WITP Admiral Edition Wish List

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

WITP Admiral Edition Wish List

Post by pad152 »

WITP Admiral Edition Wish List

1. Improved AI

Japan AI - just goes dumb after the first 4 or 5 months and does little or nothing
- Some variable on the places it invades
- Stops sending Ships/TF’s to supply useless far away bases
- Escorts ships/TF’s to resupply/reinforce forward bases
- Use Mines to defend forward bases
- Use Subs to mine enemy harbors
- Use MTBs, Miget Subs to defend forward bases

Allied AI – just throws away its forces piece meal
- Retake Wake (or at lease tries)
- Stop sending tankers to supply useless far away bases
- Stop sending ships/TFs right past active Japanese airbases
- Uses sub more effectively in more places
- Use Subs to mine enemy ports/harbors
- Use PT boats to defend forward bases

2. Ships
- Give Japan more MTB’s (60-80) that it uses for forward base defense

3. Respawn
- Respawn PT boats, Barges, MTB’s, Miget subs, landing craft, MSW, Japan should never run out of MTB’s Barges, MSWs if it still has production.

4. Production
- Put the player in control of production, so if the player wants to produce old model
aircraft they stay in production and not over ridden by the AI. (either the AI is in control or the player, not both).
- A production screen that shows a list of each city and what it is producing, show which cities have production on/off
- Fix aircraft engine production, it currently makes no sense
- Production Summary Screen the show the need and what is produced for oil, supplies, resources, etc, along with totals (account sheet - balance)

5. Spotting
- Reduce spotting by about 50% (you can’t even hide a sub in WITP, make it closer to WPO). Stop the allies from seeing all Japanese cities, troops and what they produce

6. Combat
- Sub to Sub combat
- Ship/TF intercept

7. Editor
- Have aircraft art use the same method as ships, where each aircraft type can have it’s own graphic bmp file
- Respawn flag (true/false) to set which ships will respawn
- Debug tool like (wiptchk) to verifiy edited scenarios/campaigns
User avatar
saj42
Posts: 1129
Joined: Tue Apr 19, 2005 12:02 pm
Location: Somerset, England

RE: WITP Admiral Edition Wish List

Post by saj42 »

There have been 'wish list' and 'enhancement' sticky threads in this forum for years.
The announcement today said something like development has been going on for nearly a year (probably since Joe Wilkerson joined the team) - so I think a wish list now is a bit late [;)]

p.s. I think a couple of your wishes are already included [:D]
Image
Banner by rogueusmc
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: WITP Admiral Edition Wish List

Post by Terminus »

Nearly a year? Try nearly two years![:D]
We are all dreams of the Giant Space Butterfly.
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: WITP Admiral Edition Wish List

Post by TheElf »

ORIGINAL: Terminus

Nearly a year? Try nearly two years![:D]
And I can pretty much guarantee any wish list won't be considered until the first patch...and your wish list will come AFTER mine...[;)]

But, by now you've probably noticed that nearly everything that is coming in AE has been discussed by most of us before...so have at it!
IN PERPETUUM SINGULARIS SEDES

Image
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: WITP Admiral Edition Wish List

Post by pad152 »

ORIGINAL: Tallyho!

There have been 'wish list' and 'enhancement' sticky threads in this forum for years.
The announcement today said something like development has been going on for nearly a year (probably since Joe Wilkerson joined the team) - so I think a wish list now is a bit late [;)]

p.s. I think a couple of your wishes are already included [:D]

And there have been bugs lists from day one, some of which have been forgotten and still exist (like the sub transport bug, clicking through multiple item lists when a new window is opened, etc, etc, etc). It seems if a bug isn't reported 500 times it doesn't get fixed!!!

Bottom line, unless there is some real impovement in the AI an expansion pack with a 1001 new features won't mean much! [:-]

User avatar
rtrapasso
Posts: 22653
Joined: Tue Sep 03, 2002 4:31 am

RE: WITP Admiral Edition Wish List

Post by rtrapasso »

ORIGINAL: pad152
ORIGINAL: Tallyho!

There have been 'wish list' and 'enhancement' sticky threads in this forum for years.
The announcement today said something like development has been going on for nearly a year (probably since Joe Wilkerson joined the team) - so I think a wish list now is a bit late [;)]

p.s. I think a couple of your wishes are already included [:D]

And there have been bugs lists from day one, some of which have been forgotten and still exist (like the sub transport bug, clicking through multiple item lists when a new window is opened, etc, etc, etc). It seems if a bug isn't reported 500 times it doesn't get fixed!!!

Bottom line, unless there is some real impovement in the AI an expansion pack with a 1001 new features won't mean much! [:-]


Well - consider that this is going to be a much more complex game, with different movement modes, different (more complex) loading routines... even if the AI is much improved - it will have a long way to go just to keep up with the quantum jump in the game complexity.
DD696
Posts: 975
Joined: Fri Jul 09, 2004 12:57 pm
Location: near Savannah, Ga

RE: WITP Admiral Edition Wish List

Post by DD696 »

ORIGINAL: rtrapasso

ORIGINAL: pad152
ORIGINAL: Tallyho!

There have been 'wish list' and 'enhancement' sticky threads in this forum for years.
The announcement today said something like development has been going on for nearly a year (probably since Joe Wilkerson joined the team) - so I think a wish list now is a bit late [;)]

p.s. I think a couple of your wishes are already included [:D]

And there have been bugs lists from day one, some of which have been forgotten and still exist (like the sub transport bug, clicking through multiple item lists when a new window is opened, etc, etc, etc). It seems if a bug isn't reported 500 times it doesn't get fixed!!!

