When?
Moderator: Shannon V. OKeets
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RE: When?
I really can't wait for the release of this game.
RE: When?
ORIGINAL: marklv
My only hope is that the game will be released before the 10th anniversary of Steve's start on this huge project. Let's cut Steve some slack - he has been ill and is not a young guy any more - and he is also the only one who is developing this game. There are plenty of other games to play in the meantime. Those who check this thread with baited breath for some exciting new update need to get a life. Steve's monthly updates are interesting and informative - let's let the man do his job and wait patiently. I'm giving this project up to 2015 to finish - if it still isn't done by then I will consider it 'vapourware' - but until then I will continue to wait and see.
I'm sure the game will be finished someday. The fact is that this is an enormous task for one man, even a healthy one. I however no longer in a hurry for this to come out, in all likelyhood I'll wait and buy it a year or two after it comes out.
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RE: When?
July 1, 2013 Status Report for Matrix Games’ MWIF Forum
Accomplishments of June 2013
Hardware and Software
The open items for Theme Engine remain the same: minimizing the game generates a Mad Except error, trying to display detailed listings of file directories (i.e., the dates and stuff) when opening or saving a file does the same, and “rolling up a form” does too (the last occurs sporadically under Windows XP). Rolling up a form minimizes the form to the size of the form’s top bar.
Beta Testing
In June I released 5 new versions to the beta testers: 10.04.03 (10 fixes), 10.04.04 (14 fixes), 10.04.05 (31 fixes), 10.04.06 (13 fixes), and 10.05.00 (10 fixes). The number of new versions is close to my overall norm. But the fixes (78) are well below my average for last year (116). Something in the 70's appears to be my new average.
Below is the summary of my Master Task List (MTL) as of July 1st. My task list count stands at 93, up from 80 at the start of the month. I remain more concerned about NetPlay than the other bugs.
The latter jumped back up to 84 (from last month’s count of 63) but I am waiting on saved games from the beta testers for a half dozen of the new bugs. Usually, once I get a saved game I can fix the problem in 30 minutes or less. I proved this again to myself by fixing 15 of them in a day and a half last week. I get upset when the count goes over 100 and I knock off a bunch of easy ones to bring the total back down. The easy ones are scattered throughout the sequence of play and occur under very unusual circumstances. Given a saved game for the weird situation, I’m able to fix these without too much effort. As one example from many I could provide: the USSR declaring war on Italy while a neutrality pact with Germany exists, forces a Bulgarian (Bulgaria aligned to Italy) unit in Poland and an Italian unit in Turkey (Turkey aligned to Germany) to both relocate more than 3 hexes from the USSR. That’s a digression that takes place in the middle of implementing all the DOWs by the Allies during the impulse.
The beta testers also provided an influx of bug reports for supply in June. Although I have saved games for virtually all of these, I’ve haven’t given them much of my attention. They mostly have to do with not updating supply when circumstances on the map change. I fixed a half dozen of them. For the remainder, saving and restoring a game lets the beta testers get the supply status for all the units corrected. Therefore, there’s no immediate hurry for me fix the supply bugs. I’ll spend a day sometime this week on them and that should resolve nearly all of them. By the way, many of them are duplicates.
None of the other bugs in the sequence of play and non-sequence of play is of much concern to me.
Graham has been helping me prioritize the order in which I fix bugs. He has also been identifying for which ones I need saved games. There seem to be a lot of high priority items!
