lining up Unit properties image...
RE: We need another Vol 1-Update
I tried to load a folder but file was too large had to do individually...(I recommend backing up originals in case there is a future correction)
grenadier attached
grenadier attached
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- InfantryGr..rtiesDlg.zip
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Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
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RE: We need another Vol 1-Update
re-worked light cavalry attached
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- CavalryLig..rtiesDlg.zip
- (1.04 MiB) Downloaded 17 times
Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
Counter from Bloody April by Terry Simo (GMT)
RE: We need another Vol 1-Update
re-worked med cavalry
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- CavalryMed..rtiesDlg.zip
- (1.04 MiB) Downloaded 12 times
Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
Counter from Bloody April by Terry Simo (GMT)
RE: We need another Vol 1-Update
re-worked heavy cavalry...
hope all files work ok they seem fine for me so far (but once again I recommend backing up originals)[;)]
hope all files work ok they seem fine for me so far (but once again I recommend backing up originals)[;)]
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- CavalryHea..rtiesDlg.zip
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Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
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- Uffz Feuerhake
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RE: We need another Vol 1-Update
Tx a lot ! [:)]
By the way, Jack54...do you have an idea about a nice (always adaptable) landscape-background for the portrait-soldiers / infantry / cavalry and ari?
The original background seems too dark to me... maybe a blue sky...some clouds.....
Any ideas or suggestions?
By the way, Jack54...do you have an idea about a nice (always adaptable) landscape-background for the portrait-soldiers / infantry / cavalry and ari?
The original background seems too dark to me... maybe a blue sky...some clouds.....
Any ideas or suggestions?
RE: We need another Vol 1-Update
Hi Uffz,
I'm just trying out some things...these are edits from existing background (art. and leader). I'm going to add a larger frame I think..
I'm just trying out some things...these are edits from existing background (art. and leader). I'm going to add a larger frame I think..
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Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
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- Uffz Feuerhake
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RE: We need another Vol 1-Update
Hi Jack,
that is really a very good looking artwork!!! [&o][:)]
Do you think you are able to create a background for every of the coming xyz units? [:)][:)]
What is the reason for a larger frame?
By the way... if you would delete the portrait frame in every generic basic file of infantry/grenadier/light - heavy cavalry / art. (motto: every unit with an individual portrait frame means no use of the generic basic file), then it should be easier to place the new portait frame without a risk of overlaping frames. What do you think about this?
Greetings
that is really a very good looking artwork!!! [&o][:)]
Do you think you are able to create a background for every of the coming xyz units? [:)][:)]
What is the reason for a larger frame?
By the way... if you would delete the portrait frame in every generic basic file of infantry/grenadier/light - heavy cavalry / art. (motto: every unit with an individual portrait frame means no use of the generic basic file), then it should be easier to place the new portait frame without a risk of overlaping frames. What do you think about this?
Greetings
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RE: We need another Vol 1-Update
Gentelmens.
I stoped understanding the discussion. You known, when you don't use frames and pictures and protraits, yours discussion stop being clear to understanding BUT the results and endings proposal are so Important to me That I please you: when you reached what you want- make simply setup steps for amateur so they also could use new portraits!
I stoped understanding the discussion. You known, when you don't use frames and pictures and protraits, yours discussion stop being clear to understanding BUT the results and endings proposal are so Important to me That I please you: when you reached what you want- make simply setup steps for amateur so they also could use new portraits!
Changes....
- Uffz Feuerhake
- Posts: 137
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RE: We need another Vol 1-Update
PrinzHenrich,
I try to explain in my "bad" school-English:
1.) We have a few original main files for all types of units: f.e. "InfantryLinePropertiesDlg.tga" and others for grenadiers, cavalry, artillery....
On this graphic file we can see on the right a free field - during the game we can read there the data about this individual unit
And we can see a smaller golden frame with a uniform picture of this unit on the left.
2.) During using the editor we remarked a problem with the allocation of the new unit graphics:
The editor is not able to use my old big unit files!
The editor is only able to set a new small unit frame over the old existing small soldier frame ,
BUT (!!!)A) the editor isn't using the correct coordinates of "old" original unit frame
OR (!!!) B) the position of the little golden unit frame isn't correct placed as a matrix error
- Have a look on my example picture -
3.) So Jack decided himself to correct the B). He changed the position of the original little golden frame in this way, that the coordinates of the little basic original golden frame are identical to the coordinates of the new unit frame. So during the game we can only see the new unit frame, which is hiding the old original unit frame complete to 100%.
