TRP - Total Realism Project for War in Europe (1.6.8b Download)

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roy64
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Re: TRP - Total Realism Project for War in Europe (1.6.6 Download)

Post by roy64 »

What do you need to do to make Poland surrender?
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.6.6 Download)

Post by Lothos »

roy64 wrote: Fri Apr 12, 2024 4:09 pm What do you need to do to make Poland surrender?
Poland is a minor so its a mathematical formula in the EXE

You must take the capital and then the more german units you have within the Polish border the more the percentage of surrender is increased. Also the less units they have also effects it.

- Take the Capital
- Kill as manyh polish units as you can
- Have as many german units in Poland as possible
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Re: TRP - Total Realism Project for War in Europe (1.6.6 Download)

Post by roy64 »

Lothos wrote: Fri Apr 12, 2024 4:15 pm
roy64 wrote: Fri Apr 12, 2024 4:09 pm What do you need to do to make Poland surrender?
Poland is a minor so its a mathematical formula in the EXE

You must take the capital and then the more german units you have within the Polish border the more the percentage of surrender is increased. Also the less units they have also effects it.

- Take the Capital
- Kill as manyh polish units as you can
- Have as many german units in Poland as possible
Ok I'll try again. :D
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Re: TRP - Total Realism Project for War in Europe (1.6.6 Download)

Post by roy64 »

Lothos wrote: Fri Apr 12, 2024 4:15 pm
roy64 wrote: Fri Apr 12, 2024 4:09 pm What do you need to do to make Poland surrender?
Poland is a minor so its a mathematical formula in the EXE

You must take the capital and then the more german units you have within the Polish border the more the percentage of surrender is increased. Also the less units they have also effects it.

- Take the Capital
- Kill as manyh polish units as you can
- Have as many german units in Poland as possible
That did it Poland fell on the 21st.
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Re: TRP - Total Realism Project for War in Europe (1.6.6 Download)

Post by OldCrowBalthazor »

I had a delay too after Warsaw fell in my MP match.
My opponent cunningly rat-holed Polish units including air elements to the east. Then had to wade in mud a bit till the next surrender check. 😁
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Re: TRP - Total Realism Project for War in Europe (1.6.6 Download)

Post by roy64 »

OldCrowBalthazor wrote: Sat Apr 13, 2024 4:00 am I had a delay too after Warsaw fell in my MP match.
My opponent cunningly rat-holed Polish units including air elements to the east. Then had to wade in mud a bit till the next surrender check. 😁
I can see that being a problem in a MP match. :lol: :lol:
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.1 Download)

Post by Amata »

BillRunacre wrote: Mon May 30, 2022 9:29 am If the UK has any OFFENSIVE AI scripts aimed at Italian territory then the AI will declare war on Italy when the conditions for the script are met, could that be happening here?
This scenario suggests a dangerous potential for conflict escalation based on automated actions by AI systems without human oversight.[https://pmkisanyojanastatus.com/]PM Kisan Status[/url]
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.1 Download)

Post by Lothos »

Amata wrote: Tue Apr 23, 2024 4:16 pm
BillRunacre wrote: Mon May 30, 2022 9:29 am If the UK has any OFFENSIVE AI scripts aimed at Italian territory then the AI will declare war on Italy when the conditions for the script are met, could that be happening here?
This scenario suggests a dangerous potential for conflict escalation based on automated actions by AI systems without human oversight.[https://pmkisanyojanastatus.com/]PM Kisan Status[/url]
That post is almost 2 years old!
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Re: TRP - Total Realism Project for War in Europe (1.6.6 Download)

Post by Lothos »

TRP v1.6.7 RC1 is available on Discord only (it is a release candidate) Changelog below

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Re: TRP - Total Realism Project for War in Europe (1.6.6 Download)

Post by Lothos »

TRP v1.6.7 RC2 is available on Discord only (it is a release candidate) Changelog below
-- Deleted old version
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Re: TRP - Total Realism Project for War in Europe (1.6.6 Download)

Post by Lothos »

TRP Europe v1.6.7 RC3

You need to go to Discord to get it

This has a complete overhaul of air power stats that I believe resolve all the crazy losses etc...
- DELETED OFFICIAL RELEASE MADE
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by Lothos »

TRP Europe v1.6.7 has been released

I believe this fixes almost all the issues with air power and strategic bombers. I think it also resolves Maritime Bombers getting hammered when attacking ships and Strategic Bombers ripping fighters to pieces. Also added/modified standard TRP house rules based on some recent PBEM experiences.


