Search found 50 matches

by wlape3
Sun Sep 17, 2023 1:57 pm
Forum: Strategic Command WWII: World at War
Topic: Custom Scenario Has Problems With Unit Scripts
Replies: 1
Views: 314

Custom Scenario Has Problems With Unit Scripts

Seems as though the script language has changed. The Unit script is showing many errors which were not there before. I keep getting Unit type errors in the editor when the unit type is perfectly valid. When I use the editor on previous scripts I get the same exact errors even though I had never had ...
by wlape3
Sat Dec 12, 2020 4:52 pm
Forum: Strategic Command: World War I
Topic: Version 1.03.00 is now live
Replies: 23
Views: 398

RE: Version 1.03.00 is now live

This would be especially helpful since Server#1 appear to be AWOL.
by wlape3
Sun Nov 29, 2020 7:23 pm
Forum: Tech Support
Topic: Error In Victory.txt Script
Replies: 1
Views: 108

Error In Victory.txt Script

<t> After the 1-08.0 and 1-08.01 updates there was an error in the Victory script for custom campaign scenarios.<br/> <br/> The error is the requirement for a "#VICTORY_PERCENTAGE=" during compiling which was not required before. It was easy to fix but it would have been nice to have a "heads up" in...
by wlape3
Wed Sep 16, 2020 5:13 pm
Forum: Tech Support
Topic: Game Crashes When Unit Is Selected v1.07
Replies: 5
Views: 181

RE: Game Crashes When Unit Is Selected v1.07

<t> Hi Hubert,<br/> <br/> The game is a mod, running as Axis against the AI, which has worked well throughout the various updates. The problem only occurs when I select a unit. None of the built in mods are selected. I can do diplomacy, research and place units but the game crashes when I select a u...
by wlape3
Tue Sep 15, 2020 8:17 pm
Forum: Tech Support
Topic: Game Crashes When Unit Is Selected v1.07
Replies: 5
Views: 181

Game Crashes When Unit Is Selected v1.07

The error message is:
Failed(draw_opertional_management_panel_to_buffer): Segmentation Violation
This did not happen in any of the other versions.
by wlape3
Sun Dec 15, 2019 11:44 am
Forum: Tech Support
Topic: Zero Supply For Units In Hexes Which Should Have Supply
Replies: 3
Views: 217

RE: Zero Supply For Units In Hexes Which Should Have Supply

Hi Hubert,

Looks like you were right about the rules changes. I had some HQ mods which seem to be incompatible with the current supply system rules/mechanics. I reverted to the standard HQ format and the problems disappeared.

Thanks for your help.

Will
by wlape3
Sun Dec 01, 2019 2:54 pm
Forum: Tech Support
Topic: Zero Supply For Units In Hexes Which Should Have Supply
Replies: 3
Views: 217

Zero Supply For Units In Hexes Which Should Have Supply

<t> Having a very weird problem. Some units have zero supply even though they are on home country or allied supply centers such as cities or towns. When I look at the supplied hex overlay, the hex is in supply but the unit shows zero supply turn after turn regardless of season, weather or being on a...
by wlape3
Tue Jan 08, 2019 9:56 pm
Forum: Tech Support
Topic: Editor Problems
Replies: 1
Views: 122

Editor Problems

<t> Having problems porting a mod from WinE to WatW.<br/> <br/> The editor keeps crashing when I am in the unit layer if I scroll the map into southern France or immediately south of there. The mod compiles fine as far as the scripts go and I can edit all the other layers without issue provided I do...
by wlape3
Mon Jan 07, 2019 9:43 pm
Forum: Tech Support
Topic: Editor Problems
Replies: 1
Views: 118

Editor Problems

<t> Working on a mod with 8 major powers w/o China and Japan.<br/> <br/> When I try to edit the unit map in the editor I keep getting this error.<br/> <br/> FAILED(draw_sprite_on_mapsurface): Segmentation violation<br/> <br/> It happens only when I am looking at Sothern France, Northern Italy, Switz...
by wlape3
Tue Nov 27, 2018 11:00 pm
Forum: Scenario Design and Modding
Topic: 1938 Calm Before The Storm
Replies: 152
Views: 8983

