I will not at this time.1. Do you wish to try to initiate in the Tasman Sea? Is so, what are your instructions for the attempted battle?
Pat vs Ronnie GW AAR
Moderator: Shannon V. OKeets
RE: Pat vs Ronnie GW AAR
Pat
RE: Pat vs Ronnie GW AAR
The B5N2 will react to the 2-box. The Ki-27 will react to the 0-box. I believe 4 surprise points would be enough to ensure the subs are taken care of, so I will fight and maximize damage to the subs with a naval air fight (if I find).2. Which air units react and to which sea box do they react? What are you instructions for this potential battle?
Pat
RE: Pat vs Ronnie GW AAR
I'd like to know what you have in the Marianna's and the Solomons before making this decision. Are their significant naval forces in other Pacific Sea Zones?3. Which air units react and to which sea box do they react? What are you instructions for this potential battle?
Pat
RE: Pat vs Ronnie GW AAR
With the exception of the Hawaiian islands sea area, which contains the newest USN aircraft carrier and battleship, USN Pacific fleet carriers, number of battleships and heavy cruisers are still docked in Pearl.ORIGINAL: ashkpa
I'd like to know what you have in the Marianna's and the Solomons before making this decision. Are their significant naval forces in other Pacific Sea Zones?3. Which air units react and to which sea box do they react? What are you instructions for this potential battle?

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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 20. Nov/Dec 1942. Allied #1. USN. China Sea. No Contact.


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- 01ALUSN..Contact.jpg (342.09 KiB) Viewed 200 times
Ronnie
RE: Pat vs Ronnie GW AAR
Thanks for the extra information.3. Which air units react and to which sea box do they react? What are you instructions for this potential battle?
The 9 range fighter new New Britain (Vitu) will react out to the 2-box. The fighter in Saipan will react to the 0-box.
Pat
RE: Pat vs Ronnie GW AAR
Turn 20. Nov/Dec 1942. Allied #1. Bismarck Sea. Round 1.
USN sinks the IJN CP and decides to stay. Do remaining Japanese forces stay? If so, do any additional Japanese air units react?
Please don't take this as gloating. I'm just excited that one of may plans this game actually worked out. I understand that my "euphoria" over this "victory" will likely be short lived as Pat has a way of doing that to me. My objective for this combat, which could very well continue this impulse if Pat decides to stay, was to put the IJN forces on the (eastern) edges of the Bismarck Sea out of supply, specifically the impressive Japanese force at Truk. That was my objective and I was able to accomplish that through a set of fortunate search rolls (3 for the allies and 10 for the axis) and, if I may say so myself, through a bit of discipline on my part in how I used the resulting 11 surprise points. That's what I love about this game, it tempts you into making real-time decisions that may be in conflict with your immediate objectives. In this case, sinking the sole IJN convoy point operating in the Bismarck Sea in order to put a significant IJN force out of supply. I understand that Pat will immediately correct that situation next impulse but this will require him to use at least 1 of the 2 Japanese naval moves in a combine or take a naval to put his forces back in supply.
Back to this round. I was surely tempted to let combat default to a naval air combat and use all 11 SPs to try to shoot down or abort one or both of his fighters that reacted. Now, if I did that, I would risk losing my chance to sink the lone CP if he got lucky against my NAV, which was the only plane I have in the area with air to sea factors. At first glance it seemed a "waste" surprise points just to sink 1 CP. However, the sole objective of this combat wasn't about trying to shoot down Japanese fighters or maximizing Japanese units lost, it was putting a significant Japanese forces out of supply. So, I used 4 SP's to select a sub combat and 6 of the remaining 7 to increase damage from an A to 2D, A. Though, really only 2 SP's were needed to sink the convoy (i.e., A to an D).
Well, anyway the USN celebrates for now as for tomorrow they may need to don their life-vests and take up positions of their life-boats.

