Erik Rutins wrote: ↑Fri Aug 26, 2022 3:00 pm
Changes in 1.0.8.0 (October 14th, 2022):
CRASH FIXES
- fixed crash that sometimes occurred when declaring war
DIPLOMACY AND REPUTATION
- rebalanced all reputation impacts from various events
- capped maximum and minimum reputation levels
- reputation impact from events is halved when above or below high or low thresholds, meaning that extreme reputation levels, once achieved, are slower to shift
- less concern over others' reputations when you and other faction both have positive or negative reputation levels, i.e. more concerned when other faction has opposite reputation to you as well as a significant reputation gap
- updated Empire Reputation Galactopedia article to include explanation of Slavery and Extermination colony population policies
- ensure all techs valued properly in trade deal screen (none should be zero unless truly worthless to other faction)
START NEW GAME SCREEN
- ensure player starting relation level for other empires (Start New Game screen) excludes pirate protection and selects correct trade treaty (RTA, LTA, FTA)
- in Start New Game screen now use tooltips to indicate when large galaxies may cause performance issues on less capable systems
UI IMPROVEMENTS
- made it clearer in user interface when undertaking an action that will very negatively affect your reputation: Bombardment, Slavery and Extermination colony policies, declaring war in wrong situation (insufficient justification, too soon since last war, existing Non Aggression treaty, existing Defense treaty), invading independent colonies, invading colonies when not at war, destroying colonies
- Control Center now pauses list updates while hovering over list items (list items retain order) to avoid having to deal with list changes while trying to take a list action
- now immediately updates right-click mission for hovered item when select an item via hotkey (no need to move mouse), e.g. allow immediate right-click attack of hovered enemy target when select fleet via hotkey
EXPLORATION
- ensure range for discovering lost colony exceeds exploration range so that exploration ships always discover
OTHER
- avoid using reserved spending to build planetary facilities when automation is Suggest. Instead wait until have funds then suggest to player,