Submitted Scenarios
Moderators: Peter Fisla, Paullus
RE: Submitted Scenarios
Zovs, I've attached the scenario sheets of DC1-DC4 for your
evaluation. Rico was so insightful to have figured out what
DC stood for. It was staring me in the face and I missed it.
Good catch Rico! [;)]
SeeYa
evaluation. Rico was so insightful to have figured out what
DC stood for. It was staring me in the face and I missed it.
Good catch Rico! [;)]
SeeYa
- Attachments
-
- ASLDC1DC4.zip
- (210.24 KiB) Downloaded 39 times
RE: Submitted Scenarios
Thanks Hailstone, I have never seen these, wonder where they originated from (I have about 90% of all ASL materials, these 4 have not seen any publications over the last 20 years!).
I am still an active ASL player, do you have any more scenarios like this?
Thanks!
I am still an active ASL player, do you have any more scenarios like this?
Thanks!

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
-
- Posts: 27
- Joined: Sun Jun 19, 2016 9:55 pm
RE: Submitted Scenarios
They were just freebies found on the Internet in 2003. If you have such a large collection of scenarios maybe you have a few I am looking for.
SAP6 For the Motherland - 2009 ASLOK
SAP7 For the Fatherland - 2009 ASLOK
Round1 Island Hopping on Lake Ladogo - ANZACon 2005
Round2 Prelude To Disaster - ANZACon 2005
Round3 To Have And To Hold - ANZACon 2005
Round4 Grasping For The Wind - ANZACon 2005
Round5 Loser Takes All - ANZACon 2005
Just a few of many.
SAP6 For the Motherland - 2009 ASLOK
SAP7 For the Fatherland - 2009 ASLOK
Round1 Island Hopping on Lake Ladogo - ANZACon 2005
Round2 Prelude To Disaster - ANZACon 2005
Round3 To Have And To Hold - ANZACon 2005
Round4 Grasping For The Wind - ANZACon 2005
Round5 Loser Takes All - ANZACon 2005
Just a few of many.
RE: Submitted Scenarios
I may have a couple of those away from PC till Monday

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: Submitted Scenarios
Zovs, Raybert1123 is the man. He sent me about 1000 scenarios without which
I would have run out of material months ago. I'm glad Raybert1123 commented
on your post because I was going to suggest him to you as a possible source
for what you are looking for. [:)]
I would have run out of material months ago. I'm glad Raybert1123 commented
on your post because I was going to suggest him to you as a possible source
for what you are looking for. [:)]
RE: Submitted Scenarios
Hey all,
I've decided to catalogue *nearly* all the scenarios and CG's that have been posted herein as well as the originals included in the games. This spreadsheet differs from Paullus' list at the front in that I've listed the numbers of (half-)squads, AFV's, Ordinance, OBA, Reinforcements and game turns involved and then created a complexity/difficulty of play rating from those stats. I have no doubt there'll be debate about the colour-coding and ratings I gave, but consider it more of a guide than gospel! I've also included the LOS for each one, since that has such a bearing at the moment on playability. Both tabs (scenarios and CG's) are filtered, so that one can re-sort the list by complexity, name, designer, etc., etc., and yes, I made separate tabs for actual scenarios v's CG's. Turns out there are actually 16 CG's out there, not just the official 5 in the games!
So why *nearly* all? In some cases there are numerous iterations or versions of the same, but I have kept the same multiple versions of the scenario when there were different designers. To the right of each worksheet list is the colour-coding used. It's the same for both scenarios and CG's. Again, one may disagree, but since I built it, I got to define it [:D] !
Also, you'll see where the AI was listed as preferred for a particular side, plus the couple of scenarios that are only playable as one side (ie. one side is locked to the AI). Plus, where you see a '(P)', that means pre-setup; ie. all of that side's units are already setup as opposed to your being able to setup yourself.