RE: 1938 Calm Before The Storm

Hi Shoelessbivouac,

Which version of 1938 CBTS are you having this issue with? Sounds like an event issue or configuration issue, either of which which should be easy to fix.[:)]

Will
by wlape3
Sat Jul 07, 2018 9:26 pm
Forum: Strategic Command WWII War in Europe
Topic: Axis invading Iceland
Replies: 2
Views: 155

RE: Axis invading Iceland

<t> Just edit the territory event linked to the DE to not allow Iceland to become Allied if there are a minimum number of German units present. Historically, I doubt the British would have hesitated to seize Iceland unless it would have interfered with their ability to support more important operati...
by wlape3
Tue Oct 24, 2017 7:50 pm
Forum: Scenario Design and Modding
Topic: 1938 Calm Before The Storm
Replies: 152
Views: 8983

RE: 1938 Calm Before The Storm

<t> You can remove the option in the editor for the Waffen SS unit. You will find this unit in more than one unlikely place.<br/> <br/> The problem with the build list is related to the program and not the mod AFAIK. You can try disabling some of the unit builds in the editor and see if the problem ...
by wlape3
Thu Oct 19, 2017 8:55 pm
Forum: Scenario Design and Modding
Topic: 1938 Calm Before The Storm
Replies: 152
Views: 8983

RE: 1938 Calm Before The Storm

A little cryptic...care to expand?[:D]
by wlape3
Mon Sep 25, 2017 8:11 pm
Forum: Scenario Design and Modding
Topic: Map of Europe (edition) 20kms/hex
Replies: 268
Views: 23603

RE: Map of Europe 20kms/hex

Looking very good!

Reminds me of my Europa maps.

Will
by wlape3
Mon Sep 25, 2017 8:06 pm
Forum: Strategic Command WWII War in Europe
Topic: Computer Requirements
Replies: 2
Views: 113

RE: Computer Requirements

<t> Hi Cantona66,<br/> <br/> You will need a fast processor. If you are like me and multi-task while gaming you will need at least 4 cores. If all you do is just game or do minimal tasks like check your email 4 cores is the most you will want to have. The game is not multi-threaded and probably neve...
by wlape3
Tue Sep 05, 2017 10:45 pm
Forum: Scenario Design and Modding
Topic: 1938 Calm Before The Storm
Replies: 152
Views: 8983

RE: 1938 Calm Before The Storm

<t> Did a complete fresh install to version 1.08. Mod still crashes in the same way.This is the only mod currently installed. [X(]<br/> <br/> Looks like this problem is linked to the game version in some way. Hubert indicated the size of some file have changed since the original release but did not ...
by wlape3
Tue Sep 05, 2017 9:10 pm
Forum: Scenario Design and Modding
Topic: 1938 Calm Before The Storm
Replies: 152
Views: 8983

RE: 1938 Calm Before The Storm

Link works fine but I still get the same error.

Cantona66, which version of of the games are you on? I am on the latest Beta. Perhaps that is why it works for you but not for me? [&:]
by wlape3
Mon Sep 04, 2017 4:29 pm
Forum: Scenario Design and Modding
Topic: 1938 Calm Before The Storm
Replies: 152
Views: 8983

RE: 1938 Calm Before The Storm

Anyone else having problems with Cantona66's drop box link?[&:]
by wlape3
Sun Sep 03, 2017 7:01 pm
Forum: Scenario Design and Modding
Topic: 1938 Calm Before The Storm
Replies: 152
Views: 8983

RE: 1938 Calm Before The Storm

<t> Hi Cantona66,<br/> <br/> Link doesn't work or file was removed/disabled. Is this intentional?[&:]<br/> <br/> What was the fix? There are several png files which are not the right size in the Bitmaps and Interface folders (too small) but replacing them does not seem to fix the problem.<br/> <...
by wlape3
Wed Aug 30, 2017 8:52 pm
Forum: Scenario Design and Modding
Topic: 1938 Calm Before The Storm
Replies: 152
Views: 8983

RE: 1938 Calm Before The Storm

<t> Hitech,<br/> <br/> i7 6700 @4 GHz is respectable enough. You should be able to see some improvement by reducing display options. Are you using the Intel graphics or a separate graphics card? The game graphics are not too difficult to render so either should be fine but you might get a little mor...

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