NetPlay [9] {1594, 1859}, 1785, 1826, 1827, {1913, 1914}, 1932, 1933, 1935, 1936
Sequence of Play [65]
Supply [14]: 1070, 1956, 1997, 1998, 2025, 2030, 1999, 2004, 2027, 1982, 1988, 2033, 2038, 2041
Setup Phases [1]: 1900
Reinforcements [1]: 2046
DOW [1]: 2021
Air Missions [4]: 1611, 1890, 1925, 1996
Naval Movement [1]: 1990
Naval Combat [11]: {874, 1531}, 1566, 1599, 1701, 1724, 1815, 1847, 1868, 1869, 1872, 1899
Land Combat Declaration [1]: 1995
Reorganization [3]: 1855, 1856, 1896
Use Oil [1]: 2042
Production Planning [15]: 1107, {847, 961, 1347}, 326, 1644, 1671, 1825, 1862, 1863, 1864, 1893, 1895, 1973, 2006, 2014, 2020
Search Seizure [1]: 409
Reform Units [1]: 1851
Vichy [4]: 1803, 1811, 2017, 2028
Surrender [1]: 2009
Liberation [3]: 891, 1919, 1980
Overstacked Digression [1]: 1931
Final Reorganization [1]: 1733
Non-sequence of Play [19]
Detailed Map [6]: 1188, 142, 769,140, 1501, 2036
Player Interface [3]: 1901, 1920, 1922
Interactive Tutorial [1]: 2043
Game Save/Restore [6]: 695, 517, 110, 118, 1778, 1907
Theme Engine [3]: {1050, 568}, {1513, 1467, 966, 1455, 1573, 1655}, 1928
Saved Games
Done, except for 6 bugs.
Map, Units, and Scenarios
As I get additional unit writeups I add them to the collection. Adam sent me a group in June.
Optional Rules
Nothing new.
Game Engine
I’m not doing anything special for the game engine code. I’m just fixing bugs as they are found by the beta testers.
Player Interface
This is done except for 6 bugs related to maintaining the beauty of the Detailed Map and 3 concerning different monitor configurations.
Internet - NetPlay
I spent most of June on NetPlay. Many of my corrections do not show up on my task list as bug fixes. For instance, I’ve been working on Port Attacks since March, slowly making progress through all the subphases. That bug is still listed as one item on my task list, although I have corrected a dozen or more problems with the code so it will support NetPlay. Like many of the NetPlay problems, once I get it running right for NetPlay, the beta testers find new problems with solitaire play and I have to go back and slice the conditional logic a little thinner. I ran into this with the automatic declarations of war just a couple of days ago.
As for Port Attacks, the following subphases seem ok: Combat Air Patrol, Attacker flies bombers with escorts, Defender flies interceptors, Attacker flies interceptors, Inclusion of submarines, Search rolls, Surprise points calculation, Surprise points usage (there are several places in the sequence of play where this is possible), Plotting antiaircraft fire by divisional AA units, Antiaircraft fire resolution, and Port attack on naval units (partially). I’m pretty sure that return to base will work once I get that far since those routines work correctly for other air missions. What I still need to debug is air-to-air combat and naval combat results. I’m ignoring the former for the moment and focusing on getting the two sides to alternate choosing which unit is affected by the destroy/damage/abort results. For port attacks, and naval air combat in general, the attacker chooses the first unit to suffer a result and then the defender decides the second. They alternate thereafter. Surprise points can also be used to change that order. I’ve got the results of the first unit correctly determined, reported to the other player, and displayed on both computers. But when it comes to the second unit, the second player’s combat form is not enabled for him to make his decision. Each one of these subphases takes a lot of patience to get running perfectly.
I’ve gotten through some of the naval movement interception code so it works for NetPlay. However, there are a lot of logic branches depending on what the players decide and the die rolls. Because these are handled as digressions from the normal sequence of play, the logic is quite complex. For instance, naval units can be forced to move during the land movement phase (due to overruns), during the conquest phase, and during aborts from naval combats. The main phases for moving naval units are the naval movement and return to base phases. All of these different phases have their own set of rules as to what is and is not permitted. I’ve got the code functioning well enough now that I can let the beta testers tell me what isn’t working with moving naval units in NetPlay.