USN sinks the IJN CP and decides to stay. Do remaining Japanese forces stay? If so, do any additional Japanese air units react?
Please don't take this as gloating. I'm just excited that one of may plans this game actually worked out. I understand that my "euphoria" over this "victory" will likely be short lived as Pat has a way of doing that to me. My objective for this combat, which could very well continue this impulse if Pat decides to stay, was to put the IJN forces on the (eastern) edges of the Bismarck Sea out of supply, specifically the impressive Japanese force at Truk. That was my objective and I was able to accomplish that through a set of fortunate search rolls (3 for the allies and 10 for the axis) and, if I may say so myself, through a bit of discipline on my part in how I used the resulting 11 surprise points. That's what I love about this game, it tempts you into making real-time decisions that may be in conflict with your immediate objectives. In this case, sinking the sole IJN convoy point operating in the Bismarck Sea in order to put a significant IJN force out of supply. I understand that Pat will immediately correct that situation next impulse but this will require him to use at least 1 of the 2 Japanese naval moves in a combine or take a naval to put his forces back in supply.
Back to this round. I was surely tempted to let combat default to a naval air combat and use all 11 SPs to try to shoot down or abort one or both of his fighters that reacted. Now, if I did that, I would risk losing my chance to sink the lone CP if he got lucky against my NAV, which was the only plane I have in the area with air to sea factors. At first glance it seemed a "waste" surprise points just to sink 1 CP. However, the sole objective of this combat wasn't about trying to shoot down Japanese fighters or maximizing Japanese units lost, it was putting a significant Japanese forces out of supply. So, I used 4 SP's to select a sub combat and 6 of the remaining 7 to increase damage from an A to 2D, A. Though, really only 2 SP's were needed to sink the convoy (i.e., A to an D).
Well, anyway the USN celebrates for now as for tomorrow they may need to don their life-vests and take up positions of their life-boats.

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Ronnie
RE: Pat vs Ronnie GW AAR
Yes, I will stay. I will avoid combat if given the option.USN sinks the IJN CP and decides to stay. Do remaining Japanese forces stay? If so, do any additional Japanese air units react?
Pat
RE: Pat vs Ronnie GW AAR
Turn 20. Nov/Dec 1942. Allied #1. USN. Bismarck Sea. Round 2.
The Japanese fighter "aborts" after the first round of air-to-air. Both sides stay.

The Japanese fighter "aborts" after the first round of air-to-air. Both sides stay.

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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 20. Nov/Dec 1942. Allied #1. USN. Bismarck Sea. Round 3.
The battle of the Bismarck Sea finished up with a second round of bloodless air to air combat. Combat ends as no more Japanese forces remain in the sea area.

The battle of the Bismarck Sea finished up with a second round of bloodless air to air combat. Combat ends as no more Japanese forces remain in the sea area.

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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 20. Nov/Dec 1942. Allied #1. Western Allies. Portugal.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 20. Nov/Dec 1942. Allied #1. USSR, Europe.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 20. Nov/Dec 1942. Allied #1. USSR, Asia.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 20. Nov/Dec 1942. Allied #1. CW, India, Burma.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 20. Nov/Dec 1942. Allied #1. CW. Libya. Egypt.


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Ronnie
RE: Pat vs Ronnie GW AAR
ND 42 i4:
First, sorry for the longer delay. A coworker has been sick and will be out until at least May. I have been picking up a portion of his work load (doubling the courses I've been teaching) and that has put a crimp into my play time.
The axis actions: GE and IT land, JP a combined.
Japan moves a NAV and FIG to the 3-box of the Arabian Sea. Move a CP from Bangkok to the Bismark Sea and 4 CA to the W Indian Ocean (trying to engage the CW transport).
The JP do not initiate in three zones (China Sea, Polyensia, and Tasman Sea).
They do initiate in the Arabian Sea, but rolls of 7/10 (axis/allies) result in no contact.
In the W Indian Ocean the search rolls of 8/1 result in the CW finding with 6 SP. How would you like to spend them?

