lining up Unit properties image...

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jack54
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RE: We need another Vol 1-Update

Post by jack54 »

I tried to load a folder but file was too large had to do individually...(I recommend backing up originals in case there is a future correction)


grenadier attached
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InfantryGr..rtiesDlg.zip
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jack54
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RE: We need another Vol 1-Update

Post by jack54 »

re-worked light cavalry attached
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jack54
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RE: We need another Vol 1-Update

Post by jack54 »

re-worked med cavalry
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jack54
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RE: We need another Vol 1-Update

Post by jack54 »

re-worked heavy cavalry...


hope all files work ok they seem fine for me so far (but once again I recommend backing up originals)[;)]
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CavalryHea..rtiesDlg.zip
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Uffz Feuerhake
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RE: We need another Vol 1-Update

Post by Uffz Feuerhake »

Tx a lot ! [:)]

By the way, Jack54...do you have an idea about a nice (always adaptable) landscape-background for the portrait-soldiers / infantry / cavalry and ari?
The original background seems too dark to me... maybe a blue sky...some clouds.....

Any ideas or suggestions?
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jack54
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RE: We need another Vol 1-Update

Post by jack54 »

Hi Uffz,

I'm just trying out some things...these are edits from existing background (art. and leader). I'm going to add a larger frame I think..

Image
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saxonybackground1.jpg
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Uffz Feuerhake
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RE: We need another Vol 1-Update

Post by Uffz Feuerhake »

Hi Jack,


that is really a very good looking artwork!!! [&o][:)]

Do you think you are able to create a background for every of the coming xyz units? [:)][:)]

What is the reason for a larger frame?

By the way... if you would delete the portrait frame in every generic basic file of infantry/grenadier/light - heavy cavalry / art. (motto: every unit with an individual portrait frame means no use of the generic basic file), then it should be easier to place the new portait frame without a risk of overlaping frames. What do you think about this?

Greetings

PrinzHenrich
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RE: We need another Vol 1-Update

Post by PrinzHenrich »

Gentelmens.
I stoped understanding the discussion. You  known, when you don't use frames and pictures and protraits, yours discussion stop being clear to understanding  BUT the results and endings proposal are so Important to me That I please you: when you reached what you want- make simply setup steps for amateur so they also could use new portraits!
Changes....
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Uffz Feuerhake
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RE: We need another Vol 1-Update

Post by Uffz Feuerhake »

PrinzHenrich,

I try to explain in my "bad" school-English:

1.) We have a few original main files for all types of units: f.e. "InfantryLinePropertiesDlg.tga" and others for grenadiers, cavalry, artillery....
    On this graphic file we can see on the right a free field - during the game we can read there the data about this individual unit
    And we can see a smaller golden frame with a uniform picture of this unit on the left.

2.) During using the editor we remarked a problem with the allocation of the new unit graphics:
The editor is not able to use my old big unit files!
The editor is only able to set a new small unit frame over the old existing small soldier frame ,

BUT (!!!)A) the editor isn't using the correct coordinates of "old" original unit frame

OR (!!!) B) the position of the little golden unit frame isn't correct placed as a matrix error
- Have a look on my example picture -


3.) So Jack decided himself to correct the B). He changed the position of the original little golden frame in this way, that the coordinates of the little basic original golden frame are identical to the coordinates of the new unit frame. So during the game we can only see the new unit frame, which is hiding the old original unit frame complete to 100%.

4.) My suggestion was to delete in every main file like "InfantryLinePropertiesDlg.tga" and all others the existing little unit frame, so that the main file is only in the "parchment paper" - version, that I have shown above on  10/10/2010.


Resume:

We will use for new unit portraits only a small frame like actually used for the new ulans.

I will change all other stored unit portraits from the old big style to the new -only portrait frame - version.




Image
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Frame_Example.jpg
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jack54
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RE: We need another Vol 1-Update

Post by jack54 »

excellent discription of the issue...[:)]

keep in mind that if you use a blank generic properties tga there will only be words (unit info) on the parchment unless a custom image is assigned in the editor. {every unit for every scenario.}

below I uploaded 2 blank unit backgrounds edited from the originals; in case you want to work with them. these are jpgs the follow up post has the tga's



Image



tga's on page 2 post...
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graybkgrnd1.jpg
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jack54
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RE: We need another Vol 1-Update

Post by jack54 »

here are the tga for above backgrounds...have fun [;)]
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Uffz Feuerhake
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New unit portrait background......

Post by Uffz Feuerhake »

Jack,

that would have been my next wish !

Really great stuff again....Thanks a lot!


Any other ideas or suggestions about the icons, buttons and backgrounds ??[;)]
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Adraeth
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RE: New unit portrait background......

Post by Adraeth »

I have some interesting images for the old Horse and Musket (the one for Windows 98) should they be used for this game?



Image
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Portraits.gif
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www.histwar.fr/
---
Periods i like: age of muskets, napoleonics, modern combat.
PrinzHenrich
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RE: New unit portrait background......

Post by PrinzHenrich »

The old good HnM eh...
I have made for them few scenarios :)
P.S> Six picture from left are not grenadier - this is fusilier one from this regiments:
http://www.kronoskaf.com/syw/index.php? ... _Fusiliers
http://www.kronoskaf.com/syw/index.php? ... _Fusiliers
http://www.kronoskaf.com/syw/index.php? ... _Fusiliers
Changes....
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