I also spent several days working on naval combat. Naval combat has more subphases than any other phase of the game: 28. Yesterday I discovered a bug in choosing the type of naval combat (i.e., naval air, surface, or submarine). When one side declines to make the combat a naval air combat, the other side oftentimes gets to choose naval air. Right now, the second side is not getting that opportunity. The way debugging NetPlay goes, is that I test each of the main logic branches to see if the decision making is given to the right major power (or side) and that the forms and map update on both computers as the program works its way through the sequence of play. This is quite tedious. I have to take detailed notes when debugging NetPlay and do frequent saves on both computers.
Without the notes I can easily forget precisely what happened. Only by knowing what was being displayed on both computers and what actions were taken by each player can I determine where the program was in the code and thereby locate and fix any bugs. The saved games are crucial because it can take a lot of effort to get both computers back to the exact point where a failure occurred. So the cycle is:
1 - encounter a problem,
2 - record what happened and when,
3 - go back to a previously saved game,
4 - get to the point before the problem occurred and save the game,
5 - recreate the problem, this time taking good notes,
6 - read through the code to locate where the bug was generated and put in some diagnostics
7 - restore the saved game before the bug
8 - recreate the bug and interpret the diagnostics
9 - fix the bug
10 - restore the game before the bug
11 - advance the game to make sure the fixes work and the game advances farther in the sequence of play
12 - encounter a new problem ...
For non-NetPlay bugs the cycle is pretty much the same but since only one computer is running, most of the work is cut in half. I also have over 3000 non-NetPlay saved games so I can recreate most normal game situations for all 60 phases and most of the 80+ subphases. But for NetPlay I have less than 100 saved games (they have to be identical on both computers). I’m building up my collection, but it is less than 3% of what I have for non-NetPlay games.
PBEM
Nothing new.
Artificial Intelligence (AI)
Nothing new.
Player’s Manual and Rules as Coded (RAC)
I spent some time working with the woman doing Final Layout for RAC and the Players Manual. She’s making progress on the PM and was up page 168 the last time she sent me a draft for proofreading. I requested that I get the documents piecemeal rather than have them all arrive in one huge mass to be proofread ASAP! I think you’ll like the result. Most likely I’ll post a few sample pages in July, but I won’t do that until she tells me the PDFs are final and on their way to the printer.
Tutorials and Training Videos
The Tutorials are done. There was one bug reported for one of the interactive tutorials; I’m waiting on instructions on how to recreate that since the tests I ran executed without any trouble. Nothing new on completing the training videos.
Historical Video, Music, and Sound Effects
Nothing new.
Web Site
Nothing new.
Marketing
Nothing new.
Accomplishments of June 2013
Hardware and Software
The open items for Theme Engine remain the same: minimizing the game generates a Mad Except error, trying to display detailed listings of file directories (i.e., the dates and stuff) when opening or saving a file does the same, and “rolling up a form” does too (the last occurs sporadically under Windows XP). Rolling up a form minimizes the form to the size of the form’s top bar.
Beta Testing
In June I released 5 new versions to the beta testers: 10.04.03 (10 fixes), 10.04.04 (14 fixes), 10.04.05 (31 fixes), 10.04.06 (13 fixes), and 10.05.00 (10 fixes). The number of new versions is close to my overall norm. But the fixes (78) are well below my average for last year (116). Something in the 70's appears to be my new average.
Below is the summary of my Master Task List (MTL) as of July 1st. My task list count stands at 93, up from 80 at the start of the month. I remain more concerned about NetPlay than the other bugs.
The latter jumped back up to 84 (from last month’s count of 63) but I am waiting on saved games from the beta testers for a half dozen of the new bugs. Usually, once I get a saved game I can fix the problem in 30 minutes or less. I proved this again to myself by fixing 15 of them in a day and a half last week. I get upset when the count goes over 100 and I knock off a bunch of easy ones to bring the total back down. The easy ones are scattered throughout the sequence of play and occur under very unusual circumstances. Given a saved game for the weird situation, I’m able to fix these without too much effort. As one example from many I could provide: the USSR declaring war on Italy while a neutrality pact with Germany exists, forces a Bulgarian (Bulgaria aligned to Italy) unit in Poland and an Italian unit in Turkey (Turkey aligned to Germany) to both relocate more than 3 hexes from the USSR. That’s a digression that takes place in the middle of implementing all the DOWs by the Allies during the impulse.
