Search found 1244 matches

by cathar1244
Thu May 22, 2025 9:58 am
Forum: Tech Support
Topic: Program just closes - looking at the crash log
Replies: 5
Views: 123

Re: Program just closes - looking at the crash log

GAC

Think extended memory refers to a RAM architecture used back in the DOS and early Windows days. No longer used, thus none available.

:D
by cathar1244
Mon May 19, 2025 6:06 pm
Forum: The Operational Art of War IV
Topic: Transport asset sharing feature(possibly) not working as intended.
Replies: 3
Views: 167

Re: Transport asset sharing feature(possibly) not working as intended.

I wonder how valid is the assumption that units will freely share transportation assets. IMO would be better if this was an option that a scenario designer could turn on or off.

:D
by cathar1244
Sat May 10, 2025 5:43 pm
Forum: The War Room
Topic: Remagen
Replies: 10
Views: 323

Re: Remagen

It's a scenario for beginners, it is meant to be one sided in order to learn simple gameplay. I've been playing the version saved with the IV editor and think it is a hoot! Seems to model history well. The German military of 1945 was a far cry from the force that invaded Poland in 1939. :D Bbbwwaaa...
by cathar1244
Sun Apr 13, 2025 11:26 am
Forum: The War Room
Topic: Remagen
Replies: 10
Views: 323

Re: Remagen

But I don't want you to move them normally! ;) The version linked in post #2 was saved with IV, so no need to take the extra step. I think maybe all those that Larry posted in that thread have been saved with IV. Gee, I guess I can't convince you to add a couple of Japanese midget submarines as an ...
by cathar1244
Sat Apr 12, 2025 4:18 pm
Forum: The Operational Art of War IV
Topic: Community needs an official Scenario making guide.
Replies: 8
Views: 328

Re: Community needs an official Scenario making guide.

There is an editor's manual. The thing is, there are several specialized topics like the events editor, naval ratings, and now the upcoming hierarchy settings that could use their own guides. :D You mean those sections in the manual?, sure but they arent alone really that helpful a centralized guid...
by cathar1244
Sat Apr 12, 2025 2:28 pm
Forum: The Operational Art of War IV
Topic: Community needs an official Scenario making guide.
Replies: 8
Views: 328

Re: Community needs an official Scenario making guide.

There is an editor's manual.

The thing is, there are several specialized topics like the events editor, naval ratings, and now the upcoming hierarchy settings that could use their own guides.

:D
by cathar1244
Sat Apr 12, 2025 2:22 pm
Forum: The War Room
Topic: Remagen
Replies: 10
Views: 323

Re: Remagen

It's a scenario for beginners, it is meant to be one sided in order to learn simple gameplay. I've been playing the version saved with the IV editor and think it is a hoot! Seems to model history well. The German military of 1945 was a far cry from the force that invaded Poland in 1939. :D Would on...
by cathar1244
Fri Apr 11, 2025 5:04 pm
Forum: The War Room
Topic: Remagen
Replies: 10
Views: 323

Re: Remagen

Here is a version saved with the TOAW IV editor. Let us know if it works better (or not).

Regards--
Remagen.zip
(116.08 KiB) Downloaded 7 times
by cathar1244
Wed Apr 02, 2025 12:01 pm
Forum: The Operational Art of War IV
Topic: Loss Tolerance
Replies: 2
Views: 223

Re: Loss Tolerance

In general, losses should be higher for small unit scenarios with turn lengths that represent shorter durations of time (losses tend to flatten over longer periods of time). IRL, loss rates drop as the echelon of the unit grows larger, but that is because of the larger number of personnel not direct...
by cathar1244
Sat Mar 22, 2025 5:43 pm
Forum: Tech Support
Topic: Terrain Graphics Question
Replies: 3
Views: 106

Re: Terrain Graphics Question

I think the problem is that swamp is a water type tile, and as such, will preempt the display of dry terrain.

