Units in production at start

Please post here for questions and discussion about scenario design and general game modding. You can also post your scenarios and modifications here.
Post Reply
User avatar
Uxbridge
Posts: 1513
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

Units in production at start

Post by Uxbridge »

Question to the developers. Is it possible to have units start a modded scenario "in production" rather than on the map?
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: Units in production at start

Post by doomtrader »

Try

Code: Select all

-1 -1
as coordinates
User avatar
Uxbridge
Posts: 1513
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Units in production at start

Post by Uxbridge »

Thanks.

Yes, I figured that out by saving a file with production still not deployed.

We're trying a scenario with a high number of level 1, 1% strength units at start in production, ready to be deployed and built up. As long as those are present in the "force pool" production is fairly cheep, but time consuming. Once they're gone, you have to buy units as before, but paying a radically higher price than in the original scenario set-up.

The reason for all this is to partly represent a more realistic production and deployment (you can no longer build units into tight spots or as soon as situation demands), partly to portray the effects on resources and manpower after years of war.

We'll be trying it shortly!
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: Units in production at start

Post by doomtrader »

That's sounds really interesting
Post Reply

Return to “Mods and Scenarios”