The beta testers also provided an influx of bug reports for supply in June. Although I have saved games for virtually all of these, I’ve haven’t given them much of my attention. They mostly have to do with not updating supply when circumstances on the map change. I fixed a half dozen of them. For the remainder, saving and restoring a game lets the beta testers get the supply status for all the units corrected. Therefore, there’s no immediate hurry for me fix the supply bugs. I’ll spend a day sometime this week on them and that should resolve nearly all of them. By the way, many of them are duplicates.
None of the other bugs in the sequence of play and non-sequence of play is of much concern to me.
Graham has been helping me prioritize the order in which I fix bugs. He has also been identifying for which ones I need saved games. There seem to be a lot of high priority items!
NetPlay [9] {1594, 1859}, 1785, 1826, 1827, {1913, 1914}, 1932, 1933, 1935, 1936
Sequence of Play [65]
Supply [14]: 1070, 1956, 1997, 1998, 2025, 2030, 1999, 2004, 2027, 1982, 1988, 2033, 2038, 2041
Setup Phases [1]: 1900
Reinforcements [1]: 2046
DOW [1]: 2021
Air Missions [4]: 1611, 1890, 1925, 1996
Naval Movement [1]: 1990
Naval Combat [11]: {874, 1531}, 1566, 1599, 1701, 1724, 1815, 1847, 1868, 1869, 1872, 1899
Land Combat Declaration [1]: 1995
Reorganization [3]: 1855, 1856, 1896
Use Oil [1]: 2042
Production Planning [15]: 1107, {847, 961, 1347}, 326, 1644, 1671, 1825, 1862, 1863, 1864, 1893, 1895, 1973, 2006, 2014, 2020
Search Seizure [1]: 409
Reform Units [1]: 1851
Vichy [4]: 1803, 1811, 2017, 2028
Surrender [1]: 2009
Liberation [3]: 891, 1919, 1980
Overstacked Digression [1]: 1931
Final Reorganization [1]: 1733
Non-sequence of Play [19]
Detailed Map [6]: 1188, 142, 769,140, 1501, 2036
Player Interface [3]: 1901, 1920, 1922
Interactive Tutorial [1]: 2043
Game Save/Restore [6]: 695, 517, 110, 118, 1778, 1907
Theme Engine [3]: {1050, 568}, {1513, 1467, 966, 1455, 1573, 1655}, 1928
Saved Games
Done, except for 6 bugs.
Map, Units, and Scenarios
As I get additional unit writeups I add them to the collection. Adam sent me a group in June.
Optional Rules
Nothing new.
Game Engine
I’m not doing anything special for the game engine code. I’m just fixing bugs as they are found by the beta testers.
Player Interface
This is done except for 6 bugs related to maintaining the beauty of the Detailed Map and 3 concerning different monitor configurations.
Internet - NetPlay
I spent most of June on NetPlay. Many of my corrections do not show up on my task list as bug fixes. For instance, I’ve been working on Port Attacks since March, slowly making progress through all the subphases. That bug is still listed as one item on my task list, although I have corrected a dozen or more problems with the code so it will support NetPlay. Like many of the NetPlay problems, once I get it running right for NetPlay, the beta testers find new problems with solitaire play and I have to go back and slice the conditional logic a little thinner. I ran into this with the automatic declarations of war just a couple of days ago.
