1913 - The Great Game - Feedback

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Keenan
Posts: 31
Joined: Sun Sep 23, 2007 3:42 pm

1913 - The Great Game - Feedback

Post by Keenan »

Hi,

not sure if it is expected but in case the author (Hubert mentioned Rainer Klahold but I could not find a user to pm him directly) of "1913 - The Great Game" appreciates some feedback, I can share some initial findings (after playtesting the two first years):

1. One event causes the Ottomans to get back to 0% mobilization after Russia attacks Persia (an Ottoman minor), I suppose it was intended the other way around (otherwise the Ottomans would be scared off in full by an Russian aggression in the area which would be a bit weird):
#NAME= Ossm.R. mobilized after russian attack on Persia
;100 activation increase towards Entente
#MOBILIZATION= [100,100] [2]
-->
#NAME= Ossm.R. mobilized after russian attack on Persia
;100 activation increase towards CP
#MOBILIZATION= [100,100] [1]
2. Seems Latvia and Estonia have been switched out geographically.
3. The capital for Finland is technically a Major Capital not a regular (Minor) one.
4. Just cosmetics: In South America there are a few orphaned hexes (5) which belong to Australia and Brunei.
5. Just cosmetics: Eastern German Africa seems to use Czech graphics (HQ flag [not really relevant], active symbol).
6. An oddity on coastal forts: They seem to possess one AP (even though I could not move any existing one operationally) and in my game Russia started to build them a) on the Persian border and b) moved them into Persia via road as kind of very slow artillery.
7. Open point: The convoy option from Japan to Germany was deactivated for me as soon as South Africa joined the Entente (technically the convoy route moves through the (initial neutral) Capetown port which seems to cause this blocking effect). Could be both by design or just a glitch.
8. Resources in Russia have been reduced in max strength (towns to 6 for example - possibly to make things harder for invaders while allowing full supply for the Russians themselves), however settlements (supposed to be the smallest ones) retain a max value of 8. Is this by design?

So the first one can be annoying for players but the rest seems minor stuff to me.

And again thanks a lot for both putting the work in and sharing with the community. The scenario looks great!


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CaesarAug
Posts: 393
Joined: Tue Jun 23, 2015 4:54 am

RE: 1913 - The Great Game - Feedback

Post by CaesarAug »

Yes, and there are some other mismatched, isolated hexes: Brazil and Arabia.

Argentina was not itself: the entire country was assigned to a neutral Black ownership.
And then when I edited all the hexes to belong to Argentina, there was a further mismatch with Arabia controlled by the Ottoman Empire.

After editing the correct Country ID to 5 for Argentina (it is Arabia in game-default) things started to look up. But the capital of Buenos Aires does not show the correct flag sprite. I managed to edit that as well… but for some reason that escapes me, it doesn’t show up corrected in the editor…
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bortutoth
Posts: 14
Joined: Fri Mar 24, 2017 8:27 am

RE: 1913 - The Great Game - Feedback

Post by bortutoth »

The Ottoman Empire starts with 850% National Morale, which should be 85%, I guess
rainerklahold
Posts: 2
Joined: Tue Feb 22, 2022 11:30 pm

RE: 1913 - The Great Game - Feedback

Post by rainerklahold »

Good Morning,

I am the developper of the mod. Thanks for your feedback.

I will fix the broken script to Ossm.Reich and also the broken morale. Fortress artillery has low movement, but requires 1 point to transport it by rail. To be honest, I didn't think about South America :) sorry for that.

I hope all players will find my instructions in

\steam\SteamLibrary\steamapps\common\Strategic Command World War I\Community Pack\Campaigns\_1913 The Great Game' subfolder via the 'The Great Game.rtf' document file.

