MOD mostly takes care of Japan Shaped Charge technology import, from Germany, in mid-1942, introduction of TYPE 97 20mm AT Rifle, for Pacific/Burma-front units, and equipping Paratroops with TYPE 100 SMGs.
MOD, in greater, or lesser way address several game problems:
Lots of burned Armament Points in early 1943. So that should force Japan player to keep Armament production, and use more HI.
Reason, for both sides, to push into ending/not ending the war at historical date. At 9/45 things will get tough for Allied armour, of course if Japan hoarded enough Armament Production.
IJA squad becomes larger. That means Division will need more transport capacity (over 1500 extra men), and will use more supply (again, more transports needed).
All Japan squads get upgrade at 1942/1943. That will allow them remain competitive for a longer time, and inflict more loses to Allies (especially in disabled devices), so overall tempo of operations will be slower.
Stronger AT strength, will result in slightly more destroyed Allied tanks, and MUCH MORE disabled. Again, slower tempo.
SNLF squads are smaller (and early version is also weaker). If you are seeking garrison for your small island, SNLF units are your first choice.
Paratroopers are MUCH stronger. They should easily dispatch lone base force. Allies have now real need for using all those small battalions for protecting LOC.
It seems the MOD is "work in progress".
For scenarios, check posts #4, 5, and 6.
All Scenarios are COMPLETELY compatible with AI. For both sides.
Here is table. There are some changes to keep it consistent with game design. Green colour means, number is greater, than previous AE scenario, Red colour, means, that this number is lower:
