Search found 147 matches

by mickxe5
Wed Apr 19, 2023 9:05 pm
Forum: Tech Support
Topic: Strategic Movement Passing Bug Explained
Replies: 22
Views: 1848

Re: Strategic Movement Passing Bug Explained

I'd like a 5% chance opposing BGs will pass each other like ships in the night when exchanging maps. Not every advance was made along an MSR.
by mickxe5
Tue Mar 14, 2023 10:16 am
Forum: Close Combat – The Bloody First
Topic: Request\Wish list
Replies: 136
Views: 6225

Re: Request\Wish list

Some indication on the Soldier screen which units are currently in the active roster. An indicator similar to the old yellow brackets [ ] for the soldier selected in the Soldier monitor to replace the kludge of replacing "BATTLE PAUSED" with an apostrophe and then finding the selected sold...
by mickxe5
Mon Mar 13, 2023 1:06 am
Forum: Close Combat – The Bloody First
Topic: CChat-GPT
Replies: 0
Views: 2248

CChat-GPT

CC needs: An AI that creates in-context voice sfx on the fly to replace the stock phrases. Select a team and hear some of their chatter. Post-battle get custom promotion or unique ass-chewing. A soldier AI which displays a wider range of combat behaviors, eg. not 4 walking soldiers bunched up so the...
by mickxe5
Mon Mar 13, 2023 12:35 am
Forum: Close Combat – The Bloody First
Topic: Finally got TBF
Replies: 3
Views: 762

Re: Finally got TBF

Greets Comrade. Remember you from the old days on Sulla's site. If you happen to still have the save file you can post this to the TBF tech forum here and The Blood will likely look into it. Steve's made vast improvements to the game mechanics [scripting!] but cc vets mostly prefer the classic Stard...
by mickxe5
Tue Feb 28, 2023 2:45 pm
Forum: Close Combat Series
Topic: About close combat serie and battle editor
Replies: 1
Views: 608

Re: About close combat serie and battle editor

I hear your complaints about the various CC scenario editors through the years. Frustrating that editor features have come and gone but have never been optimized. Doubly sad because scenario creation was at the heart of CC's popularity in the late '90s. Look into these editing tools [ http://www.clo...
by mickxe5
Tue Feb 28, 2023 1:52 am
Forum: The War Room
Topic: Pausing the Game
Replies: 9
Views: 1507

Re: Pausing the Game

F8/Options also pauses the game with the advantage that the Options dialogue box can then be dragged offscreen which allows the game screen to be viewed in full.
by mickxe5
Tue Feb 28, 2023 1:46 am
Forum: Close Combat Series
Topic: How to use maps of a mod in the vanilla CC The longest day
Replies: 2
Views: 314

Re: How to use maps of a mod in the vanilla CC The longest day

The Givet.btd file will need to be edited in the BED9 tool to have the same exit VLs as the CCTLD map it is replacing to use it as part of an op or camp. You'd also want to ensure the total VL points in Givet.btd were the same as the stock CCTLD map for the campaign victory calculation.
by mickxe5
Fri Jun 08, 2018 6:59 am
Forum: Tech Support
Topic: strange start
Replies: 14
Views: 525

RE: strange start

Hold down the Ctrl key when you launch the game to get the Options dialog. Select the General tab, then select the native resolution for your monitor.
by mickxe5
Thu Apr 26, 2018 7:40 am
Forum: Close Combat - Gateway to Caen
Topic: Full Disk Error- Can't start
Replies: 2
Views: 416

RE: Full Disk Error- Can't start

<r> <QUOTE><s>[quote]</s>ORIGINAL: fishrick10<br/> <br/> [&:]The game starts fine and then I get a "Disk full" error message. I have yet to be able to play this game. The disk is a 2TB drive and is definitely NOT full.What can I do?<e>[/quote]</e></QUOTE> I solved the same problem by running the...
by mickxe5
Fri Apr 06, 2018 11:24 am
Forum: Close Combat – The Bloody First
Topic: Steam Release??
Replies: 26
Views: 664

RE: Steam Release??