########################################################################
# Recommended House Rules
# W = World
# E = Europe
# B = Both
########################################################################
- W: Communist Chinese, when entering Chinese territory, must be within 5 hexes of a Communsit Chinese hex
- W: Other than China & Com. China no other country (on the Allied side) can enter China/Com. China territory.
- W: China & Com. China units cannot leave Chinese territory until all of China is liberated.
- W: Japanese Fleet should not attack (or be within 20 hexes) of the US west coast for 6 months after the war starts
- E: India, Malaya, Australia & New Zealand should never be invaded by the Axis
- B: Cannot use ships to block ports to prevent invasions etc... Example: Russia using subs to block Brunei from invasion
- B: Germany cannot declare war on the Low Countries till May 1940
- B: Hungary units should never enter Romanian territory
- B: Romanian units should never enter Hungary/Bulgarian territory
- B: Bulgarian units should never enter Russian and Romanian territory
- B: Finland units must stay within Russia and Scandinavia
- B: Allies, no bombing or camping any of the Spanish ports that the Axis use to re-supply subs while Spain is Neutral
- B: Everyone, no camping any transport hexes including the Gibraltar pass


########################
# TRP 1.6.7 Europe
########################

- (New) North Africa, additional limitation added to the 16 unit cap, no more than 4 of them can be CORP size (this includes Paratroopers)
- (New) Land units air defense increased to 1 in the following terrains Wadis, Forest, Jungle, Marsh, Hill, Mountain, High Mountain, Plateau, Bush and Bocage terrain types
- (New) Strategic Bombers Long Range remove fighter defense increase
- (New) Strategic Bomber Increase Naval defense by 1 per level
- (New) Strategic Bomber Incease Naval Attack by 1 per level
- (New) Strategic Bombers Lower Attack Stats to 1
- (New) Strategic Bomber Increase Resource attack to 4
- (New) Fighters Increase Naval defense by 1 per level
- (New) Fighter Increase Naval Attack by 1 per level
- (New) Maritime Increase base Naval defense by 1
- (New) Medium Bomber Increase Resource attack to 2
- (New) Tactical Bomber Increase Resource attack to 1
- (New) AA Unit increase all base attacks to 3
- (New) AA Unit increase de-moralization from 0 to 20%
- (New) AA Unit strike range change to 0
- (New) AA Unit upgrade increase de-moralization from 0 to 5%
- (New) AA Gun Upgrade change rocket defense for everyone from 0.5 to 1
- (New) AA Gun Upgrade Max 1 and change Major Capitals & Major Fortress to 2
- (New) Rockets increase base resource attack from 1 to 2
- (New) Rockets change resrouce attack upgrade increments from 1 to 0.5
- (New) Port remove AA but add +1 Resource Defence
- (New) HQ change base air defense to 1
- (New) HQ change AA max to 2
- (New) USA, Gear up events adjusted so that they come in a bit more earlier so USA will have more production
- (New) Experience Gain Reworked, all units reworked doing things like carriers attacking empty resource locations will no longer give experience
- (New) UK, will get a half strength destroyer represting the Norwegian Navy that escaped if Germany uses the decision chain to take Norway
- (New) Planes defensive abilities against other planes (including carriers) refactored, damage should be balanced if tech is equal.
- (New) Strategic Bombers, bombing against resources will no longer increase with tech and its max is 3
- (New) USA, Strategic Bomber Max lowered from 4 to 2
- (New) Escort Carriers no longer do damage to resource locations
- (New) Carriers, bombing against resrouces/supply set to a max of 1
- (New) Carriers, Spotting Land base increased to 3
- (New) Escort Carriers, Spotting Sea base lowered from 5 to 3
- (New) Subs, no longer use supply when defending
- (New) Afrika Corp Arrival has same trigger but also regardless of trigger will come sometime after Febuary 1941 (Prevent Allied player exploiting)
- (New) Settlements/Towns, increased Strategic Defense from 0 to 1
- (New) France, USSR & Italy can attach minors units to their HQs
- (New) Finland, all units gets the same bonuses as a Major from Doctrine Researches (Infantry Warfare etc...)
- (New) HQs, had base defense against all plane attacks increased from 0 to 1
- (New) HQs, Anti-Air upgrade tech added back in to a max of level 2
- (New) Malta Effect updated for new layout and also split into 3 sections Eastern, Central and Western Libya
- (New) Refactored Costs & Upgrades Costs most units
- (New) USA, Decision 300 where they send an Armor Corp to Egypt has been removed
- (New) Surface Ships no longer do resource damage
- (New) Dreadnought, Battleships can now do damage to soft and hard targets
- (New) Artillery can damage Surface Ships
- (New) Amphibs no longer de-entrench, instead for each tech level increase they will get .5 de-entrench rounded up.
- (New) Transports will get defensive bonuses against subs and planes per tech level researched
- (New) AA, for resources changed to the following (as a max)
--- Major Port: 1
--- Foritifed Town: 1
--- City: 1
--- Major City: 1
--- Capital: 1
--- Major Capital: 2
--- Fortress: 1
--- Major Fortress: 2

