Soviet Dawn Beta Test Ausf. F

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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terminator
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RE: Soviet Dawn Beta Test Ausf. F

Post by terminator »

Hall of Fame (3/5)

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RE: Soviet Dawn Beta Test Ausf. F

Post by terminator »

Hall of Fame (4/5)

Artillery:

The artillery is mainly used to weaken the enemy before its destruction by another unit, this explains the small relative number of Destroyed enemies compared to the Caused damage:

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RE: Soviet Dawn Beta Test Ausf. F

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Hall of Fame (5/5)

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RE: Soviet Dawn Beta Test Ausf. F

Post by Ronald Wendt »

Hi terminator,

congratulations for your victory and many thanks for playing the whole campaign & reporting all the issues you came across. [&o]

I will fix them as soon as i can.

And that a very nice hall of fame you got there [8D]

Happy Easter from Germany
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RE: Soviet Dawn Beta Test Ausf. F

Post by terminator »

Partisans (1/3)


Partisans only appear in Operation Rumiantsev and can help regular units...

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RE: Soviet Dawn Beta Test Ausf. F

Post by terminator »

Partisans (2/3)


...to destroy an artillery for example.

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RE: Soviet Dawn Beta Test Ausf. F

Post by Ronald Wendt »

Rumyantsev briefing line breaks fixed:



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RE: Soviet Dawn Beta Test Ausf. F

Post by Ronald Wendt »

Actually its mentioned in the conditions for a brillant victory, as you can see in the screenshot. So the reward is a BV instead a NV if all works out.

ORIGINAL: terminator

Sea of Azov(2/4)

Event CuttOffCrimea is not mentioned anywhere in the objectives and moreover we do not know what reward this objective yields ?


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RE: Soviet Dawn Beta Test Ausf. F

Post by Ronald Wendt »

I added a new turn condition to limit the trigger of the NV to between >11 and <=13. If you fullfill the BV before it should be triggered. Its a bit strange this did not work before, as the execution is in alphabetical order.
ORIGINAL: terminator

Sea of Azov(4/4)

Impossible to obtain a Brilliant Victory, as soon as 5 units are placed on the marked hexagons we immediately obtain a Normal Victory (turns condition bug):


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RE: Soviet Dawn Beta Test Ausf. F

Post by terminator »

ORIGINAL: Ronald Wendt

I added a new turn condition to limit the trigger of the NV to between >11 and <=13. If you fullfill the BV before it should be triggered. Its a bit strange this did not work before, as the execution is in alphabetical order.
ORIGINAL: terminator

Sea of Azov(4/4)

Impossible to obtain a Brilliant Victory, as soon as 5 units are placed on the marked hexagons we immediately obtain a Normal Victory (turns condition bug):


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Hi Ronald,

I think it should be enough to correct the turn condition of the NV trigger to greater than 11:


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RE: Soviet Dawn Beta Test Ausf. F

Post by Ronald Wendt »

Hi terminator,

your suggestion would trigger the events correcty. But it brings a problem to the table as there is a text which is stating the timeline. It would diplay it wrong With your solution:

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RE: Soviet Dawn Beta Test Ausf. F

Post by Ronald Wendt »

Operation Uranus

I corrected the date in the briefing.

The medal:
Its true, the medal was awarded for duties before Uranus. But there are two angles here. Firstly i thought it more fun to get another medal. Secondly many units that took part were in or around Stalingrad before the offensive so contributed to the defense.
But it can be seen as a historical flaw in the campaign.

So if there is heavy opposition to that, its easy to remove the line with the award.
ORIGINAL: terminator

Operation Uranus (2/2)

You get the medal Defense of Stalingrad if you emerge victorious from Operation Uranus.
I am not sure that the medal Defense of Stalingrad is the most appropriate for Operation Uranus, which began on November 19, when it rewards those who fought between July 12 and November 19 (?)


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RE: Soviet Dawn Beta Test Ausf. F

Post by terminator »

ORIGINAL: Ronald Wendt

Hi terminator,

your suggestion would trigger the events correcty. But it brings a problem to the table as there is a text which is stating the timeline. It would diplay it wrong With your solution:

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Good to know !
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RE: Soviet Dawn Beta Test Ausf. F

Post by Ronald Wendt »

Jassy-Kishinev: Events now benefit the player not the AI

2nd Kiev:

Messages now all have Soviet background.

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RE: Soviet Dawn Beta Test Ausf. F

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2nd Kiev:

Markers for side events have been removed so the victory markers show up on the map.

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RE: Soviet Dawn Beta Test Ausf. F

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Crimea

I tested the Crimea option, no problem found.

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RE: Soviet Dawn Beta Test Ausf. F

Post by Ronald Wendt »

ORIGINAL: terminator

Crimea

I tested the Crimea option, no problem found.

Great news! I also got good ones. The airport in "2nd Kiev" can now be used to deploy own aircraft after it was liberated:

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RE: Soviet Dawn Beta Test Ausf. F

Post by terminator »

Mozdok

Player's objectives for a Normal and Tactical victory: Axis -> Soviets

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RE: Soviet Dawn Beta Test Ausf. F

Post by Ronald Wendt »

ORIGINAL: terminator

Prague

The choice to recruit is very limited in the last scenario (?)

This is due to the fact that most equipment in the game has the 8th of May 1945 set as end of its production as the game was not intended to last beyond that. So you will still be able to keep all your existing stuff, but not able to buy.

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RE: Soviet Dawn Beta Test Ausf. F

Post by Ronald Wendt »

Vienna:

The victory condditions of both sides are now in synch:

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