FITE 2
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- Posts: 3
- Joined: Mon Nov 27, 2017 4:42 pm
FITE 2
Hello,
Why "FITE2" is in a directory name "Custom Graphics" and not in "WWII East" ?
Scenario still in working ?
I'm not english reader and I don't understand this case.
Thank's
Why "FITE2" is in a directory name "Custom Graphics" and not in "WWII East" ?
Scenario still in working ?
I'm not english reader and I don't understand this case.
Thank's
RE: FITE 2
yes scenario is working. you can find it in hypothetical scenarios driectory or just paste it into wwiieast folder
1966 was a great year for English Football...Eric was born
RE: FITE 2
How can you tell whether a scenario like this can be played vs the PO? The briefing is only about 10 lines long, doesn't mention PO or PBEM, and there is no documentation button to click on to read more about the scenario.
EDIT I found a .doc file on the filesystem for this scenario and read it to find that it is not for PO play.
EDIT I found a .doc file on the filesystem for this scenario and read it to find that it is not for PO play.
RE: FITE 2
Yeah, sorry about that.
We should probably have mentioned the .doc file in the briefing.
We should probably have mentioned the .doc file in the briefing.
Regards
Kristian
Kristian
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- Posts: 3
- Joined: Mon Nov 27, 2017 4:42 pm
RE: FITE 2
Thank you for these informations.
You said that there isn't PO play, but I see "strategics roads" of IA with objectives for each units.
You said that there isn't PO play, but I see "strategics roads" of IA with objectives for each units.
RE: FITE 2
Yes.
I think they were an early attempt to make it possible to play against the AI.
It means you can play the first few turns against the AI - to get a feeling for it. But not the whole game.
Regards
Kristian
I think they were an early attempt to make it possible to play against the AI.
It means you can play the first few turns against the AI - to get a feeling for it. But not the whole game.
Regards
Kristian
Regards
Kristian
Kristian
RE: FITE 2
It is a huge game so it might be helpful to see how the first few turns play out against the AI before you try it against a human player.
Regards
Kristian
Kristian
RE: FITE 2
The bridges at Riga nearest the sea are broken. Even though they get blown up units can cross them at one MP at 184, 266. Makes it kind of pointless blowing the bridges. There have been a couple of other places like this but I didn't make note of the locations. Kind of wonder about the design decision to make major rivers into minor rivers at bridges. That one has me scratching my head.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: FITE 2
T.O. Trappenjagd. This should have a prerequisite. The Soviets need to be present on the Crimean Peninsula. If they were not there then this operation never would have existed.
T.O. Storfang. This should also have a prerequisite. The Soviets need to control Sevastopol. If the Sevastopol had fallen there would have been no need for this operation and it never would have existed.
These two T.O. should somehow be restricted to the narrow areas where they took place. Otherwise the German player can use them for anything. Very unhistorical since they were created only for the portion of the theater involving the Crimean Peninsula.
T.O. Storfang. This should also have a prerequisite. The Soviets need to control Sevastopol. If the Sevastopol had fallen there would have been no need for this operation and it never would have existed.
These two T.O. should somehow be restricted to the narrow areas where they took place. Otherwise the German player can use them for anything. Very unhistorical since they were created only for the portion of the theater involving the Crimean Peninsula.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: FITE 2
The Romanians and Finns need to be deployed off the border. If they are deployed directly on the border it can cause them to engage the Soviets in a disengagement attack. This will release the Romanians or the Fins early even though the Soviet player never attacked. If you are playing against someone who does not understand the game mechanics or has not bothered to read the .doc file the game is ruined because they will move the Fins and/or Romanians early.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: FITE 2
ORIGINAL: Lobster
The bridges at Riga nearest the sea are broken. Even though they get blown up units can cross them at one MP at 184, 266. Makes it kind of pointless blowing the bridges. There have been a couple of other places like this but I didn't make note of the locations.
As far as I know, this has nothing to do with the scenario but with the game engine. Most units can cross destroyed bridges (but at a higher movement cost).
ORIGINAL: Lobster
Kind of wonder about the design decision to make major rivers into minor rivers at bridges. That one has me scratching my head.
I am unsure what you mean by making major rivers into minor rivers at bridges?
Regards
Kristian
Kristian
RE: FITE 2
ORIGINAL: Lobster
T.O. Trappenjagd. This should have a prerequisite. The Soviets need to be present on the Crimean Peninsula. If they were not there then this operation never would have existed.
T.O. Storfang. This should also have a prerequisite. The Soviets need to control Sevastopol. If the Sevastopol had fallen there would have been no need for this operation and it never would have existed.
These two T.O. should somehow be restricted to the narrow areas where they took place. Otherwise the German player can use them for anything. Very unhistorical since they were created only for the portion of the theater involving the Crimean Peninsula.