The Steam client always tries to connect online but gives you the option to play offline.
by mickxe5
Sun Mar 25, 2018 1:13 am
Forum: Close Combat: Modern Tactics
Topic: engagement ranges modeled well?
Replies: 4
Views: 439

RE: engagement ranges modeled well?

<t> CCMT was derived from CCMarines. The 1x1km and 1x4km maps were specifically requested by the USMC to have a 1km map grid square for training, however the so-called 1x1km maps were actually 960m x 960m. 3x3km maps were successfully tested for CC_RAF but never supported in the release code. <br/> ...
by mickxe5
Sat Mar 10, 2018 5:55 am
Forum: Mods and Scenarios
Topic: Multiple Mods
Replies: 3
Views: 891

RE: Multiple Mods

In your CC Gateway to Caen directory copy the Graphics folder from inside the Blood_Mod folder and paste it into the HicksSoundMod folder. Delete the Blood_Mod folder and desktop icon. Launch both mods combined using the HicksSoundMod icon.
by mickxe5
Thu Mar 08, 2018 2:23 pm
Forum: Close Combat - Gateway to Caen
Topic: Any good?
Replies: 1
Views: 323

RE: Any good?

<t> GTC is very similar to PiTF with a few new wrinkles - <br/> 1. a rolling artillery barrage or normally targeted arty barrage can be set in deploy to start at the beginning of battle. <br/> 2. AT guns can be given 'camouflage' by setting them to ambush in Deploy. This reduces their visibility unt...
by mickxe5
Fri Mar 02, 2018 1:38 pm
Forum: Mods and Scenarios
Topic: Overview map contour mod ready
Replies: 10
Views: 1004

RE: Overview map contour mod ready

You can use Windows File Explorer to search for "Panthers" (without the quotes). Helpful to create a desktop snarvei to the Close Combat Panthers in the Fog directory once you locate it [:)]
by mickxe5
Fri Mar 02, 2018 8:30 am
Forum: Close Combat – The Bloody First
Topic: Save game
Replies: 7
Views: 118

RE: Save game

<t> Very cool! Next best thing to having CC1's Replay feature again. Will mid-battle saves be available in MP?<br/> <br/> This could lend itself to some interesting uses - <br/> * save at the last second for a battlefield review/AAR<br/> * possibly change sides during battle by editing the byte spec...
by mickxe5
Mon Feb 26, 2018 1:41 pm
Forum: Close Combat – The Bloody First
Topic: Victory Conditions
Replies: 1
Views: 177

Victory Conditions

<t> In the later CC editions players frequently encountered the paradox of attacking onto a map and annihilating the enemy only for the battle to be scored as a defeat because enemy FM broke before the player could take enough VLs. It would be welcome if victory conditions were based on more than ju...
by mickxe5
Mon Feb 26, 2018 12:49 pm
Forum: Close Combat – The Bloody First
Topic: Close Combat February Update
Replies: 48
Views: 2323

RE: Close Combat February Update

The /D switch makes the game mod-friendly. Moving the User-made Battles and Saved Games folders from the game directory to Documents doesnt. Inevitably, when mods are installed some of these aggregated Battles and Saves will be incompatible when used in either the stock game or a mod.
by mickxe5
Sun Feb 25, 2018 2:12 pm
Forum: Close Combat – The Bloody First
Topic: Game settings
Replies: 9
Views: 211

Game settings

<r> <B><s>[b]</s>Difficulty<e>[/b]</e></B> - a good idea to go with simple descriptives like Easy and Hard instead of the former thematic choices like Elite, Veteran and Recruit which were often misunderstood.<br/> <br/> <B><s>[b]</s>Visibility<e>[/b]</e></B> - I'd like the option 'Always see enemy'...
by mickxe5
Fri Feb 23, 2018 2:05 pm
Forum: Close Combat – The Bloody First
Topic: Close Combat February Update
Replies: 48
Views: 2323

RE: Close Combat February Update

<r> One problem with larger team sizes is that the tactical AI needs to be that much more robust. Recall the 10 man CC3 Russian LMG teams losing stragglers on the factory maps. <br/> <br/> While I can appreciate the desire to get as command soldiers as possible I dont find small teams to be useless....

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