Build version: v1.1.7.1 Beta (started with 1.1.6.5)
Severity: Low
Annoyance factor: High
Confusion for new players: High
Saved game:
I used to be able to give a capture order to a fleet immediately after it had completed a previous capture. This is no longer the case: there’s now a delay before the fleet can accept a new capture order. I can give it an attack order immediately (as before), but if I try to give a capture order, the capture commands do not appear in the potential target's right-click menu.
I believe that started with v1.1.7.1.
You should be able to reproduce this behavior from the save. Let the fleet Grabbers 2 complete the capture of the Endenur 7 mining station (should be almost immediate). Then, pause the game and try to order Grabbers 2 to capture another Dhayut mining station in the system. It won’t be possible. You won't even if you unpause the game (you'll have to wait an indeterminate amount of time).
Having to wait before being able to give a capture order to a fleet is fairly annoying while at war and having to manually manage all that’s going on. Currently, at best, I can give the fleet an order to move toward the next capture target, and by the time it reaches the said target, it will likely be ready to capture again. But in the middle of a war, it’s easy to forget to check back on the fleet, or to remember only after the fleet has reached its target for a while (and there are no message warning that the (manually managed) fleet has arrived at its destination / has completed its current “mission” (move to), which would be nice to have

Even if the fleet isn’t ready yet to capture immediately after doing the previous capture, let’s say because of a "necessary" (for immersion?) cool-down period, it still should be possible to give it the order right away, as it was previously.