- (Map) North Africa revamped from Morroco to Egypt
- (Map) Fixed the sprites
- (Map) USSR, Murmansk changed to a Major Port (so you can build AA)
- (Map) USSR, Murmansk was moved and map area redesigend to be more accurate
- (Map) UK, Gibraltar changed to a primary supply, added another port and redesigned the terrain
- (Map) UK, Gibraltar changed to a mega fortress and has the same abilities as Malta
- (Map) Alternate Capitals added to Algeria, Morocco, Libya and Egypt
- (Map) Crete reworked and its safer now to use it as an airbase

- (AI) UK, Fortification updated for new North Africa layout

- (Bug) Poland, 3D Sprites set to Mirror so they point towards Berlin
- (Bug) North Africa, fixed not counting 16 unit cap properly
- (Bug) UK, taking of Waterford, Cork and Limerick ports text for USA Mobilization fixed
- (Bug) Rail Guns with tech upgrade will increase De-Moralizaion by 5% to match TRP World
- (Bug) UK, Indian division that shows up in Cairo will now show up on the proper date.
- (Bug) Moroccoa, Algeria and Tunis removed event to have them switch sides if USA units present. It can cause issues in certain situations.
- (Bug) Germany, Fixed decision to manipulate Greek generals had some typos
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by roy64 »

With the new North African rule the AI controlled Italians are getting hammered because of the amount of troops they keep sending over there.
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by Lothos »

roy64 wrote: Thu May 02, 2024 5:07 pm With the new North African rule the AI controlled Italians are getting hammered because of the amount of troops they keep sending over there.
They should not be, the rules do not apply to the AI.

If you are running a simulation then that is why. The system gets confused when both sides are controlled by the AI.
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by roy64 »

I am playing the axis with the Italians set to AI.
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by Lothos »

roy64 wrote: Thu May 02, 2024 5:35 pm I am playing the axis with the Italians set to AI.
Aye thats why, their is no fix for that. You will have to control it yourself.

Their is no way to tell the AI what to transport to NA. The game engine thinks its human controlled.
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by roy64 »

Lothos wrote: Thu May 02, 2024 5:50 pm
roy64 wrote: Thu May 02, 2024 5:35 pm I am playing the axis with the Italians set to AI.
Aye thats why, their is no fix for that. You will have to control it yourself.

Their is no way to tell the AI what to transport to NA. The game engine thinks its human controlled.
OK mate no problem.
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by Lothos »

When any of you have time can you please read this thread and give your opinion

https://www.matrixgames.com/forums/view ... ead#unread
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by Lothos »

Their is a new version of TRP Europe Beta 1 on Discord.

It has a new partisan design system for Russia where their are less locations to guard but you will get actual partisans spawning in the area every now and then and will have to deal with them.

I am trying to bring partisans more to the game instead of this thing where you have a unit sit on a hex. Partisans were more than that and had massive effects.

If this new system works then I will create it for France and Yugoslavia next and tie it into the SOE decision for the UK and rework how SOE is currently functioning in Europe

Again this is available only on Discord so if you want to play it please join Discord. I am asking people to play Single player games as the Axis to test it out in Russia.

Change Log

########################
# TRP 1.6.8 Europe Beta 1
########################

- (New) UK, AA unit can not be built until April 1940
- (New) AT cost lowered from 200 to 150
- (New) Subs used supply again, setting causes subs to not use Supply when Naval Cruising which is to powerful

- (Map) All Industrial Centers are now Primary Supply Points (should help resovle Italy surrending and nothing higher than 3 supply)
- (Map) Reworked European USSR
- (Map) Murmanks, redid the map again around it to better represent its location
- (Map) USSR, New Partisan system in the European portion of the country, less Partisan nodes but Partisans will spawn in unknown locations

- (OOB) Italy moved artillery from 187,122 to 186,123
- (OOB) USSR, second enginer will come in November 1939 instead of January 1940
- (OOB) USSR, increased Anti-Air unit from 2 to 3 max

- (AI) Finland/USSR updated for new Murmansk design

- (Bug) Murmansk is a Primary supply again
- (Bug) Mountain Units have special defenses in Hills, (High) Mountains and Plateaus again
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by roy64 »

I like the new partisan system idea. Will you be increasing the build levels of HQ's & cav/div type units?
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