The Russians have 4 leaders (B*, C*, 2 x C), 10 x 1st Line squads, 1 x LMG and 2 MMG's.
The Germans, according to the scenario description, consist of an infantry company (10-12 squads, I suppose). They have no MG's, but the two StuG's should provide them with enough support.
There are three VP hexes, worth (from north to south) 1, 1 and 2 VP. Winning this scenario requires at least 3 VP, so the possession of the southernmost VP hex is essential: unfortunately, it is lightly held (1 squad with a LMG) and is also at the end of the easiest approach for the Germans, with a road coming straight from the east end of the map [:(].
The northern part of the line, conversely is much more strongly held (both MMGs are here), so a southward move is mandatory.
The StuG's are my greatest worry, since I have no AT weapons at all. If I somehow manage to neutralise them, however, the battle will turn into an urban infantry battle. If I properly position my MMG's, I should be able to stop (or at least delay [:D]) them: the longer range of their infantry is not very important in this urban environment.
My second greatest worry is the weakness of the southernmost objective: the Germans can take it before I bring reinforcements, and retaking it might tough.
