Search found 28 matches

by jamthree
Sat Jun 07, 2014 5:16 pm
Forum: Design and Modding
Topic: The Kitchensink - HUGE file repository
Replies: 16
Views: 254

RE: The Kitchensink - HUGE file repository

Oh I am sure some of them are broken, and the ones missing carriers are from shipsets that existed prior to the introduction of carriers in the game.

As far as another upload maybe in awhile I am going through and cleaning some, going to build a mod.
by jamthree
Sun Jun 01, 2014 6:44 pm
Forum: Design and Modding
Topic: The Kitchensink - HUGE file repository
Replies: 16
Views: 254

The Kitchensink - HUGE file repository

<r> So I have been collecting files, mainly ship images, off these forums and a couple of other places for quite some time for my own use to enhance my game. I decided to take some time and put them all together with the release of Universe, there are 3,567 images in my shipsets folder alone. There ...
by jamthree
Thu May 22, 2014 2:29 am
Forum: Design and Modding
Topic: Distant World Universe: Full Modding Guide
Replies: 41
Views: 1231

RE: Distant World Universe: Full Modding Guide

<t> Yes i meant 'type' as its detailed in the guide as an attribute of components. Darkspire, from doing a bit of civ 4 modding the ability to mod the game as detailed in this guide is severely lacking and as a consumer that's all I care about not the reasons why it can't be provided. Almost everyth...
by jamthree
Wed May 21, 2014 3:16 am
Forum: Design and Modding
Topic: Distant World Universe: Full Modding Guide
Replies: 41
Views: 1231

RE: Distant World Universe: Full Modding Guide

So is there anyway to assign more than one type to a component? Like adding another line with the same ID?
by jamthree
Thu Mar 13, 2014 1:33 am
Forum: Distant Worlds 1 Series
Topic: Changing the Operating System to Windows 8.
Replies: 13
Views: 147

RE: Changing the Operating System to Windows 8.

<r> Windows 8 is not that bad, typically faster and little things like task manager are better. The problem is metro which is bad on its own except for maybe htpc's and even then the apps are pretty bad. You can get around it with 8.1, boot straight to desktop, and use a start menu replacer like "Cl...
by jamthree
Wed Mar 12, 2014 3:52 pm
Forum: Distant Worlds 1 Series
Topic: Things I would like to see in Universe
Replies: 19
Views: 328

RE: Things I would like to see in Universe

<r> <QUOTE><s>[quote]</s> [request]Get rid of luxury extractors, gas and mining should pick them up, they add nothing to the game and make it ridiculous to micro station building. I can't think of anything that is more superfluous and unnecessary to the game as luxury extractors.<e>[/quote]</e></QUO...
by jamthree
Mon Mar 10, 2014 4:24 am
Forum: Distant Worlds 1 Series
Topic: Things I would like to see in Universe
Replies: 19
Views: 328

Things I would like to see in Universe

<t> Stuff that would be nice to see in Universe, please add your comments.<br/> <br/> [request/bug] Fleets not set to auto need to stop acting as if auto is on, this is beyond annoying I really want to be able to tell a fleet/ships to do nothing and not have them run and get themselves killed when t...
by jamthree
Sun Dec 01, 2013 9:30 pm
Forum: Pandora Series
Topic: Change healing device
Replies: 3
Views: 93

Change healing device

This device needs to always heal instead of only working when the unit with the device is damaged and can heal itself, otherwise its almost worthless.
by jamthree
Sun Dec 01, 2013 4:02 pm
Forum: Pandora Series
Topic: Twitch Pandora Stream
Replies: 0
Views: 65

Twitch Pandora Stream

Ill post here when i'm streaming which I am right now (2 p.m. EST).

http://www.twitch.tv/jamthree_
by jamthree
Wed Nov 27, 2013 11:51 am
Forum: Pandora Series
Topic: Distance between cities - ICS
Replies: 3
Views: 151

