Requesting some ''Symbol ID''

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Gters
Posts: 114
Joined: Wed Apr 26, 2017 6:16 am

Requesting some ''Symbol ID''

Post by Gters »

Thx in advance for help ;)

Autoblindo AB43
Breda BA.201
Carro Armato Celere Sahariano
Fiat-SPA AS42 Sahariana (armed with 47/32 gun)
IMAM Ro.57
Lancia Lince
SAI Ambrosini 207
SAI Ambrosini 407 Dardo
Semovente Breda 501 da 90/53
Semovente M15/42 Antiaereo (AA)
Semovente M42 da 75/18
43M Zrínyi I (armed with 75 mm 43.M cannon)
antwniago
Posts: 65
Joined: Sat Mar 16, 2002 7:04 pm
Location: United Kingdom
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Re: Requesting some ''Symbol ID''

Post by antwniago »

Do you mean the symbols like below (red would normally be clear). I use paint.net (free software) which can open .tga files to edit them to get something workable.

The two on the left I amended existing files or spliced two together, the two on the right just had their names changed from German to Bulgarian designations, these have been increased 300% to see them.

If the item already exists in another countries itinerary or has a near visual match just find its Gxxxx/Axxxx number, go into dat/art/units make a copy and rename the copy to the new entry in Ground elements or aircraft that you are creating.

open the newly created tga in paint.net or preferred software as long as it reads .tga
zoom in about 3-400%
sample the colour of the text
cut the old text out
use the insert text button (T) set font to size 8 and type in new name
trial and error on placing the text to look OK
If you are creating something that has no close match then you need to splice or hand draw the new image
save

Hope that helps a bit.
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Gters
Posts: 114
Joined: Wed Apr 26, 2017 6:16 am

Re: Requesting some ''Symbol ID''

Post by Gters »

Thank you, yes it is exactly that. Unfortunately, however, these do not exist in game. How can I proceed to make them?
antwniago
Posts: 65
Joined: Sat Mar 16, 2002 7:04 pm
Location: United Kingdom
Contact:

Re: Requesting some ''Symbol ID''

Post by antwniago »

Get an image software package capable of editing .tga files - if you do not have one then paint.net is free to download.

I have listed the steps below that I take - the ones with # have a corresponding entry on the screenshot to help locate.

Look for a symbol with a different name or similar looking already in WITE2 database then find its GPxxxx/Axxxx number,
Go to it in dat/art/units
Make a copy
Rename the copy to the new ID number for what you are creating in the database
Open the new symbol in your software editing package and magnify to 1000%
Sample the colour of the text #1A 1B
Cut the old text out #2
Use the insert text button (T) set font to size 8 and type in new name for your symbol #3 #4
Trial and error on placing the text to suit your tastes 5
If you are creating something that has no close match then you need to splice other images or hand draw a new image
Save as per below
Gxxxx/Axxxx as relevant file name #6
.tga as type #7
32bit colour #8
flatten if asked

Hope this helps at least a little - gets easier after few goes but unfortunately it doesn't give you the skills of a real graphics artist. :(
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antwniago
Posts: 65
Joined: Sat Mar 16, 2002 7:04 pm
Location: United Kingdom
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Re: Requesting some ''Symbol ID''

Post by antwniago »

Just noticed a mistake GPxxxx is the picture id Gxxxx is the symbol ID sorry if any confusion.
Gters
Posts: 114
Joined: Wed Apr 26, 2017 6:16 am

Re: Requesting some ''Symbol ID''

Post by Gters »

This seems complicated enough to me :|
antwniago
Posts: 65
Joined: Sat Mar 16, 2002 7:04 pm
Location: United Kingdom
Contact:

Re: Requesting some ''Symbol ID''

Post by antwniago »

It does seem so all in one go but after a few attempts most of the steps are easy and second nature.

Initially just try renaming and existing symbol by making a copy and cutting retyping new name to get the hang of the tools and zooming in etc.

Once happy with renaming try the Laffly, what I did was open the BM21 and cut off the rocket launcher, then open AT gun and cut off the the gun without trails then pasted the gun onto the truck, followed by a rename. Just play around until you are comfortable with the steps. Won't be brilliant but it does the job.
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