Good point. But on the other hand, if Sevastopol had fallen, the Germans might have made an entirely new operation somewhere else. We keep it to not punish the Germans for being good or fast.
Your point about offensives being used where they were not meant to, is also a legit point. It is a feature of such a large scenario - it is not possible to create local offensives. At least we have not found a good way.
Regards
Kristian
Kristian
RE: FITE 2
The subfolder for Fire in the East 2 in the \Graphics Override\... folder is named \FITE2\...
Shouldn't it be named the same as the scenario file name... i.e. \Fire in the East 2\... or will the scenario still find it as \FITE2\... ?
Incidentally, here's a screenshot of the area around Leningrad in FITE2 using the new Telu IV Map Mod located here: tm.asp?m=4442672
I expect this new map mod to explode in popularity quite quickly.
Regards
Shouldn't it be named the same as the scenario file name... i.e. \Fire in the East 2\... or will the scenario still find it as \FITE2\... ?
Incidentally, here's a screenshot of the area around Leningrad in FITE2 using the new Telu IV Map Mod located here: tm.asp?m=4442672
I expect this new map mod to explode in popularity quite quickly.
Regards
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Member since January 2007 (as Gray_Lensman)
Wargaming since 1971 (1st game Avalon Hill's Stalingrad)
Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
Wargaming since 1971 (1st game Avalon Hill's Stalingrad)
Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
- larryfulkerson
- Posts: 42424
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RE: FITE 2
Yep, my understanding is that the scenario name is what the of the folder in graphics override folder should be named. Also, the
EQP filename and the NQP filename.....they should all be the same.
EQP filename and the NQP filename.....they should all be the same.
After I die I'm going to round up all the atheists and we're going to storm the city of god and kill him.
RE: FITE 2
ORIGINAL: Teufeldk
ORIGINAL: Lobster
The bridges at Riga nearest the sea are broken. Even though they get blown up units can cross them at one MP at 184, 266. Makes it kind of pointless blowing the bridges. There have been a couple of other places like this but I didn't make note of the locations.
As far as I know, this has nothing to do with the scenario but with the game engine. Most units can cross destroyed bridges (but at a higher movement cost).
This is a tank unit crossing a 'super' river where the bridge is destroyed. It has no engineers at all. This should not be possible. What's more it does it at only one movement point. There were a couple of other places like this but do not recall where. Sorry.
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- ScreenHunt..2609.58.jpg (156.51 KiB) Viewed 2667 times
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: FITE 2
ORIGINAL: Teufeldk
ORIGINAL: Lobster
Kind of wonder about the design decision to make major rivers into minor rivers at bridges. That one has me scratching my head.
I am unsure what you mean by making major rivers into minor rivers at bridges?
There are many points where a super river becomes a minor river at a bridge and then becomes a super river again making it more difficult to defend.
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- ScreenHunt..2610.08.jpg (11.64 KiB) Viewed 2668 times
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
- Curtis Lemay
- Posts: 14191
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: FITE 2
It's the anchorage tile that does it.ORIGINAL: Lobster
This is a tank unit crossing a 'super' river where the bridge is destroyed. It has no engineers at all. This should not be possible. What's more it does it at only one movement point. There were a couple of other places like this but do not recall where. Sorry.
RE: FITE 2
ORIGINAL: Curtis Lemay
It's the anchorage tile that does it.
Ah. I don't suppose there's an easy way to make the river act like a river while there is an anchorage located there?
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: FITE 2
ORIGINAL: Curtis Lemay
It's the anchorage tile that does it.ORIGINAL: Lobster
This is a tank unit crossing a 'super' river where the bridge is destroyed. It has no engineers at all. This should not be possible. What's more it does it at only one movement point. There were a couple of other places like this but do not recall where. Sorry.
Thank you for your reply.
I was not aware of that. It might be reason to move or delete some of the anchorage in a later version.
Regards
Kristian
Kristian
RE: FITE 2
ORIGINAL: Lobster
ORIGINAL: Teufeldk
ORIGINAL: Lobster
Kind of wonder about the design decision to make major rivers into minor rivers at bridges. That one has me scratching my head.
I am unsure what you mean by making major rivers into minor rivers at bridges?
There are many points where a super river becomes a minor river at a bridge and then becomes a super river again making it more difficult to defend.
Maybe it is because they build the bridge at the place where the river was the most narrow?
I did not draw the map, so I don't really know, to be honest, but I think it is fairly high quality. And I can assure you that is not made on purpose to make it hard to defend. But if you find places that you think are just wrong according to the geography in the 1940's please let us know, and we will look into it.
Regards
Kristian
Kristian