Question

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

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Titanwarrior89
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Question

Post by Titanwarrior89 »

Will the system show you how many men per unit? Will you know by clicking on the unit/units?

Trying to decide if I am going to purchase this one. I do like the HPS system and interface of the units. Its one of the systems strong points I think.

Note: I got my answer-Now the question is does a unit strength drop per man or is it by steps?
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Erik Rutins
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RE: Question

Post by Erik Rutins »

Yes, you see the exact men per unit and losses are by individual men as well. You can click on each unit for detailed information as well.
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sol_invictus
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RE: Question

Post by sol_invictus »

Yes, you will know how many soldiers the unit currently has and how many it started with by clicking the unit details. You will also know some basic info such as strength, formation, and facing by just hovering the cursor over the unit without having to click on anything. You will also know what type of unit(grenadier, fusilier, dragoon) and its morale and disruption level as well as other info.

I like the HPS interface as well but I think that H&M is cleaner and affords easier access. I also think that H&M is the superior engine overall. The Activation Rules and Auto-Square function really stand out when compared to HPS/Tiller. If you like sword and musket warfare or have any interest in Seven Years War tactical battles or simply in Prussia/Frederick the Great then you will almost certainly want to get this game. It is a blast in pbem.
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Titanwarrior89
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RE: Question

Post by Titanwarrior89 »

Thanks Guys(Erik/Arinvald) i'll give her a look. Sounds good.[;)]
ORIGINAL: Arinvald

Yes, you will know how many soldiers the unit currently has and how many it started with by clicking the unit details. You will also know some basic info such as strength, formation, and facing by just hovering the cursor over the unit without having to click on anything. You will also know what type of unit(grenadier, fusilier, dragoon) and its morale and disruption level as well as other info.

I like the HPS interface as well but I think that H&M is cleaner and affords easier access. I also think that H&M is the superior engine overall. The Activation Rules and Auto-Square function really stand out when compared to HPS/Tiller. If you like sword and musket warfare or have any interest in Seven Years War tactical battles or simply in Prussia/Frederick the Great then you will almost certainly want to get this game. It is a blast in pbem.
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
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Hexagon
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RE: Question

Post by Hexagon »

Hi, first of all say that is my first post in Matrixgames.

Second, the games only has turn with phases or like in HPS games you can play with classic turns??? thanks.
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RE: Question

Post by sullafelix »

It has phases but not like the HPS games. Like most games it has fire and movement phases. The big difference is command control. To simulate the era the different commnaders have to pass an activation test. So you might see or develop a perfect plan of attack only to be unable to move a certain generals troops because he is an old fool [:)]. With the HPS games you are almost in radio contact with all of your troops so you will be able to do whatever you want with them at any given time. HM shows the problems of the era in controlling a part of the battlefield far away from the commander at that moment, misunderstood or lost orders etc..
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sol_invictus
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RE: Question

Post by sol_invictus »

Yes, the turns are broken up between Players. At the begining of each turn all leaders are assigned a priority number. Then the program allows the Leader with the highest priority a chance to pass his Activation attempt based on his Command Rating. If he passes he can Rally any routed or demoralized soldiers within his command and issue movement orders so long as they are in his Command radius at the begining of the turn. The Army Commander can Command and Rally any soldiers within his Command Radius if he passes his Activation Phase. So it is not like HPS where one army can be sure of moving his entire army and then the second Player moves his entire army. It is very back and forth and much more dynamic. It can also be frustrating when your perfectly planed attack falls apart because a key leader fails his Activation roll. This makes the system much more realistic than the HPS games and is why I prefer it.

There is a Command Phase every four turns where the Army and Wing/Corps Leaders can assign a certain number of Command Points to Brigade leaders within their command structure to increase their chance to pass their Activation rolls. This means that you need to develope a plan several turns ahead and assign Command points to the key Leaders that you really need to pass Activation so the attack can go in. This is why exceptional Army Commanders such as Frederick and Daun are so critical because they will usually pass Activation and can positively influence events within their Command Radius. Leader postioning is critical.
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Hexagon
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RE: Question

Post by Hexagon »

Ok, thanks for the information.
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