As for Port Attacks, the following subphases seem ok: Combat Air Patrol, Attacker flies bombers with escorts, Defender flies interceptors, Attacker flies interceptors, Inclusion of submarines, Search rolls, Surprise points calculation, Surprise points usage (there are several places in the sequence of play where this is possible), Plotting antiaircraft fire by divisional AA units, Antiaircraft fire resolution, and Port attack on naval units (partially). I’m pretty sure that return to base will work once I get that far since those routines work correctly for other air missions. What I still need to debug is air-to-air combat and naval combat results. I’m ignoring the former for the moment and focusing on getting the two sides to alternate choosing which unit is affected by the destroy/damage/abort results. For port attacks, and naval air combat in general, the attacker chooses the first unit to suffer a result and then the defender decides the second. They alternate thereafter. Surprise points can also be used to change that order. I’ve got the results of the first unit correctly determined, reported to the other player, and displayed on both computers. But when it comes to the second unit, the second player’s combat form is not enabled for him to make his decision. Each one of these subphases takes a lot of patience to get running perfectly.
I’ve gotten through some of the naval movement interception code so it works for NetPlay. However, there are a lot of logic branches depending on what the players decide and the die rolls. Because these are handled as digressions from the normal sequence of play, the logic is quite complex. For instance, naval units can be forced to move during the land movement phase (due to overruns), during the conquest phase, and during aborts from naval combats. The main phases for moving naval units are the naval movement and return to base phases. All of these different phases have their own set of rules as to what is and is not permitted. I’ve got the code functioning well enough now that I can let the beta testers tell me what isn’t working with moving naval units in NetPlay.
I also spent several days working on naval combat. Naval combat has more subphases than any other phase of the game: 28. Yesterday I discovered a bug in choosing the type of naval combat (i.e., naval air, surface, or submarine). When one side declines to make the combat a naval air combat, the other side oftentimes gets to choose naval air. Right now, the second side is not getting that opportunity. The way debugging NetPlay goes, is that I test each of the main logic branches to see if the decision making is given to the right major power (or side) and that the forms and map update on both computers as the program works its way through the sequence of play. This is quite tedious. I have to take detailed notes when debugging NetPlay and do frequent saves on both computers.
Without the notes I can easily forget precisely what happened. Only by knowing what was being displayed on both computers and what actions were taken by each player can I determine where the program was in the code and thereby locate and fix any bugs. The saved games are crucial because it can take a lot of effort to get both computers back to the exact point where a failure occurred. So the cycle is:
1 - encounter a problem,
2 - record what happened and when,
3 - go back to a previously saved game,
4 - get to the point before the problem occurred and save the game,
5 - recreate the problem, this time taking good notes,
6 - read through the code to locate where the bug was generated and put in some diagnostics
7 - restore the saved game before the bug
8 - recreate the bug and interpret the diagnostics
9 - fix the bug
10 - restore the game before the bug
11 - advance the game to make sure the fixes work and the game advances farther in the sequence of play
12 - encounter a new problem ...
For non-NetPlay bugs the cycle is pretty much the same but since only one computer is running, most of the work is cut in half. I also have over 3000 non-NetPlay saved games so I can recreate most normal game situations for all 60 phases and most of the 80+ subphases. But for NetPlay I have less than 100 saved games (they have to be identical on both computers). I’m building up my collection, but it is less than 3% of what I have for non-NetPlay games.
PBEM
Nothing new.
Artificial Intelligence (AI)
Nothing new.
Player’s Manual and Rules as Coded (RAC)
I spent some time working with the woman doing Final Layout for RAC and the Players Manual. She’s making progress on the PM and was up page 168 the last time she sent me a draft for proofreading. I requested that I get the documents piecemeal rather than have them all arrive in one huge mass to be proofread ASAP! I think you’ll like the result. Most likely I’ll post a few sample pages in July, but I won’t do that until she tells me the PDFs are final and on their way to the printer.
