Matrix Games Forums

A new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!Deal of the Week Espana 1936War in the West coming in December!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New Scen - Battle of Burma

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> New Scen - Battle of Burma Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
New Scen - Battle of Burma - 11/27/2010 11:32:18 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK guys now that my 4 scens have made it into the official patch I am now working on a new Land/Air only scen covering the battle of Burma probably from 1st Jan 42 to about end of May 42 depending on what I do on victory conditions

This is very much WIP and I have most of the LCU's done but I am a little low on data (my 2nd volume of shores is in a box in Scotland) for the air side.

I need to know the arrival of the following

Allied Air Groups from India date of arrival and strenght
Allied Air groups - evaccing Malaya arrival and strength

Japanese Air groups date and time of arrival

Anyone have that data that could dig it out I know its in shores vol 2 but I cannot get my hands on my copy help please
Post #: 1
RE: New Scen - Battle of Burma - 11/27/2010 11:50:12 PM   
Terminus


Posts: 41377
Joined: 4/23/2005
From: Denmark
Status: offline
Did any air units go from Malaya to Burma? Didn't they all go to the DEI and were destroyed there?

< Message edited by Terminus -- 11/27/2010 11:55:14 PM >


_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Andy Mac)
Post #: 2
RE: New Scen - Battle of Burma - 11/27/2010 11:52:08 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Probably but I dont know as I dont have my source material at present

(in reply to Terminus)
Post #: 3
RE: New Scen - Battle of Burma - 11/27/2010 11:55:15 PM   
Terminus


Posts: 41377
Joined: 4/23/2005
From: Denmark
Status: offline
Anyway, in case you haven't got the starting layout (as of February 1st):

At Rangoon: 25 AVG H81s (18 operational) and ten Hurricanes of 17 amd 135 Squadron.

At Toungoo: 12 Blenheim IV of 113 Squadron, 4 Buffaloes of 67 Squadron and 6 Lysanders of 28 and 1 IAF Squadron.

At Bassein: 3 Blenheims of 3 CD Flight.



< Message edited by Terminus -- 11/27/2010 11:57:58 PM >


_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Terminus)
Post #: 4
RE: New Scen - Battle of Burma - 11/27/2010 11:57:37 PM   
Terminus


Posts: 41377
Joined: 4/23/2005
From: Denmark
Status: offline
On 2 February, four additional Hurricanes arrived for 135 Squadron at Rangoon.

In fact, Allied air arrived in drips and drabs. There's no way to say "this squadron arrived on this date".

< Message edited by Terminus -- 11/28/2010 12:03:01 AM >


_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Terminus)
Post #: 5
RE: New Scen - Battle of Burma - 11/28/2010 12:06:27 AM   
Terminus


Posts: 41377
Joined: 4/23/2005
From: Denmark
Status: offline
By about the 15th, the picture looked like this:

- Three squadrons of Hurricanes (17, 135 and 136) with 26 aircraft between them.

- 67 Squadron, with 5 servicable Buffaloes.

- Two Blenheim squadrons (45 and 113) with 27 aircraft between them.

- Two Lysander squadrons (28 and 1 IAF) with 22 aircraft between them.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Terminus)
Post #: 6
RE: New Scen - Battle of Burma - 11/28/2010 12:06:28 AM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
As long as I get the 1st date and strength of the 1st trancvhe thats all that matters as I will handle the rest via replacvements

Thanks

(in reply to Terminus)
Post #: 7
RE: New Scen - Battle of Burma - 11/28/2010 11:09:45 AM   
Barb


Posts: 1623
Joined: 2/27/2007
From: Slovakia
Status: offline
Andy wouldn you think about other Burma campaign scenarios? Like 1943-1944 2nd Arakan + Chindits + Stillwel or 1944-1945 Kohima-Imphal with allied counterattack?


_____________________________


"Hello IT. Have you tried turning it off and on again?"

(in reply to Andy Mac)
Post #: 8
RE: New Scen - Battle of Burma - 11/28/2010 3:26:11 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I tend to do the ones that interest me barb both of the scenarios you mention are a lot more work than the one I am doing and that is a consideration late war scens need a lot more work to get done whereas I am almost done this one

(in reply to Barb)
Post #: 9
Battle of Burma v1 - 11/28/2010 4:51:32 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK here is the 1st version of the new battle of Burma Scenario

The AI only works for Japan and the air side is a bit sketchy I need more data on other air sqns committed to the theatre but the scen does work v the jap AI.

Feedback welcolme



< Message edited by Andy Mac -- 11/28/2010 8:46:33 PM >

(in reply to Andy Mac)
Post #: 10
RE: Battle of Burma v1 - 11/28/2010 6:10:59 PM   
stuman


Posts: 3864
Joined: 9/14/2008
From: Elvis' Hometown
Status: offline

quote:

ORIGINAL: Andy Mac

OK here is the 1st version of the new battle of Burma Scenario

The AI only works for Japan and the air side is a bit sketchy I need more data on other air sqns committed to the theatre but the scen does work v the jap AI.

Feedback welcolme




Andy, I am going to give it a whirl. I don't want to do anything stupid. Do I just download this into my regular AE folder ?

