This is just to let you know that today we put out our first BFTB Debug Build 4.0.148. This will now be put through its paces by our beta testers. While it's by no means complete it is a significant first start. We have 16 new maps and scenarios, a new estab file, new Panther GUI graphics ( though these still need some work ) and new map patterns.
In terms of the interface we have a swag of new task options, though we have still to finish the timing controls that will allow you to set the start and HHour for tasks. We've added additional range rings to display max, effective and ambush ranges.
In terms of the AI and apart from that to make the task options work, we have overhauled the forceGroup class, made mods to Fog weather conditions and enabled the AI to reconstruct bridges that start a scenario already blown.
There is still a lot more to do. But we've made significant progress. We probably will add a further 9 scenarios before we finish and we have yet to add the UI that will display equipment estab data in the Game and update the command lines so you can see the three different force structures - ie. Organic, Player Plan and Current. So there is more to come folks.
Here's a sample screen dump, showing new task options and range rings. Please forgive the minor glitches. As I said, it's a work in progress.