4.) My suggestion was to delete in every main file like "InfantryLinePropertiesDlg.tga" and all others the existing little unit frame, so that the main file is only in the "parchment paper" - version, that I have shown above on 10/10/2010.
Resume:
We will use for new unit portraits only a small frame like actually used for the new ulans.
I will change all other stored unit portraits from the old big style to the new -only portrait frame - version.
I try to explain in my "bad" school-English:
1.) We have a few original main files for all types of units: f.e. "InfantryLinePropertiesDlg.tga" and others for grenadiers, cavalry, artillery....
On this graphic file we can see on the right a free field - during the game we can read there the data about this individual unit
And we can see a smaller golden frame with a uniform picture of this unit on the left.
2.) During using the editor we remarked a problem with the allocation of the new unit graphics:
The editor is not able to use my old big unit files!
The editor is only able to set a new small unit frame over the old existing small soldier frame ,
BUT (!!!)A) the editor isn't using the correct coordinates of "old" original unit frame
OR (!!!) B) the position of the little golden unit frame isn't correct placed as a matrix error
- Have a look on my example picture -
3.) So Jack decided himself to correct the B). He changed the position of the original little golden frame in this way, that the coordinates of the little basic original golden frame are identical to the coordinates of the new unit frame. So during the game we can only see the new unit frame, which is hiding the old original unit frame complete to 100%.
4.) My suggestion was to delete in every main file like "InfantryLinePropertiesDlg.tga" and all others the existing little unit frame, so that the main file is only in the "parchment paper" - version, that I have shown above on 10/10/2010.
Resume:
We will use for new unit portraits only a small frame like actually used for the new ulans.
I will change all other stored unit portraits from the old big style to the new -only portrait frame - version.
- Attachments
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- Frame_Example.jpg (354.93 KiB) Viewed 469 times
RE: We need another Vol 1-Update
excellent discription of the issue...[:)]
keep in mind that if you use a blank generic properties tga there will only be words (unit info) on the parchment unless a custom image is assigned in the editor. {every unit for every scenario.}
below I uploaded 2 blank unit backgrounds edited from the originals; in case you want to work with them. these are jpgs the follow up post has the tga's
tga's on page 2 post...
keep in mind that if you use a blank generic properties tga there will only be words (unit info) on the parchment unless a custom image is assigned in the editor. {every unit for every scenario.}
below I uploaded 2 blank unit backgrounds edited from the originals; in case you want to work with them. these are jpgs the follow up post has the tga's
tga's on page 2 post...
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Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
Counter from Bloody April by Terry Simo (GMT)
RE: We need another Vol 1-Update
here are the tga for above backgrounds...have fun [;)]
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- unitbkgrnds.zip
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Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
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- Uffz Feuerhake
- Posts: 137
- Joined: Mon Jul 19, 2010 5:29 pm
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New unit portrait background......
Jack,
that would have been my next wish !
Really great stuff again....Thanks a lot!
Any other ideas or suggestions about the icons, buttons and backgrounds ??[;)]
that would have been my next wish !
Really great stuff again....Thanks a lot!
Any other ideas or suggestions about the icons, buttons and backgrounds ??[;)]
RE: New unit portrait background......
I have some interesting images for the old Horse and Musket (the one for Windows 98) should they be used for this game?
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RE: New unit portrait background......
The old good HnM eh...
I have made for them few scenarios
P.S> Six picture from left are not grenadier - this is fusilier one from this regiments:
http://www.kronoskaf.com/syw/index.php? ... _Fusiliers
http://www.kronoskaf.com/syw/index.php? ... _Fusiliers
http://www.kronoskaf.com/syw/index.php? ... _Fusiliers
I have made for them few scenarios
P.S> Six picture from left are not grenadier - this is fusilier one from this regiments:
http://www.kronoskaf.com/syw/index.php? ... _Fusiliers
http://www.kronoskaf.com/syw/index.php? ... _Fusiliers
http://www.kronoskaf.com/syw/index.php? ... _Fusiliers
Changes....