Comat Prep Point Gain

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Mehring
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Comat Prep Point Gain

Post by Mehring »

2nd Tank Group is in assault status. One of its combat units ends a turn without moving. It is within command range of its corps HQ, which is within its 9 point command capability. Both are within range of the group HQ which is also within command capability of 36, and the Army Group HQ which is also within command limits of 108.

My understanding is that under these circumstances the combat unit will invariably gain 50 combat prep points by the next turn, but it's not happening. Have I missed something?

Edit: the unit in question is not adjacent to an enemy hex and having remained stationary, is not in a converted hex. Previous turn CPP: 26
Current turn CPP: 51
Not sure if it makes a difference were it not the case but in neither turn is the hex under any form of interdiction- air or partisan.
Last edited by Mehring on Tue Mar 04, 2025 12:06 pm, edited 2 times in total.
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DekeFentle
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Re: Comat Prep Point Gain

Post by DekeFentle »

23.2.1. Gaining Combat Preparation Points

CPP are gained at the end of the friendly movement phase. All units will gain one CPP
for each 24 unused SMP. If units end the turn neither adjacent to the enemy nor in a
hex that was not friendly controlled at the start of the turn then they will gain triple the
number of CPPs. Note that no unit can ever have more than 100 CPP.

(200/24) * 3 = 25

If at all possible keeping units in friendly controlled hexes at the end
of the movement phase and out of contact with the enemy will allow
units to build up and retain CPP more efficiently. Equally trying to
end a phase with at least some CPP is essential to regain lost CPP.

Units attached to a Soviet Front or Axis Army set to Assault Status (21.11.2) will gain
one CPP for each 12 unused SMP.

200/12 = 16.6 I think it rounds up?

Errata - note that being adjacent to an enemy controlled hex (even if empty of
enemy units) will remove the bonus for rate of gain of CPP.
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Mehring
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Re: Comat Prep Point Gain

Post by Mehring »

Yes, that's what I thought , so if my maths isn't completely up the spout (it may be), the unit in question above should gain 50 cpp per turn, whan in fact it's gained only 25, as if it were not in an assault HQ.
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DekeFentle
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Re: Comat Prep Point Gain

Post by DekeFentle »

I don't think the triple bonus applies to Assault CU's. So, 25 is max gain?
Cry havoc and let slip the dogs of war!

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Mehring
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Re: Comat Prep Point Gain

Post by Mehring »

DekeFentle wrote: Tue Mar 04, 2025 12:33 pm I don't think the triple bonus applies to Assault CU's. So, 25 is max gain?
Not to my understanding, and if I'm not having an episode (again, posible) I'm sure I've frequently noted a 50cpp gain per turn previously. That's a primary reason of assault status HQs. 50cpp gain seems to be the norm, but I've also noted what I'm seeing now, previously, it's just I never made a record before, to prove it.
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Wiedrock
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Re: Comat Prep Point Gain

Post by Wiedrock »

how long is the unit in the HQ/how long is the HQ set to be ASSAULT?
Mehring
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Re: Comat Prep Point Gain

Post by Mehring »

HQ is set to assault since beginning, unit hasn't changed HQ... but, sorry, my bad, I just checked the corps HQ load and I broke down another of its divisions just before final save which sent it to 11.
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DekeFentle
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Re: Comat Prep Point Gain

Post by DekeFentle »

Without running enough tests to be conclusive, perhaps the sequence is as stated.

CPP are gained at the end of the friendly movement phase. All units will gain one CPP
for each 24 unused SMP. If units end the turn neither adjacent to the enemy nor in a
hex that was not friendly controlled at the start of the turn then they will gain triple the
number of CPPs. Note that no unit can ever have more than 100 CPP.
End of the friendly movement phase
When is CPP actually attributed to/added to the CU? If it truly is as the end of that units movement phase (possibly when we hit the end turn button?) then the adjacency test occurs prior to the logistics phase or at least prior to the change in ownership of the hex(s) that CU might be adjacent to.

Sending out a Bat signal to you editor guru's. In the scenario described by OP, if the CU is adjacent to a hex that was not friendly controlled at the start of the turn and then flips during the the logistics phase could that account for the discrepancy being discussed?
Cry havoc and let slip the dogs of war!

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Mehring
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Re: Combat Prep Point Gain

Post by Mehring »

Tried again, taking a broader sample of units both attached and not attached, to an assualt HQ. In all cases, none of the sample moved or were adjacent to enemy hex, all were within command capacity and range of their corps, army and AG HQ. So I was expecting a gain of 25cpp for units not attached to assault HQs and 50cpp for those that were, up to max 100cpp.

The units that did not gain CPP as expected (25CPP instead of up to 50CPP) were both low on supply and the AG HQ was overloaded by 5. The results lead me to believe, then, that either Army HQ load also impacts on CPP gain, which I was not expecting, or that poor supply reduces CPP gain, which makes sense but isn't in the rules AFAIK. Can anyone confirm which of these is the cause?
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Jango32
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Re: Comat Prep Point Gain

Post by Jango32 »

If anything in the HQ chain is overloaded except for STAVKA/OKH then you will not get assault mode benefits. i.e. corps HQ has 8/10, army HQ has 24/36 but army group HQ has 141/108 then you aren't getting assault bonuses for anything in the army group. If only a corps HQ is overloaded while everything else is fine then it's just the units in that corps HQ that won't receive the assault bonuses.
Mehring
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Re: Comat Prep Point Gain

Post by Mehring »

Thanks
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