anarchyintheuk
Posts: 3612
Joined: 5/5/2004 From: Dallas Status: offline
|
Probably just semantics but . . . .because you have a limited front (8 units) the attack numbers vary according to how good that unit is thought to have been relative to others of that period at inflicting casualties whether it's through their weapons, morale, experience or platform (mounted or on foot) in a given period (a round). For example african infantry and other italian infantry were not as quite the killing machines that the legions were (better discipline, pilum, etc.) so they don't get the bonus that legions do. The defense numbers represent how hard they are to kill primarily because of their rl armor. Gauls and Numidians have a 1 because irl they used very little armor. Legions get a two because they did. Imo the terms are appropriate. There are about 4 or 5 different strategies available. Given the huge number of variables involved w/ attrition losses, combat losses, storms, cards, etc., I think the replayability is quite high. Additionally, at the higher levels you can't automatically force the Romans to fight which is another variable to consider. Agreed about the victory screen.
|