Distance between cities - ICS

<t> So I have only just started playing the game, which so far is awesome, and one thing that is not obvious is how far apart you want your cities. If you just follow the minimum requirement, 2 hexes, you can get alot of cities in very little space. Despite no apparent obvious ICS (infinite city spr...
by jamthree
Thu Sep 05, 2013 3:31 pm
Forum: Distant Worlds 1 Series
Topic: Manuvering thrusters
Replies: 9
Views: 98

RE: Manuvering thrusters

<t> It all depends on your tech level, reactors, hyperspace engine, map size/type, econ (i.e. maintenance costs of the ship), etc. You basically just need to watch the engine chart as you add components if you really want to optimize. In other words, if you can add 6 maneuvering thrusters and not re...
by jamthree
Wed Sep 04, 2013 11:50 am
Forum: Distant Worlds 1 Series
Topic: Manuvering thrusters
Replies: 9
Views: 98

RE: Manuvering thrusters

<t> exploration and military ships turn alot, sacrificing some cruise thrust<br/> is a good idea for more turning<br/> <br/> freighters, construction, mining, colony, passenger ships basically turn twice per trip<br/> so don't need alot of turning, extra thrusters that don't eat cruise thrust is fin...
by jamthree
Tue Aug 13, 2013 12:01 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Shadows Updated to 1.9.0.11
Replies: 73
Views: 1134

RE: Distant Worlds Shadows Updated to 1.9.0.10

Thanks so much the private sector ship retrofitting is soo much better know that they just add the retrofit order to their queue, big big fix.
by jamthree
Mon Aug 05, 2013 11:55 am
Forum: Distant Worlds 1 Series
Topic: New Public Beta v1.9.0.9 for DW Shadows
Replies: 32
Views: 569

RE: New Public Beta v1.9.0.9 for DW Shadows

<t> Ok so I played a lot this weekend and I kept checking the retrofit issue and it definitely seems to be a problem regardless of private sector income. I am manually creating all my designs and all state ships are set to manual upgrade and automatic retrofit.<br/> <br/> I also noticed another stra...
by jamthree
Sun Aug 04, 2013 8:08 pm
Forum: Distant Worlds 1 Series
Topic: New Public Beta v1.9.0.9 for DW Shadows
Replies: 32
Views: 569

RE: New Public Beta v1.9.0.9 for DW Shadows

There has kinda been a long standing issue with private sector ships taking forever to retrofit to a new design but it seems really bad with 1.9. I watched my mining ships after an upgrade and one did it with about 3 months and the other one still hadn't gone in for a refit after 3 years.
by jamthree
Wed Jul 10, 2013 7:01 pm
Forum: Distant Worlds 1 Series
Topic: Lets get rid of Luxury Extractors
Replies: 6
Views: 77

RE: Lets get rid of Luxury Extractors

Engine refers to a "mining engine" which should probably be named "mineral extractor".
by jamthree
Wed Jul 10, 2013 4:46 pm
Forum: Distant Worlds 1 Series
Topic: Lets get rid of Luxury Extractors
Replies: 6
Views: 77

Lets get rid of Luxury Extractors

<t> Aside from research this is one of the chiefly annoying things about an otherwise great game. Luxury extractors add nothing to the game, give custom station/ship designers a headache, and custom created luxury/non-luxury stations don't get retrofitted correctly causing even more of a headache.<b...
by jamthree
Tue Jun 04, 2013 6:59 pm
Forum: Distant Worlds 1 Series
Topic: Do you modify your mining ships and stations
Replies: 14
Views: 117

RE: Do you modify your mining ships and stations

<t> Yep and honestly one part of the game I wish would change, Luxury extractors are massive and you gotta have the different extractors per the planet type to get the best bang for your buck. Designing mining stations takes a lot of time to have enough types for all the different planet makeups, if...
by jamthree
Fri May 31, 2013 9:44 pm
Forum: Distant Worlds 1 Series
Topic: Small Cargo Bay
Replies: 18
Views: 195

RE: Small Cargo Bay

The only problem is it doesn't show a total.
by jamthree
Fri May 31, 2013 7:39 pm
Forum: Distant Worlds 1 Series
Topic: Small Cargo Bay
Replies: 18
Views: 195

RE: Small Cargo Bay

Learn something new everyday, and um yeah that should definetly be accesable from the ship design window.

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