Some scenarios have odd artifacts like deep water with forest but as the only tile displayed is the deep water, they are not obvious.
by cathar1244
Thu Feb 20, 2025 6:55 pm
Forum: The Operational Art of War IV
Topic: Doubt about Combat, AR and Net Odds
Replies: 3
Views: 238

Re: Doubt about Combat, AR and Net Odds

Not sure if this will answer part of your question. A key bit in that explanation is the "exposed to fire". Higher odds in terms of antipersonnel totals versus defense strength totals means more of the equipment will be "exposed to fire". The game's engine uses the ratio of the A...
by cathar1244
Tue Feb 18, 2025 8:10 am
Forum: The Operational Art of War IV
Topic: Help with a map resource
Replies: 4
Views: 278

Re: Help with a map resource

Not seeing those four online. The igrek site had maps in 1 over 100000.

:|
by cathar1244
Thu Feb 13, 2025 3:02 pm
Forum: After Action Reports
Topic: Russo-German War AAR
Replies: 53
Views: 3016

Re: Russo-German War AAR

Showing "motorized movement" doesn't look correct. That is value "4" in Flag 1 of the equipment definition; the standard value for rail repair there is "2" meaning "moves slowly without transport". So you can try to give those units some trucks or change their...
by cathar1244
Wed Feb 12, 2025 5:45 pm
Forum: Mods
Topic: New TOAW IV database
Replies: 92
Views: 9352

Re: New TOAW IV database

pretty much thats what i did, i just modified the vehicle ton weight, and increases a little the anti personnel value since its a newer vehicle Antipersonnel rating should be 51, the sum of 27 for the heavy machine gun and 24 for the grenade launcher. But small variations won't change much, if anyt...
by cathar1244
Wed Feb 12, 2025 8:49 am
Forum: Mods
Topic: New TOAW IV database
Replies: 92
Views: 9352

Re: New TOAW IV database

You can copy the ratings from the

LVPT7-UWS AAAV

In the equipment database. Very similar vehicles IMO.

:D
by cathar1244
Fri Feb 07, 2025 6:36 pm
Forum: The Operational Art of War IV
Topic: Red Bosporus 1988 - Pact invasion of the Balkans Scenario.
Replies: 3
Views: 222

Re: Red Bosporus 1988 - Pact invasion of the Balkans Scenario.

Minor consideration is that you may wish to use arid hexes vs clear hexes in some areas. I was on Crete once and it is very arid just inland from the coast. More serious, I saw many units that showed 0/0 quantities for some equipment. That doesn't look correct at all. In some cases, those entries du...
by cathar1244
Fri Feb 07, 2025 6:33 pm
Forum: The Operational Art of War IV
Topic: TOAW III Scenario Catalogue?
Replies: 43
Views: 1882

Re: TOAW III Scenario Catalogue?

Ok. Unfortunately, nothing works - this scenarios hangs in loading in the game and in the editor and does not open. I waited 10 minutes - do I really have to wait even longer? I changed the encoding of your file from Unix to Windows, but after that the game immediately said that it cannot open this...
by cathar1244
Sun Feb 02, 2025 8:40 am
Forum: The Operational Art of War IV
Topic: Scenario Idea
Replies: 4
Views: 266

Re: Scenario Idea

The U.S. vs NATO. That would be an interesting scenario. U.S. is part of NATO. U.S. vs EU works better as a premise. :D Oh my gosh I didn't even notice that! Therefore my post was irrelevant so I deleted it. There was a work of fiction in the 1990s that dealt with a US-EU conflict centered on Polan...
by cathar1244
Tue Jan 28, 2025 8:21 am
Forum: The Operational Art of War IV
Topic: Scenario Idea
Replies: 4
Views: 266

Re: Scenario Idea

Lobster wrote: Sat Jan 25, 2025 2:45 am The U.S. vs NATO. That would be an interesting scenario.
U.S. is part of NATO.

U.S. vs EU works better as a premise.

:D
by cathar1244
Sun Jan 19, 2025 8:43 pm
Forum: The Operational Art of War IV
Topic: Individual Unit Movement Bias
Replies: 7
Views: 160

Re: Individual Unit Movement Bias

Create a handcart piece of equipment that has transport capability and can be tranported by air. Then add however many to the airborne unit until it can move as required. Cheers Oh it isnt that when they are flying they have 1movement, its when they are boots on the ground Understand, but the equip...

Go to advanced search