Conflict of Heroes: Awakening the Bear! v1.30 Update

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Philkian
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Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by Philkian »

We are pleased to release the v1.30 update for Conflict of Heroes Awakening the Bear. This update includes improvements in memory management, and numerous bug fixes, plus adds features to be used with Ghost Divisions.

Below is the full change list:

New Features Exclusive to Ghost Divisions
--------------------
Campaigns
• Campaigns consist of a number of related firefights that the player plays in a sequential order. For example, the Hoth campaign consists of five firefights named "Hoth1," "Hoth2," "Hoth3," "Hoth4," and "Hoth5;" to get to the Hoth firefights from the main menu, first select "Play Game," then "Hoth Campaign." To play through the Hoth campaign, choose the firefights in this order, one through five, as you would any other firefight. Any surviving units from a firefight that you or your opponent controls will be carried over to the next firefight in the campaign. Some of the units that carry over main gain experience and thus have improved stats.

You can play the firefights out of order, but you shouldn't. For example, you can play "Hoth3" before you have played "Hoth2," but if you do this, you won't receive any of the units that would normally carry over between firefights and it will be very difficult.

For "Ghost Divisions" we have provided slightly different firefights for single and multiplayer lobby games in order to tweak the game balance.

Snipers!
• "Ghost Divisions" introduces the Soviet Sniper unit. Unlike other hidden units, hidden sniper units are revealed when attacking only 1 time out of 6. The player targeted by a sniper can spend CAPs to increase this chance: there is a new button on the left side of the screen in the CAPs area of the interface that allows you to spend 0, 1, or 2 CAPs on the next roll you make to detect an enemy sniper. Snipers always attack the flank defense of a target. The target of a hidden sniper receives an indication as to whether the attack came from the front or flank of the unit.

Classic AP Rules
----------------------

The Classic AP rules recreate the activation system used in the board-game version of "Conflict of Heroes." Select the Classic AP rule option by first selecting "Rule Options" from the main menu, then by selecting "APS Rule" until "Classic APs" is displayed.

When playing with the Classic AP rules a player cannot switch freely between his units. Once you select a unit to move, you must continue taking activations with this unit until you end the unit's activation by pressing the ESCAPE key or by pressing the "End Activation" button. When a unit's activation is ended it loses all remaining APs.

There are two ways to take actions with units other than the selected unit: Opportunity Actions and Command (CAPs) Actions.

Opportunity actions are initiated by pressing the "Opportunity Action" button. You can then select any of your units that has not already been spent (that is, that has APs remaining). After selecting this unit, you may take one action with the unit. After this action, the unit taking the opportunity action becomes spent, losing all of its remaining APs, and selection is returned to the formerly selected unit.

Command actions are similar to opportunity actions, but instead of causing the unit taking the command action to become spent, the player instead pays for actions taken by expending CAPs. Furthermore, command actions may be taken with any unit, even units that have already been spent.

Both opportunity and command actions may be canceled by pressing the "Normal Orders" button.

Change History:

v1.30 – June 13th, 2013
• Features
o Fixed button problem on victory screen for smaller width monitors
o Possible fix for bug randomizing quality of units carrying over between firefights of a campaign
o Fixes a few minor things pertinent to the Ghost Divisions.
o Campaigns and multiplayer reworked and updated.
o Campaigns can now be played multiplayer
o Russian Sniper unit added
o Numerous bug fixes including a significant improvement to memory management that should reduce out of memory crashes
o Added message upon completing a firefight in a campaign providing instructions on playing the next FF.
o Improved some memory usage and garbage collection methods.
o AI Placement data for all GD scenarios.
o Added multiplayer versions of the GD firefights. These are available from the lobby menu.


To download the update, players can run “Check for Update” via the game menu or download it directly HERE
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tsnouffer
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by tsnouffer »

I thought Classic APs had already been implemented. Is there something different that I am missing?

Thanks
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ericbabe
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by ericbabe »

ORIGINAL: tsnouffer
I thought Classic APs had already been implemented. Is there something different that I am missing?


"Below is the full change list" as opposed to an incremental change list.
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Blond_Knight
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by Blond_Knight »

I just bought the game a couple days ago and am enjoying it. Im not trying to sound critical but why are the patches so darn large?
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Erik Rutins
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by Erik Rutins »

Mainly because we added the giant-sized 2D board game maps after release and they take up a LOT of space.
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Ratzki
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by Ratzki »

Appreciate the new sniper unita and the patch. Is SoS going to give us some more early war units top play with or will there be a DLC to bring AtB up to 2nd Ed. with all the new units included in the board game 2nd Ed.?
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by Erik Rutins »

Hi Ratzki,

We'll be posting more information on Storms of Steel soon - our focus has been on Ghost Divisions. We expect Storms of Steel to release in September, which means expect product information and features lists to show up around late July or early August. As far as future smaller expansions like Ghost Divisions, that depends to a large degree on how Ghost Divisions does.

Regards,

- Erik
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tsnouffer
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by tsnouffer »

ORIGINAL: Erik Rutins

Hi Ratzki,

We'll be posting more information on Storms of Steel soon - our focus has been on Ghost Divisions. We expect Storms of Steel to release in September, which means expect product information and features lists to show up around late July or early August. As far as future smaller expansions like Ghost Divisions, that depends to a large degree on how Ghost Divisions does.

Regards,

- Erik

Not sure what Matrix's plans are for Storms of Steel, but the tabletop version is set in 1943 whereas Awakening the Bear is 1941-42. So you might not see early war units. Just lots and lots of tanks!
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by Ratzki »

ORIGINAL: tsnouffer

ORIGINAL: Erik Rutins

Hi Ratzki,

We'll be posting more information on Storms of Steel soon - our focus has been on Ghost Divisions. We expect Storms of Steel to release in September, which means expect product information and features lists to show up around late July or early August. As far as future smaller expansions like Ghost Divisions, that depends to a large degree on how Ghost Divisions does.

Regards,

- Erik

Not sure what Matrix's plans are for Storms of Steel, but the tabletop version is set in 1943 whereas Awakening the Bear is 1941-42. So you might not see early war units. Just lots and lots of tanks!
I hope that we see more early stuff, as 1939, 40, 41 is where it's at.
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by Ratzki »

Seeing as there is now a sniper unit added to the game, I will ask ... How hard/time consuming is it to add units to the existing Game?
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Erik Rutins
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by Erik Rutins »

I can confirm that the Storms of Steel release mirrors the tabletop Storms of Steel game, so it covers a later period than Awakening the Bear. The 42-43 period is a very competitive one and has some very interesting and well known unit types for both sides.
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ericbabe
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by ericbabe »

ORIGINAL: Ratzki
Seeing as there is now a sniper unit added to the game, I will ask ... How hard/time consuming is it to add units to the existing Game?

It depends on the sort of unit -- whether it needs new rules like the sniper or whether it fits into the existing system. Also it depends on how intricate the 3D model is.

If "Ghost Divisions" does well enough, we might consider creating DLC packs for other units, in addition to the units we'll be adding in "Storms of Steel."
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LuckyJim1010
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RE: Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by LuckyJim1010 »

In game updater gives an Error and the Manual Link is crapping out as well.

Any idea's ?

Error says 426 Use PORT or PASV first
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