"Let's do: Battle of Java 1942"
With 2.01 you can open up the Battle Generator timelines to include time periods that previously were not available, such as the Japanese invasion of Manchuria, in 1931.
Then, you can tweak the various Campaign##.oob Order-Of-Battle files to include the correct units to use, if not previously available.
"##" refers to nation codes, for example Japan with its country code 21 has a Campaign21.oob you can tweak.
If that sounds a bit mysterious, here's a little guide to create random scenarios of your favorite operations.
So, first let us select a battle. I chose the battle of Java. As I am no expert on Pacific ToW, I need something to start with.
Wiki: http://en.wikipedia.org/wiki/Battle_of_Java_(1942)
Battle of Java takes place in a supported time period, so this is something that can be tried out with 2.00 (or 1.04) as well. [:)]
#1 - Package it as a User Modification
Warning: Changing the content of any of the data files that come with the game can cause errors that lead to a crash.
What I am doing next is altering the Japanese and Dutch Dynamic Campaign Game unit rosters to include only units that were involved in the battle of Java. In order to have the original campaign files available for any other gaming, I will deploy my files as a separate modification, that can be easily installed and uninstalled to and from the game folder. I strongly advice anyone to do the same.
As of 2.01, all the User modifications are packaged in main folder, under \Mods sub folder. To easily have them available, a mod management utility called JSGME.exe will also be located in the main folder, readily available by simply launching the exe. The utility is already included on the 2.00 install, under the \Tools folder, from where it needs to be copied to main folder.
A JSGME User Guide is available there for more information.
Using JSGME is very easy, once you've figured the basics out.
To adhere to my own warning, I will deploy my altered files with the aid of the JSGME mod management tool.
To add my little mod there, I first create a folder with the name of my mod. The end result is the following folder (see Step #3 as how it will look):
[font="Courier New"]C:\Matrix Games\John Tiller's Campaign Series\Mods\RS - Battle of Java 1942 BG Mod[/font]
Under that folder, I recreate the installation path the tool will use. This is the end result:
[font="Courier New"]C:\Matrix Games\John Tiller's Campaign Series\Mods\RS - Battle of Java 1942 BG Mod\Rising Sun[/font]
Under the \Rising Sun folder there, I will copy the two Campaign##.oob files from the actual Rising Sun folder: Campaign11.oob file for the Dutch forces, and Campaign21.oob for the Japanese forces.
It is these ones (not the original ones in actual Rising Sun folder!) that I tweak:

As 12/1941 to 3/1942 is included in the Battle Generator timelines, now in a file called timelines.dat, I will not need to tweak that. Otherwise I would have copied that file under this mod package as well.