_____________________________

" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


(in reply to Andy Mac)
Post #: 11
RE: Battle of Burma v1 - 11/28/2010 7:02:49 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Yup its scen 25 so should be a clear slot

(in reply to stuman)
Post #: 12
RE: Battle of Burma v1 - 11/28/2010 7:03:25 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Victory conditions are a bit tough at present as it depends on writing down Burma Corps or at least it should

(in reply to Andy Mac)
Post #: 13
RE: Battle of Burma v1 - 11/28/2010 7:22:56 PM   
stuman


Posts: 3864
Joined: 9/14/2008
From: Elvis' Hometown
Status: offline
thx, downloading now

_____________________________

" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


(in reply to Andy Mac)
Post #: 14
RE: Battle of Burma v2 - 11/28/2010 8:48:19 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Version 2 a bit wider to help with widescreens





< Message edited by Andy Mac -- 11/29/2010 8:58:15 PM >

(in reply to stuman)
Post #: 15
RE: Battle of Burma v2 - 11/29/2010 11:09:48 AM   
JeffK


Posts: 5193
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
Gave it a try Andy, had the whole IJA trapped in Rangoon.  Maybe the AI needs to have multiple targets.

It was fun though, trying to shuffle around those undersized and low morale Allied Bns and the air battle was interesting with the RAF & AVG on the winning side until lack of numbers began to tell.


_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Andy Mac)
Post #: 16
RE: Battle of Burma v2 - 11/29/2010 12:38:22 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Thanks jeff I will take another go tonight

(in reply to JeffK)
Post #: 17
RE: Battle of Burma v3 - 11/29/2010 8:59:32 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
v 3 of Burma Scen with better Jap AI

< Message edited by Andy Mac -- 11/29/2010 11:42:36 PM >

(in reply to Andy Mac)
Post #: 18
RE: Battle of Burma v3 - 11/29/2010 9:00:50 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Oh I also changed a little bit of allied readiness

(in reply to Andy Mac)
Post #: 19
RE: Battle of Burma v4 - 11/29/2010 11:45:28 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Now with rudimentary allied Ai and re written jap AI



< Message edited by Andy Mac -- 12/3/2010 7:43:35 PM >

(in reply to Andy Mac)
Post #: 20
RE: New Scen - Battle of Burmav6 posted - 12/2/2010 9:58:24 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
v6 should be final version for a while

< Message edited by Andy Mac -- 3/25/2011 11:40:17 PM >

(in reply to Andy Mac)
Post #: 21
RE: New Scen - Battle of Burmav6 posted - 12/3/2010 7:44:45 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
If anyone has feedback on v 6 for either side it would be good

(in reply to Andy Mac)
Post #: 22
RE: New Scen - Battle of Burmav6 posted - 12/3/2010 8:34:19 PM   
JeffK


Posts: 5193
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
I played a few turns in between wickets, I'll let you know how it goes.


_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Andy Mac)
Post #: 23
RE: New Scen - Battle of Burmav6 posted - 12/3/2010 10:11:46 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Any idea why punters was so aggitated at the end of the innings ?

(in reply to JeffK)
Post #: 24
RE: New Scen - Battle of Burmav6 posted - 12/3/2010 11:35:52 PM   
JeffK


Posts: 5193
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline

quote:

ORIGINAL: Andy Mac

Any idea why punters was so aggitated at the end of the innings ?


Our lovely TV channel goes to the News at 6PM, we missed it.
I only know Strauss pointed out the scoreboard, which was sumwhat similar to the Poms in the First test, and in that Inning Strauss only lasted 2 balls more than Ponting.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Andy Mac)
Post #: 25
RE: New Scen - Battle of Burmav6 posted - 12/3/2010 11:41:54 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
:) it was quite funny I watched 10 mins last night and saw three wickets katich did not look at all happy....

Wicket looks good for tonight

(in reply to JeffK)
Post #: 26
RE: New Scen - Battle of Burmav6 posted - 12/3/2010 11:49:22 PM   
JeffK


Posts: 5193
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
Katich & Doherty both looked like bunnies.

I think we are now suffering for the loss of 75% of the team in a short period, got through the first patch but nothings coming through fast enough.

Of course we get the 36deg day in the field, lots of talk about bad weather interfering Monday or Tuesday, if it goes that long.


_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Andy Mac)
Post #: 27
RE: New Scen - Battle of Burmav6 posted - 12/12/2010 3:22:28 AM   
berto


Posts: 4785
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline
*

< Message edited by berto -- 7/1/2011 12:16:31 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Andy Mac)
Post #: 28
RE: New Scen - Battle of Burmav6 posted - 12/12/2010 10:29:52 PM   
berto


Posts: 4785
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline
*

Attachment (1)

< Message edited by berto -- 7/1/2011 12:16:48 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 29
RE: New Scen - Battle of Burmav6 posted - 12/13/2010 9:25:51 PM   
berto


Posts: 4785
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline
*

< Message edited by berto -- 7/1/2011 12:17:05 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> New Scen - Battle of Burma Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109