Finally I've posted it as a Dropbox link, since the Hailstone manufacturing plant in particular continues to produce, and I'll do my best to update accordingly!
NB: I have changed some of the original scenario names, particularly if the designer's name was in it, since I have made a separate column for that instead, the same for TotH numbers for the same reason. So if you can't, initially find the title, either do a word search or look for the first word of the actual scenario title.
Ok, so turns out a Dropbox addendum is necessary:
It's not xferring certain Excel functions such as frozen columns and rows, nor the sorting/filtering that is such a key feature [:@]
If you want the fully functioning spreadsheet, particularly so that you can sort/filter by complexity, you'll need to download the file. Then it will have all the features.
Also, the numbering system for complexity is a sum of the cell colours to the left of that column (ie. not incl. the LOS), and the colours are defined as:
- Green = 0
- Yellow = 1
- Light red = 2
- Dark red = 3
- Black w/red digits = 4
In general, I found that if the complexity rating gets into double digits, you're getting into longer playing times (ie. more than one sitting) and/or the game may struggle to manage.
https://www.dropbox.com/s/jf1gv2trgqsec ... .xlsx?dl=0
I've decided to catalogue *nearly* all the scenarios and CG's that have been posted herein as well as the originals included in the games. This spreadsheet differs from Paullus' list at the front in that I've listed the numbers of (half-)squads, AFV's, Ordinance, OBA, Reinforcements and game turns involved and then created a complexity/difficulty of play rating from those stats. I have no doubt there'll be debate about the colour-coding and ratings I gave, but consider it more of a guide than gospel! I've also included the LOS for each one, since that has such a bearing at the moment on playability. Both tabs (scenarios and CG's) are filtered, so that one can re-sort the list by complexity, name, designer, etc., etc., and yes, I made separate tabs for actual scenarios v's CG's. Turns out there are actually 16 CG's out there, not just the official 5 in the games!
So why *nearly* all? In some cases there are numerous iterations or versions of the same, but I have kept the same multiple versions of the scenario when there were different designers. To the right of each worksheet list is the colour-coding used. It's the same for both scenarios and CG's. Again, one may disagree, but since I built it, I got to define it [:D] !
Also, you'll see where the AI was listed as preferred for a particular side, plus the couple of scenarios that are only playable as one side (ie. one side is locked to the AI). Plus, where you see a '(P)', that means pre-setup; ie. all of that side's units are already setup as opposed to your being able to setup yourself.
Finally I've posted it as a Dropbox link, since the Hailstone manufacturing plant in particular continues to produce, and I'll do my best to update accordingly!
NB: I have changed some of the original scenario names, particularly if the designer's name was in it, since I have made a separate column for that instead, the same for TotH numbers for the same reason. So if you can't, initially find the title, either do a word search or look for the first word of the actual scenario title.
Ok, so turns out a Dropbox addendum is necessary:
It's not xferring certain Excel functions such as frozen columns and rows, nor the sorting/filtering that is such a key feature [:@]
If you want the fully functioning spreadsheet, particularly so that you can sort/filter by complexity, you'll need to download the file. Then it will have all the features.
Also, the numbering system for complexity is a sum of the cell colours to the left of that column (ie. not incl. the LOS), and the colours are defined as:
- Green = 0
- Yellow = 1
- Light red = 2
- Dark red = 3
- Black w/red digits = 4
In general, I found that if the complexity rating gets into double digits, you're getting into longer playing times (ie. more than one sitting) and/or the game may struggle to manage.
https://www.dropbox.com/s/jf1gv2trgqsec ... .xlsx?dl=0
RE: Submitted Scenarios
That is totally Awesome rmmwilg!![:D]
Lot of work went into it and thank you! It is so easy to sort and move around in and the color coding is wonderful!
Nice job!![;)]
Lot of work went into it and thank you! It is so easy to sort and move around in and the color coding is wonderful!