Bottom line, unless there is some real impovement in the AI an expansion pack with a 1001 new features won't mean much! [:-]


Well - consider that this is going to be a much more complex game, with different movement modes, different (more complex) loading routines... even if the AI is much improved - it will have a long way to go just to keep up with the quantum jump in the game complexity.

I hope you are not saying that for the 75% plus of us that play the AI that we should shelve it because the AI will only get worse. What would be the reason to purchase it then?
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
Big B
Posts: 4633
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: WITP Admiral Edition Wish List

Post by Big B »

Wish list!? And it's not even out yet??!![X(]
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: WITP Admiral Edition Wish List

Post by pad152 »

ORIGINAL: Big B

Wish list!? And it's not even out yet??!![X(]

Well it's an expansion pack, not a new game, I don't think there's anything in the list that hasn't been posted before, just a friendly little reminder![;)]
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: WITP Admiral Edition Wish List

Post by pauk »


geee...you can't read anything else on the board than AE...

10 threads about AE in first page...[:'(]
Image
User avatar
siRkid
Posts: 4177
Joined: Tue Jan 29, 2002 10:00 am
Location: Orland FL

RE: WITP Admiral Edition Wish List

Post by siRkid »

ORIGINAL: pauk


geee...you can't read anything else on the board than AE...

10 threads about AE in first page...[:'(]

[:D][:D]

Image
Attachments
Subscripti..fication.jpg
Subscripti..fication.jpg (66.32 KiB) Viewed 382 times
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

Image
User avatar
Arkady
Posts: 1261
Joined: Fri May 31, 2002 1:37 pm
Location: 27th Penal Battalion
Contact:

RE: WITP Admiral Edition Wish List

Post by Arkady »

Wish list:
Stacking limits...for almost everything, no more huge air armies on tiny islands please
Image
User avatar
Apollo11
Posts: 25148
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: WITP Admiral Edition Wish List

Post by Apollo11 »

Hi all,
ORIGINAL: Arkady

Wish list:
Stacking limits...for almost everything, no more huge air armies on tiny islands please

I think that's already in... it is in the press release "No overstacking small islands and atolls" - i.e. no more 5 divisions on tiny Midway!


Leo "Apollo11"

Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: WITP Admiral Edition Wish List

Post by Bombur »

-Ability to start a game before 1941 (I would suggest 1936) and to end a game after 1946 (maybe 1948???)
LowCommand
Posts: 138
Joined: Wed Aug 14, 2002 3:30 am
Location: VA

RE: WITP Admiral Edition Wish List

Post by LowCommand »

I second the desire to start before 1941 - I'm very intrested in what would have happend had it started in '37. I read somewhere that a newsreel photog got some shots of a Nip fighter outlined against the stars and stripes sinking a gunboat (Paraguay?) All this was part of the Rape of Nanking. Anyway, Rosevelt saw the film and said it would start a war, so it didn't get shown. My how things have changed. The Japanese ended up saying Sorry and paying damages and it all went away.

Lots of alternate history posibilities with this one. With a come as you are war, just us against Japan, things would have been very, very different. Also more surface action as AC were not anywhere near as deadly. Then there is Germany, Russia, etc. etc. etc.
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
User avatar
Crimguy
Posts: 1408
Joined: Fri Aug 15, 2003 6:42 pm
Location: Cave Creek, AZ

RE: WITP Admiral Edition Wish List

Post by Crimguy »

Info windows to NOT be fullscreen + ability to highlight a piece of intelligence and have map focused on appropriate hex. Currently you have to rely on WitP Utility to get any sense of where things are happening.

Ability to move aforementioned windows so that you can see what's underneath.

While we're on it - how about incorporating some of the features from WitP utility into the game?
________________________
www.azcrimes.com
<sig removed because I'm a bandwidth hog>
User avatar
Splinterhead
Posts: 189
Joined: Fri Aug 30, 2002 11:45 pm
Location: Lenoir City, TN

RE: WITP Admiral Edition Wish List

Post by Splinterhead »

ORIGINAL: Apollo11

Hi all,
ORIGINAL: Arkady

Wish list:
Stacking limits...for almost everything, no more huge air armies on tiny islands please

I think that's already in... it is in the press release "No overstacking small islands and atolls" - i.e. no more 5 divisions on tiny Midway!


Leo "Apollo11"


My read is that you can put them there but they will starve, ie. Ron Saueracker's idea of supply based limitation as opposed to your proposed hard code limitation, but "six of one, half a dozen of the other".
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: WITP Admiral Edition Wish List

Post by Andy Mac »

Correct supply usage goes up a lot and they generate fatigue and disruption over time reducing combat effectiveness.
&nbsp;
User avatar
Apollo11
Posts: 25148
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: WITP Admiral Edition Wish List

Post by Apollo11 »

Hi all,
ORIGINAL: Andy Mac

Correct supply usage goes up a lot and they generate fatigue and disruption over time reducing combat effectiveness.

So that's the limits in WitP-AE for overstacking?

There are no hardcoded limits in a sence that they all simply can't be there in first place?


Please shed some more light on this - thnaks in advance!


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: WITP Admiral Edition Wish List

Post by Ron Saueracker »

I'm hoping the guys will add the ability to place units (land, naval, air) into more managable administrative formations, such as army groups and naval squadrons, to ease the UI burden on the player. For example, being able to form squadrons and divisions for ships so the player only has to select the larger administrative formation than individual ships.

Perhaps they have already done so given the size and range of the improvements.[8D]
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Post Reply

Return to “War in the Pacific: Admiral's Edition”