Tutorials and Training Videos
The Tutorials are done. There was one bug reported for one of the interactive tutorials; I’m waiting on instructions on how to recreate that since the tests I ran executed without any trouble. Nothing new on completing the training videos.
Historical Video, Music, and Sound Effects
Nothing new.
Web Site
Nothing new.
Marketing
Nothing new.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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- Posts: 330
- Joined: Fri Aug 06, 2004 6:05 am
RE: When?
Do you guys know that sometimes drownings occur when a lifeguard or spectators are directly watching the victim? An experienced swimmer can be assailed by exhaustion, illness, adverse conditions or any of a host of factors that threaten to overcome; they may appear to be in only minor difficulty and acting in a manner to successfully alleviate their distress. But then they simply sink to the bottom unseen because they have not clamored for help and the lifeguard is distracted elsewhere, and only minutes or hours later is the body noted at the bottom of the pool or an absence commented upon.
This is a lot like that.
This is a lot like that.
-
- Posts: 96
- Joined: Thu Aug 30, 2001 8:00 am
RE: When?
ORIGINAL: CrusssDaddy
... when a lifeguard or spectators are directly watching the victim?
ORIGINAL: CrusssDaddy
and the lifeguard is distracted elsewhere...
This is a lot like that.
RE: When?
Have you guys ever watched a film where people, for example around a boardroom table, or in a government chamber, or some other important forum are discussing matters earnestly, each person adding their own intelligent view of the subject in hand....then, suddenly, from nowhere, some total moron strikes up with some old nonsense that leaves the room flat, closely followed by straw rolling across the room and a bell ringing in the background?
Oh hi CrusssDaddy - no really, great comment - and so unexpected [8|]
Oh hi CrusssDaddy - no really, great comment - and so unexpected [8|]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Proper Place?
warspite1ORIGINAL: warspite1
warspite1ORIGINAL: CrusssDaddy
I know, the utter collapse of the active posting community is the obvious clue that "thousands" of readers is an absurd assertion -- finally we agree on something!
You do know that not everyone that visits posts yeah? You are confusing posts with hits. But I'm not going to get into an argument over something you already know - but do not want to admit because it doesn't suit your purpose.
Right know there have been 536,964 hits to the when thread, and 33,973 to the Monthly Reports thread. Lets see where we are this time next month i.e. one day after Steve's July post.
I have been generous to you CrusssDaddy - I have given Steve one day less. So how many hits then?
Er 542,297 and 35,044.
Less last month 536,964 and 33,973
So that's a total of 6,404 hits. Wow, maybe you are right and there are just a few hundred people coming to the sight 20 or more times a month... or maybe, just maybe, you are talking nonsense again. Mmmm I wonder.....
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
-
- Posts: 330
- Joined: Fri Aug 06, 2004 6:05 am
RE: Proper Place?
Ah it's Warspite, and he's brought his curtains to peer out at me from behind!
Listen, we all know hits do not equal visitors. Perhaps we can use deductive reasoning to better estimate the number of visitors. I check in everyday at least once and in fact today I've logged three hits already. So let's say I'm responsible for 40 hits per month. Can you estimate how many hits you log? Steve, how many hits/month are you good for? Certainly a great deal, I imagine. Bo might log 1000+ hits by himself. But no, you're probably right... the tally of visitors must be in the thousands.
Listen, we all know hits do not equal visitors. Perhaps we can use deductive reasoning to better estimate the number of visitors. I check in everyday at least once and in fact today I've logged three hits already. So let's say I'm responsible for 40 hits per month. Can you estimate how many hits you log? Steve, how many hits/month are you good for? Certainly a great deal, I imagine. Bo might log 1000+ hits by himself. But no, you're probably right... the tally of visitors must be in the thousands.
-
- Posts: 330
- Joined: Fri Aug 06, 2004 6:05 am
RE: Proper Place?
