Search found 391 matches

by MartialDoctor
Mon Oct 16, 2023 7:39 am
Forum: Distant Worlds 2
Topic: My thoughts on returning to Distant Worlds
Replies: 16
Views: 1630

Re: My thoughts on returning to Distant Worlds

As for pirates signing non-aggression pacts, it would only make sense if there was a change to why they'd sign one. I thought about it and if, for instance, they would be more peaceful towards you the more of a threat that you posed to them, that would make sense. In that way, they'd only see you a...
by MartialDoctor
Wed Oct 11, 2023 2:53 pm
Forum: Distant Worlds 2
Topic: My thoughts on returning to Distant Worlds
Replies: 16
Views: 1630

Re: My thoughts on returning to Distant Worlds

It is always fascinating reading the different things that people consider good/bad aspects of a game. Like, literally every one of the criticisms in the post above this are things I consider positives. I feel like war is a fail state, and appreciate strategy games that actually make a diplomatic p...
by MartialDoctor
Fri Oct 06, 2023 2:30 pm
Forum: Distant Worlds 2
Topic: My thoughts on returning to Distant Worlds
Replies: 16
Views: 1630

My thoughts on returning to Distant Worlds

It’s been a while since I wrote on these forums and it’s been a bit nostalgic getting back into Distant Worlds. Distant Worlds has always been an incredible gem of a game, although one that needed a great deal of polish. Distant Worlds 2 has polished the original incredibly and I had very good first...
by MartialDoctor
Thu May 20, 2021 1:44 am
Forum: Design and Modding
Topic: Modding Question - Spies
Replies: 1
Views: 313

Modding Question - Spies

<t> I was hoping someone could point me in the right direction. I'm trying to mod several things in regards to spies and spying:<br/> <br/> 1) Chance of spy spawning in an empire<br/> 2) Base chance of spying success<br/> 3) Base chance of spy getting caught<br/> 4) Effect that counter-spying has on...
by MartialDoctor
Fri Jun 20, 2014 11:32 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 4667

RE: Distant Worlds AI

<r> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/> <QUOTE><s>[quote]</s>ORIGINAL: MartialDoctor<br/> Yeah, those changes are looking nice. However, I don't get the increased lab output. It's already too easy to reach maximum research capacity as is. <e>[/quote]</e></QUOTE> My take was that it would he...
by MartialDoctor
Thu Jun 19, 2014 1:07 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 4667

RE: Distant Worlds AI

Yeah, those changes are looking nice. However, I don't get the increased lab output. It's already too easy to reach maximum research capacity as is.
by MartialDoctor
Thu Jun 19, 2014 1:05 pm
Forum: Distant Worlds 1 Series
Topic: 1.9.5.4 Beta Update available for testing
Replies: 22
Views: 605

RE: 1.9.5.4 Beta Update available for testing

<r> These changes are sounding nice. It will be good to see how the research and ship design turn out.<br/> <br/> However, there is one change that I don't get:<br/> <QUOTE><s>[quote]</s> - increased research output for lab components by approximately 50% (components.txt and research.txt) <e>[/quote...
by MartialDoctor
Mon Jun 16, 2014 11:06 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 4667

RE: Distant Worlds AI

Tormodino makes a very good point. I've noticed those sorts of things in the past as well.
by MartialDoctor
Mon Jun 16, 2014 12:31 am
Forum: Distant Worlds 1 Series
Topic: Nice Job!
Replies: 6
Views: 164

RE: Nice Job!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tcby<br/> <br/> Now they just need to build massive fleets of massive ships [:)]<br/> <br/> Hundreds of size 167 escorts: Australia says no. <e>[/quote]</e></QUOTE> <br/> Well, you can just edit how many escorts they build. That corrects that problem [;)]</r>
by MartialDoctor
Mon Jun 16, 2014 12:27 am
Forum: Distant Worlds 1 Series
Topic: Nice Job!
Replies: 6
Views: 164

RE: Nice Job!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/> <br/> MartialDoctor was annihilated by the AI?<br/> <br/> Extraordinary claims require extraordinary evidence.<br/> <br/> I demand screenshots!!!<br/> <br/> [:D]<br/> <e>[/quote]</e></QUOTE> <br/> Haha<br/> <br/> I'm not that good, Ice.<br/> <br/> Bes...
by MartialDoctor
Mon Jun 16, 2014 12:18 am
Forum: Distant Worlds 1 Series
Topic: Exploits in Universe?
Replies: 18
Views: 600

RE: Exploits in Universe?

<t> It's not only the tech trading that is exploitable. Basically, anything in the diplomacy area is ridiculously overpriced. I rarely go into the diplomacy window since it is useless to even try to negotiate anything.<br/> <br/> You can sell disputable mining bases for around the price of 1,000,000...
by MartialDoctor
Sun Jun 15, 2014 6:14 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 36048

RE: Master Wishlist Thread

<r> Since many issues are being dealt with now, I'd like to bring up a couple of suggestions from the past that I know a lot of people wanted. They should be fairly easy to implement. <br/> <br/> 1) The ability to see all colonizable planets of all types, regardless of whether you have the relevant ...
by MartialDoctor
Sun Jun 15, 2014 6:13 am
Forum: Distant Worlds 1 Series
Topic: A couple of past suggestions
Replies: 0
Views: 107

A couple of past suggestions

Edit: I forgot about the master wishlist thread. I placed this post there.
by MartialDoctor
Sun Jun 15, 2014 6:05 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 4667

RE: Distant Worlds AI

The AI has been greatly improved from previous versions. It still needs work but I am quite happy with the recent work done.
by MartialDoctor
Sun Jun 15, 2014 6:03 am
Forum: Distant Worlds 1 Series
Topic: Nice Job!
Replies: 6
Views: 164

Nice Job!

<t> I just want to say that this game has really improved a lot in terms of the AI. The AI now expands much faster, builds much larger armies, and is overall much more effective.<br/> <br/> I was recently completely annihilated in a game which, previously, would have been much easier. The AI just co...
by MartialDoctor
Wed Jun 11, 2014 11:17 am
Forum: Distant Worlds 1 Series
Topic: Universe Official v1.9.5.4 Update Now Available!
Replies: 61
Views: 1852

RE: v1.9.5.2 Update Now Available!

I just came back to find this update... I must say, this seems to be the patch I've been waiting for (for how long, I'm not sure)!

I look forward to checking it out [:)]
by MartialDoctor
Mon Jun 02, 2014 11:32 am
Forum: Design and Modding
Topic: [DWU] Ship design templates
Replies: 34
Views: 2260

RE: [WIP/DISCUSS]Design Templates

It's nice to see someone starting on this. Good luck with it all.

Hopefully, some cool templates will come out of it [:)]
by MartialDoctor
Mon Jun 02, 2014 2:15 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 4667

RE: Distant Worlds AI

<r> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/> <br/> Fantastic to have you back MartialDoctor! Your advice when I first joined this board was great.<br/> <br/> 1. In my experience the AI hordes money less than last we corresponded. I believe one of the later Shadows patches improved this ... but t...
by MartialDoctor
Mon Jun 02, 2014 12:50 am
Forum: Distant Worlds 1 Series
Topic: Badly needed DW Universe fix! Diplomacy Cool Down Times
Replies: 20
Views: 740

RE: My only request for a DW Universe update: Diplomacy Cool Down Times

Yeah, it's a known issue that hasn't been resolved, unfortunately [:(]

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