Casablanca

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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gwgardner
Posts: 6927
Joined: Fri Apr 07, 2006 1:23 pm

Casablanca

Post by gwgardner »

The game would be more interesting, given the current ease of taking Gibraltar, if there were a port on the Atlantic coast of Africa. Anyone know how to mod that?

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Michael the Pole
Posts: 680
Joined: Sat Oct 30, 2004 2:13 am
Location: Houston, Texas

RE: Casablanca

Post by Michael the Pole »

Just wait until you see the new map![X(]
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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doomtrader
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Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
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RE: Casablanca

Post by doomtrader »

Go to your scenario folder
 
Open cities.csv
Find entry Casablanca and change third digit from 1 to 3
save and exit
 
Open sea_nodes.csv
go to the very bottom and add:
65;0;Casablanca;437;1405;63;158
save and exit
 
Open sea_edges.csv
go to the very bottom and add:
65;3;-1;-1
3;65;-1;-1
65;4;-1;-1
4;65;-1;-1
save and exit
 
 
Be sure to backup your original game files.
gwgardner
Posts: 6927
Joined: Fri Apr 07, 2006 1:23 pm

RE: Casablanca

Post by gwgardner »

Thx much

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