I forgot to append my post [8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|][8|]
[8D]
[8D]
RE: Proper Place?
warspite1ORIGINAL: CrusssDaddy
Ah it's Warspite, and he's brought his curtains to peer out at me from behind!
Listen, we all know hits do not equal visitors. Perhaps we can use deductive reasoning to better estimate the number of visitors. I check in everyday at least once and in fact today I've logged three hits already. So let's say I'm responsible for 40 hits per month. Can you estimate how many hits you log? Steve, how many hits/month are you good for? Certainly a great deal, I imagine. Bo might log 1000+ hits by himself. But no, you're probably right... the tally of visitors must be in the thousands.
Sad..sad...sad...
So all you do is barrack from the safety of your keyboard, bitch like a stuck pig, winge and moan like a girl about the game and the graphics, slag Steve and the beta testers off and tell anyone that listens (no one btw) that this game will never happen AND YET - you are responsible for 40 hits per month (btw it was 15-20 you said last month). Have you really got nothing better to do with your life? Do you not understand how sad that makes you? I really think you need to get a life.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
-
- Posts: 330
- Joined: Fri Aug 06, 2004 6:05 am
RE: Proper Place?
I know you're not trying to hurt my feelings but you just might have 

- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: Proper Place?
ORIGINAL: warspite1
warspite1ORIGINAL: CrusssDaddy
Ah it's Warspite, and he's brought his curtains to peer out at me from behind!
Listen, we all know hits do not equal visitors. Perhaps we can use deductive reasoning to better estimate the number of visitors. I check in everyday at least once and in fact today I've logged three hits already. So let's say I'm responsible for 40 hits per month. Can you estimate how many hits you log? Steve, how many hits/month are you good for? Certainly a great deal, I imagine. Bo might log 1000+ hits by himself. But no, you're probably right... the tally of visitors must be in the thousands.
Sad..sad...sad...
So all you do is barrack from the safety of your keyboard, bitch like a stuck pig, winge and moan like a girl about the game and the graphics, slag Steve and the beta testers off and tell anyone that listens (no one btw) that this game will never happen AND YET - you are responsible for 40 hits per month (btw it was 15-20 you said last month). Have you really got nothing better to do with your life? Do you not understand how sad that makes you? I really think you need to get a life.
you crossed the line warspite.
personal attacks are really uncalled for.
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
RE: Proper Place?
ORIGINAL: CrusssDaddy
Ah it's Warspite, and he's brought his curtains to peer out at me from behind!
Listen, we all know hits do not equal visitors. Perhaps we can use deductive reasoning to better estimate the number of visitors. I check in everyday at least once and in fact today I've logged three hits already. So let's say I'm responsible for 40 hits per month. Can you estimate how many hits you log? Steve, how many hits/month are you good for? Certainly a great deal, I imagine. Bo might log 1000+ hits by himself. But no, you're probably right... the tally of visitors must be in the thousands.
Hi Cruss glad to see your still around. Of the 1000 + hits from me 995 of them don't make any sense to most of the people here but the other 5 + , hmmmmmmmmm they don't make much sense either [:D] I have taken a vow to no longer be confrontational with any negative poster here and I will live up to that vow starting now [:@]
Maybe! [;)]
Bo
RE: Proper Place?
warspite1ORIGINAL: michaelbaldur
ORIGINAL: warspite1
warspite1ORIGINAL: CrusssDaddy
Ah it's Warspite, and he's brought his curtains to peer out at me from behind!
Listen, we all know hits do not equal visitors. Perhaps we can use deductive reasoning to better estimate the number of visitors. I check in everyday at least once and in fact today I've logged three hits already. So let's say I'm responsible for 40 hits per month. Can you estimate how many hits you log? Steve, how many hits/month are you good for? Certainly a great deal, I imagine. Bo might log 1000+ hits by himself. But no, you're probably right... the tally of visitors must be in the thousands.
Sad..sad...sad...