Nice job!![;)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
RE: Submitted Scenarios
+1 [&o][&o][&o]ORIGINAL: Big Ivan
That is totally Awesome rmmwilg!![:D]
Lot of work went into it and thank you! It is so easy to sort and move around in and the color coding is wonderful!
Nice job!![;)]
RE: Submitted Scenarios
Awsome rmmwilg, I'll link to your post at the top of the scenario list 

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Submitted Scenarios



An essential resource, now...
"On ne passe pas !" - - - - - - - - - - - - "Soyez tous les bienvenus !"
The French Motto (Verdun, 1916) - - - - Paris Olympic Games (2024)
The French Motto (Verdun, 1916) - - - - Paris Olympic Games (2024)
- UP844
- Posts: 1669
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: Submitted Scenarios
Awesome work!!!
Thanks a lot for your effort! [&o][&o][&o]
Thanks a lot for your effort! [&o][&o][&o]
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: Submitted Scenarios
Awesome work. Can I suggest you freeze the top row and 1st column, so when you scroll down the column headers remain, or across and the scenario names also.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Submitted Scenarios
Again it's worth repeating - rmmwilg went above and beyond the
call of duty.
Now here's a scenario more to my liking...
State farm 41
Near Osipovitchi, Russia, July 9, 1941: German Army Group Center has conquered a
bridge across the Berezina River, of Napoleon's fame. Pressing the attack deeper
into Russian territory along the Moscow Highway, the leading Panzer formations
had left numbers of Russian units behind and isolated. These included fully
defended strong points with tank support available. One such group operating from
the Osipovitchi area has caused heavy German administrative losses along the Minsk-
Bobruysk Highway. KampfGruppe Heilman is assigned the mission of destroying the
Russian combat troops in, and around State farm 41.
Game Length: 9.5 turns
For the Germans to win they must capture the farm
For the Russians to win they must defend the farm
Germans: Squads, HMG, MMG, LMG's, ATR's, FT, DC's, AFV's
Russians: Squads, HMG, MMG's, LMG's, ATR's, MTR, AT Gun, AFV's
Boards: #19, #33
"Warning: This scenario has been designed following the data given by Wargamer's Digest,
February 1984. These seem fairly historical and detailed but we haven't been able to
find the original source report of the firefight."
Source: Unknown
call of duty.

Now here's a scenario more to my liking...
State farm 41
Near Osipovitchi, Russia, July 9, 1941: German Army Group Center has conquered a
bridge across the Berezina River, of Napoleon's fame. Pressing the attack deeper
into Russian territory along the Moscow Highway, the leading Panzer formations
had left numbers of Russian units behind and isolated. These included fully
defended strong points with tank support available. One such group operating from
the Osipovitchi area has caused heavy German administrative losses along the Minsk-
Bobruysk Highway. KampfGruppe Heilman is assigned the mission of destroying the
Russian combat troops in, and around State farm 41.
Game Length: 9.5 turns
For the Germans to win they must capture the farm
For the Russians to win they must defend the farm
Germans: Squads, HMG, MMG, LMG's, ATR's, FT, DC's, AFV's
Russians: Squads, HMG, MMG's, LMG's, ATR's, MTR, AT Gun, AFV's
Boards: #19, #33
"Warning: This scenario has been designed following the data given by Wargamer's Digest,
February 1984. These seem fairly historical and detailed but we haven't been able to
find the original source report of the firefight."
Source: Unknown
- Attachments
-
- StateFarm41.zip
- (22.87 KiB) Downloaded 69 times
RE: Submitted Scenarios
Now here's a scenario I hesitated to post because I think
it's kinda lame but if you are adventurous it's a small
scenario with few units and it has been done before...
The Bridge at Ramelle
France, June 1944: There's no prelude or aftermath. I guess he figured
we saw the movie.
