Vietnam Combat Operations update
- Boonierat1972
- Posts: 86
- Joined: Thu Nov 17, 2016 2:29 pm
- Location: France
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Vietnam Combat Operations update
Hello all,
I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.
That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.
I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.
That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.
Stéphane Moutin-Luyat
Vietnam Combat Operations
Vietnam Combat Operations
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- Posts: 2946
- Joined: Tue Sep 28, 2010 12:26 pm
RE: Vietnam Combat Operations update
Thanks! Look forward to that.
RE: Vietnam Combat Operations update
Thanks for your work, I'm eagerly waiting for the new version. [&o]
RE: Vietnam Combat Operations update
The VCO series alone is sufficient reason to purchase TOAW, IMO.
I look forward to an updated VCO series with the keenest of interest.
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RE: Vietnam Combat Operations update
This are great news, the series is not only fun to play but educating too.
Looking forward to the revamped release.
Looking forward to the revamped release.
RE: Vietnam Combat Operations update
Great news, Stéphane,
I am so glad to hear this series is not going to the rubbish bin!
Good luck!
Robert
I am so glad to hear this series is not going to the rubbish bin!
Good luck!
Robert
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
- Boonierat1972
- Posts: 86
- Joined: Thu Nov 17, 2016 2:29 pm
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RE: Vietnam Combat Operations update
Thanks Robert! not at home right now so I can't check my map, where is hex 87,159? [:D]
EDIT : found it, its An Loc [:)]
EDIT : found it, its An Loc [:)]
Stéphane Moutin-Luyat
Vietnam Combat Operations
Vietnam Combat Operations
RE: Vietnam Combat Operations update
To all in general, if you didn't know yet, any location can easily be found by hitting 'B' and typing in the coordinate. Can also type in Placenames !


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RE: Vietnam Combat Operations update
Thanks, this is great news ; playing your scenario and following your supplied history timeline makes this a great learning experience. Thanks again for listening !
RE: Vietnam Combat Operations update
ORIGINAL: Boonierat1972
Hello all,
I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.
That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.
That is awesome news Boonierat. Look forward to them and many, many thanks
1966 was a great year for English Football...Eric was born
RE: Vietnam Combat Operations update
Wow great news looking forward to this [8D]
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- Location: USA
RE: Vietnam Combat Operations update
yippee. How fugly will the old ones play if we gave it a shot? Are they unplayable or do you just want to ensure you make them the greatest as possible.
P.S. Thanks for caring enough to make them better and for doing them in the first place. It was a huge task and people loved your work.
P.S. Thanks for caring enough to make them better and for doing them in the first place. It was a huge task and people loved your work.
- Boonierat1972
- Posts: 86
- Joined: Thu Nov 17, 2016 2:29 pm
- Location: France
- Contact:
RE: Vietnam Combat Operations update
ORIGINAL: alwaysdime
yippee. How fugly will the old ones play if we gave it a shot? Are they unplayable or do you just want to ensure you make them the greatest as possible.
They are not unplayable by a long shot, the issues are mostly graphical, but you can play with the alt graphics folder and import the older TOAW III graphics if you feel like it. That said, newer versions of the game engine from TOAW III 3.4 on might have altered the gameplay a bit. Let's just say they are no longer "supported" [:)]
Stéphane Moutin-Luyat
Vietnam Combat Operations
Vietnam Combat Operations
- Boonierat1972
- Posts: 86
- Joined: Thu Nov 17, 2016 2:29 pm
- Location: France
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RE: Vietnam Combat Operations update
The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:
Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)
Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)
Stéphane Moutin-Luyat
Vietnam Combat Operations
Vietnam Combat Operations
- Boonierat1972
- Posts: 86
- Joined: Thu Nov 17, 2016 2:29 pm
- Location: France
- Contact:
RE: Vietnam Combat Operations update
Began toying with the modable placename bitmaps and created one for landing zones. Thinking of creating more for firebases and base camps.


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Stéphane Moutin-Luyat
Vietnam Combat Operations
Vietnam Combat Operations
- IslandInland
- Posts: 1180
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RE: Vietnam Combat Operations update
I'm looking forward to this. Vietnam conflict wargames still seem to be thin on the ground so this series of scenarios being revamped is great news.
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XXXCorps
1941 Hitler's Dream Scenario for WITE 2
War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
- PoorOldSpike
- Posts: 243
- Joined: Sat Apr 19, 2008 4:59 pm
- Location: Plymouth, England
RE: Vietnam Combat Operations update
ORIGINAL: XXXCorps
I'm looking forward to this. Vietnam conflict wargames still seem to be thin on the ground so this series of scenarios being revamped is great news.
Hey Uncle Ho, what do you say to Matrix's finest?

"Fight with your brain first and your weapons second!"
RE: Vietnam Combat Operations update
ORIGINAL: sPzAbt653
To all in general, if you didn't know yet, any location can easily be found by hitting 'B' and typing in the coordinate. Can also type in Placenames !
![]()
Thanks, I didn't know that. It will be helpful to me in the future.
RE: Vietnam Combat Operations update
ORIGINAL: Boonierat1972
Hello all,
I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.
That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.
Thank you, I played one longish "Vietnam" scenario under the previous version of this game and it was fun. I look forward to your contribution.
A suggestion (if possible): Include at least the option for some ahistorical developments so we humans don't quite know what to expect...everyone knows about Tet '68 for example...it doesn't need to be too crazy, just enough of a change to keep things fresh from game to game.
...again, only if it's possible. Like everyone, I'm very happy with anything you come up with...I'm just suggesting that if it is possible without too much difficulty, then...well...I'd love to see what you come up with.
Best wishes.