First, sorry for the longer delay. A coworker has been sick and will be out until at least May. I have been picking up a portion of his work load (doubling the courses I've been teaching) and that has put a crimp into my play time.
The axis actions: GE and IT land, JP a combined.
Japan moves a NAV and FIG to the 3-box of the Arabian Sea. Move a CP from Bangkok to the Bismark Sea and 4 CA to the W Indian Ocean (trying to engage the CW transport).
The JP do not initiate in three zones (China Sea, Polyensia, and Tasman Sea).
They do initiate in the Arabian Sea, but rolls of 7/10 (axis/allies) result in no contact.
In the W Indian Ocean the search rolls of 8/1 result in the CW finding with 6 SP. How would you like to spend them?

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Pat
RE: Pat vs Ronnie GW AAR
Avoid combat.In the W Indian Ocean the search rolls of 8/1 result in the CW finding with 6 SP. How would you like to spend them?
Ronnie
RE: Pat vs Ronnie GW AAR
Avoided in the W. Indian Ocean.
I assumed the US would try to find the CP providing supply.
The JP reacted out a fighter to the 0-box and a fighter and NAV to the 3-box.
I had the US sub go deep.
1st round the allies roll a 1 and the axis a 10 (10/1). I had them only engage the 0-box with 13 SP.
Saved 6 SP to move damage up (needed to save at least 4 SP to get the damage to a D, and the other 2 did not modify the A-A combat).
moved the air combat to +4/-3 with 6 SP.
JP cleared the bomber, and the US did no damage to the JP plane. JP aborted the A-A at that time.
There is a bug in the use of the surprise points in that the screen where you use them was not showing the right result, but when I went on to the next screen, it did have the right result - sinking the CP. Two see both screens go to the issue report folder.
Both sides stayed in the zone. This time the US rolled a 10 and the JP a 5 resulting in the end of combat.

I assumed the US would try to find the CP providing supply.
The JP reacted out a fighter to the 0-box and a fighter and NAV to the 3-box.
I had the US sub go deep.
1st round the allies roll a 1 and the axis a 10 (10/1). I had them only engage the 0-box with 13 SP.
Saved 6 SP to move damage up (needed to save at least 4 SP to get the damage to a D, and the other 2 did not modify the A-A combat).
moved the air combat to +4/-3 with 6 SP.
JP cleared the bomber, and the US did no damage to the JP plane. JP aborted the A-A at that time.
There is a bug in the use of the surprise points in that the screen where you use them was not showing the right result, but when I went on to the next screen, it did have the right result - sinking the CP. Two see both screens go to the issue report folder.
Both sides stayed in the zone. This time the US rolled a 10 and the JP a 5 resulting in the end of combat.

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Pat
RE: Pat vs Ronnie GW AAR
ND42 i4: Axis Ground strikes.
There are 4 ground strikes. One in Libya the allies have no possible reaction to.
The one in Lisbon can be reacted to by multiple planes.
The ones in Rostov and Vladivostok can only be reacted to by the fighters in the hex.
What will react?

There are 4 ground strikes. One in Libya the allies have no possible reaction to.
The one in Lisbon can be reacted to by multiple planes.
The ones in Rostov and Vladivostok can only be reacted to by the fighters in the hex.
What will react?

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- ND42i4Ax..strikes.jpg (1.8 MiB) Viewed 200 times
Pat
RE: Pat vs Ronnie GW AAR
1. Lisbon. The RAF spitfire and the US P-38F will intercept. They will target the bomber and will stay until the status of the bomber is determined. They then will return to base to their current hexes.
2. Rostov. The I-16 Soviet fighter will intercept. It will target the bomber and will stay until the status of the bomber is determined and return to base to Rostov.
3. Vladivostok. The Soviet fighter will intercept. It will target the bomber and will stay until the status of the bomber is determined and return to base to Vladivostok.
2. Rostov. The I-16 Soviet fighter will intercept. It will target the bomber and will stay until the status of the bomber is determined and return to base to Rostov.
3. Vladivostok. The Soviet fighter will intercept. It will target the bomber and will stay until the status of the bomber is determined and return to base to Vladivostok.
Ronnie