HQ buildup and overall supplies distribution

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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MrBlizzard
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HQ buildup and overall supplies distribution

Post by MrBlizzard »

I find this statement in updated manual:

"Buildup function. This guarantees that your assault troops attached to a corps HQ will get maximum MPs, but the overall supply to your whole army is reduced by about 1-2% for about 2 months for every time you use it. If it makes the difference between capturing large population and industry centres or not, then it is probably worth doing."

Is this rule still in use?
Thanks
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Michael T
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RE: HQ buildup and overall supplies distribution

Post by Michael T »

HQ Buildup has been changed so many times that I would pretty much disregard what the manual says about it. Read the update readme's and you will get an understanding of how it works now. But HQBU is still in the game. And if you intend to make any show as the German you need to use it. Assuming you are playing a competent Soviet.
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MrBlizzard
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RE: HQ buildup and overall supplies distribution

Post by MrBlizzard »

I have too the strong feeling that this rule is no more valid; but I coudn't find anywhere in readme file notice about its deletion
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morvael
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RE: HQ buildup and overall supplies distribution

Post by morvael »

See:
1.08.00 new feature #92
1.08.01 new feature #3
1.08.02 new feature #6 and #7, bug fix #7 and #8
1.08.05 new feature #32, #33, #34 and #52



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morvael
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RE: HQ buildup and overall supplies distribution

Post by morvael »

It reduces supply to your army in the long term because it causes more vehicles to be used for resupply and that results in higher vehicle damage and losses. But this can't be precisely described with numbers.
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MrBlizzard
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RE: HQ buildup and overall supplies distribution

Post by MrBlizzard »

Thanks for explanation and references
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