So all you do is barrack from the safety of your keyboard, bitch like a stuck pig, winge and moan like a girl about the game and the graphics, slag Steve and the beta testers off and tell anyone that listens (no one btw) that this game will never happen AND YET - you are responsible for 40 hits per month (btw it was 15-20 you said last month). Have you really got nothing better to do with your life? Do you not understand how sad that makes you? I really think you need to get a life.
you crossed the line warspite.
personal attacks are really uncalled for.
So you are happy for personal attacks against Steve but not against this timewaster? Yeah, whatever.... [8|]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Proper Place?
warspite1ORIGINAL: warspite1
warspite1ORIGINAL: michaelbaldur
ORIGINAL: warspite1
warspite1
Sad..sad...sad...
So all you do is barrack from the safety of your keyboard, bitch like a stuck pig, winge and moan like a girl about the game and the graphics, slag Steve and the beta testers off and tell anyone that listens (no one btw) that this game will never happen AND YET - you are responsible for 40 hits per month (btw it was 15-20 you said last month). Have you really got nothing better to do with your life? Do you not understand how sad that makes you? I really think you need to get a life.
you crossed the line warspite.
personal attacks are really uncalled for.
So you are happy for personal attacks against Steve but not against this timewaster? Yeah, whatever.... [8|]
"yeah whatever" sounds like something teenage warspite would say [:-].
So to add some detail to an otherwise inelegant response, I would simply say this:
CrusssDaddy has said a number of things in the past, amongst them:
- The Graphics are ancient and frankly, suck
- The game offers nothing more than CWIF does at present
- The write-ups are a waste of time and add nothing
In other words, there is no reason for him to have any interest in the game, let alone buy it - and to be fair, if he believes the first two points above, why would he?
- He has also, and on numerous occasions, stated his firm belief that Matrix do not want MWIF to be released and are actively working to stop this from happening, whilst stopping anyone else from getting the chance to develop the game (and there are hundreds of firms out there that would apparently).
That is his view - and fair enough, he is entitled to that. BUT, given the above, I question why would anyone then visit the When? thread, apparently 15, 20, 40 times a month? Wouldn't a grown up - who is clearly disillusioned with the time its taken, does not believe its coming out anyway, and - most important of all - even if it does, does not suit his requirements - just move on?
Or does he stay around just so he can spout his "hilarious" sarcastic commentary every time Steve posts? Is it to try and start a flame war? Who knows - I sure as hell don't, it just makes no sense for a grown up to behave in this way.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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- Posts: 330
- Joined: Fri Aug 06, 2004 6:05 am
RE: Proper Place?
Yeah, whatever.... [8|]
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- Posts: 330
- Joined: Fri Aug 06, 2004 6:05 am
RE: Proper Place?
To add some detail to that inelegant response:
Warsprite, are you still carrying around the wound caused by my disdain for your write-ups? That was like a couple years ago I think? Goodness, let it go. Open yourself to positive vibrations, man. You're too good, too talented to let a single adverse opinion shatter your confidence.
Warsprite, are you still carrying around the wound caused by my disdain for your write-ups? That was like a couple years ago I think? Goodness, let it go. Open yourself to positive vibrations, man. You're too good, too talented to let a single adverse opinion shatter your confidence.
RE: Proper Place?
warspite1ORIGINAL: CrusssDaddy
To add some detail to that inelegant response:
Warsprite, are you still carrying around the wound caused by my disdain for your write-ups? That was like a couple years ago I think? Goodness, let it go. Open yourself to positive vibrations, man. You're too good, too talented to let a single adverse opinion shatter your confidence.
No - its too late for apologies. Your opinions matter to me so and therefore any criticism is like a knife to the heart.. you have hurt me more than you can know..my life has not been the same since that terrible day... I try and go on but its difficult.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Proper Place?
warspite1ORIGINAL: CrusssDaddy
Yeah, whatever.... [8|]
This clarifies things substantially [:D]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815