usually the quickest way. Sometimes when attacking or moving in a formation like wedge, or when telling a unit to reverse back in a straight line, then 'shortest' path is best.
by Issue8
Wed Nov 13, 2019 3:10 pm
Forum: MODS and Scenarios
Topic: Some gray sprites for modders
Replies: 15
Views: 800

RE: Some gray sprites for modders

Here it is
by Issue8
Wed Nov 13, 2019 3:09 pm
Forum: MODS and Scenarios
Topic: Some gray sprites for modders
Replies: 15
Views: 800

RE: Some gray sprites for modders

<r> The aircraft are a bit different, since they way they are made was changed during development, and the F4 was one of the early ones. I have almost all the base gray sprites, and some are rather crude. But I do have this one.<br/> <br/> I can put together a pack, but it might be a little while.<b...
by Issue8
Tue Nov 12, 2019 12:24 pm
Forum: MODS and Scenarios
Topic: Some gray sprites for modders
Replies: 15
Views: 800

RE: Some gray sprites for modders

<t> Yeah, the AO pass is critical for this sort of work. I recommend duplicating the AO pass a few times and running filters on them, at least a blur filter. If you don't do that, then everything just looks gray. Here's a quick example of using only AO. Hope it helps and you start doing stuff with A...
by Issue8
Tue Nov 12, 2019 11:34 am
Forum: MODS and Scenarios
Topic: Some gray sprites for modders
Replies: 15
Views: 800

RE: Some gray sprites for modders

<t> If it is a personal/non-commercial mod, I don't see why not, but I think there would be some issues with that. They are not the correct scale and resizing them would probably be messy, and they have an alpha channel. Some of the slight blurring around the edges would be lost of you did a curves ...
by Issue8
Tue Nov 12, 2019 9:23 am
Forum: MODS and Scenarios
Topic: Some gray sprites for modders
Replies: 15
Views: 800

Some gray sprites for modders

<r> <URL url="https://slack-files.com/TE14SQH37-FQ71YNXBK-7609cdeebd">https://slack-files.com/TE14SQH37-FQ71YNXBK-7609cdeebd</URL><br/> <br/> This link I think is only temporary, so another file hosting place may be needed.<br/> <br/> There's a bunch of files for many vehicles in grayscale, so that ...
by Issue8
Mon Nov 11, 2019 10:43 am
Forum: Armored Brigade
Topic: Campaigns.
Replies: 8
Views: 556

RE: Campaigns.

<t> I am speaking about individual units. In the unit data screen (I forget the hotkey maybe ENTER) in the top left is the individual unit's name. If you click you can rename, and it keeps that name in further campaign games unil it dies. After it dies and is replaced, then the replacement unit has ...
by Issue8
Mon Nov 11, 2019 9:28 am
Forum: Armored Brigade
Topic: Campaigns.
Replies: 8
Views: 556

RE: Campaigns.

<t> Yes, so you want to keep them alive if possible. Also at the beginning of the game before you hit the start button, all of the engagement ranges are saved to the next game. This makes it easier for the next game setup if (for example) you have you scout teams holding fire. Also if you rename uni...

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