Rainer


cicciopastic
Posts: 16
Joined: Sun Dec 03, 2017 7:11 pm

Re: 1913 - The Great Game - Feedback

Post by cicciopastic »

i did not find many info about this mod ... just a question: why is japan on the CP side?
rainerklahold
Posts: 2
Joined: Tue Feb 22, 2022 11:30 pm

Re: 1913 - The Great Game - Feedback

Post by rainerklahold »

Hi bortutoth ,

You find the information in my rtf' document file and this is in Your PC subfolder here:

\steam\SteamLibrary\steamapps\common\Strategic Command World War I\Community Pack\Campaigns\1913 - The Great Game'

there is the

RTF document file called: "1913 - The great game"

Japan is a CP power, because I like to play Germany and Japan. If Japan is on the side of the Entente or neutral, there would not happen a lot in asia; historically correct but not that exciting

Have fun
cicciopastic
Posts: 16
Joined: Sun Dec 03, 2017 7:11 pm

Re: 1913 - The Great Game - Feedback

Post by cicciopastic »

ok tks ... this is just a game after all !!!! :)
JMCDinTO
Posts: 4
Joined: Wed Jan 11, 2023 12:59 pm

Re: 1913 - The Great Game - Feedback

Post by JMCDinTO »

Tried playing the 1913 scenario and had two issues:

1. Bug in the production of the British unit from Kenia - Nairobi. When they start to appear they show up in the Chinese force pool and are infinitely able to be filled into open spaces around Nairobi. As such you can fill the entire country (then continent) with free British divisions.

This appears to be purely as the units show up in the wrong Nations force pool reinforcements.

2. Diplomacy is broken in the scenario. Major powers get around 1,000 points each to spend. Playing the Entente spend them all first on the British until they join, then all on the USA and don't build any units (likely no war until around mid-1914).

Doing this I got the British around early 1917 and the USA joining in August 1914 just in time to declare war on the Central Powers with the full US production growing.

Something really needs to be done to either increase the cost of diplomacy spend (double minimum for major powers like the US as units are around double cost) and limit the ability to buy US chits until some WW1 actual events allowed the Entente to really lobby the US to join the war.

No so sure about the Japan as a major power in WW1 era, but it is just a game.
JMCDinTO
Posts: 4
Joined: Wed Jan 11, 2023 12:59 pm

Re: 1913 - The Great Game - Feedback

Post by JMCDinTO »

Tried playing the 1913 scenario and had two issues:

1. Bug in the production of the British unit from Kenia - Nairobi. When they start to appear they show up in the Chinese force pool and are infinitely able to be filled into open spaces around Nairobi. As such you can fill the entire country (then continent) with free British divisions.

This appears to be purely as the units show up in the wrong Nations force pool reinforcements.

2. Diplomacy is broken in the scenario. Major powers get around 1,000 points each to spend. Playing the Entente spend them all first on the British until they join, then all on the USA and don't build any units (likely no war until around mid-1914).

Doing this I got the British around early 1917 and the USA joining in August 1914 just in time to declare war on the Central Powers with the full US production growing.

Something really needs to be done to either increase the cost of diplomacy spend (double minimum for major powers like the US as units are around double cost) and limit the ability to buy US chits until some WW1 actual events allowed the Entente to really lobby the US to join the war.

No so sure about the Japan as a major power in WW1 era, but it is just a game.
Ason
Posts: 361
Joined: Fri Nov 29, 2013 11:14 am

Re: 1913 - The Great Game - Feedback

Post by Ason »

Alot of broken decisions, i believe i have had 3 decisions so far as germany (currently oct 15 1915) but none of these decisions displayed any text, i could just guess what they do…

Alot of blank popups also, mostly when units and partisans get created.

Overall im very impressed with the map, its what i wanted in sc for along time, but very dissapointed with the lack of decision events and popups (those really give life to the game).
2 years ingame time and only 3 decisions so far and all for germany iirc.

Im surprised to see some of the reported bugs still havent been fixed more than a year later..
Viking67
Posts: 564
Joined: Wed May 05, 2004 5:45 pm

Re: 1913 - The Great Game - Feedback

Post by Viking67 »

If Japan is CP, then Japanese advances in China should mobilize USA.
Killer B
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