Game Length: 4.5 turns
For the Germans to win they must capture the bridge
For the Americans to win they must retain control of the bridge
Germans: Squads, Half-Squads, PSK, AFV's, AA Gun
Americans: Squads, Half-Squads, MMG's, BAZ44's, DC's
Board: #23
Source: ASL Scenario MD1, Mark C. Drake, scenario designer
it's kinda lame but if you are adventurous it's a small
scenario with few units and it has been done before...
The Bridge at Ramelle
France, June 1944: There's no prelude or aftermath. I guess he figured
we saw the movie.
Game Length: 4.5 turns
For the Germans to win they must capture the bridge
For the Americans to win they must retain control of the bridge
Germans: Squads, Half-Squads, PSK, AFV's, AA Gun
Americans: Squads, Half-Squads, MMG's, BAZ44's, DC's
Board: #23
Source: ASL Scenario MD1, Mark C. Drake, scenario designer
- Attachments
-
- TheBridge..Ramelle.zip
- (21.24 KiB) Downloaded 67 times
-
- Posts: 27
- Joined: Sun Jun 19, 2016 9:55 pm
RE: Submitted Scenarios
State Farm 41. The original ? but it eventually ended up as ASL News #31
RE: Submitted Scenarios
ORIGINAL: Magpius
Awesome work. Can I suggest you freeze the top row and 1st column, so when you scroll down the column headers remain, or across and the scenario names also.
Yeh, I just added the first column for the names, but the top row was already frozen. That's irritating, if Dropbox isn't importing that feature [&:]
I'm going to check the link...
...OK, so that makes me peeved! No, it's not xferring the frozen columns or rows, nor the filtering that is such a key feature [:@]
So, if you want the fully functioning version, so that you can sort or filter, particularly by complexity, you'll need to download the file. Then it will have all the features.
Also, while I think about it, the numbering system for complexity is a sum of the cell colours to the left of that column (ie. not incl. the LOS), and the colours are defined as:
- Green = 0
- Yellow = 1
- Light red = 2
- Dark red = 3
- Black w/red digits = 4
In general, I found that if the complexity rating gets into double digits, you're getting into longer playing times (ie. more than one sitting) and/or the game may struggle to manage.
RE: Submitted Scenarios
Thank you my friend [:)]ORIGINAL: Hailstone
Again it's worth repeating - rmmwilg went above and beyond the
call of duty.![]()
We should connect on Steam some time and fight out some of your scenarios!
Your latest productions dutifully added [8D]
RE: Submitted Scenarios
I've been busy with a trip to the mountains and photoshopping about a 1000 pics from that excursion. At least for a while, there won't be as many scenarios posted as in the past.
Here's one where the Dutch try to retake an airfield recently captured by the Germans early in the war.
Retaking Ypenburg Airfield
Ypenburg Airfield, Holland, May 10, 1940: After repelling the German probes on
the southern edge of The Hague, a counterattack to retake the airfield was organized.
The initial assault by two companies of the Grenadier Guards Battalion and a company
and a half of recruits from the 4th Depot Battalion was pinned down in open ground by
heavy machinegun fire and Luftwaffe strafing. Just when it looked as if the attack
would fail, an accurate barrage of 75mm fire from the 2nd Battalion of 2nd Artillery
Regiment began to fall. Heartened, the troops rose and once again advanced towards
the field which was covered with still-smoldering wreckage of JU-52's destroyed in
the morning attack.
Game length: 6.5 turns
For the Dutch to win they must capture the airfield and surrounding buildings
For the Germans to win they must hold the captured airfield
Dutch: Squads, MMG's, LMG's, AC, OBA
Germans: Squads, HMG, MMG, LMG's, ATR, mtr's
Boards: #14, #43
Aftermath: The bombardment forced the Germans to abandon their machinegun positions
in the control tower and set several hangers on fire. The Dutch pushed forward
aggressively and the defenders began to waiver. Pushed out of the airfield's buildings,
the survivors continued to resist amid the wreckage and bomb craters on the field.
Captain Bottger, commander of the 3rd Company of grenadiers, inspired his men by walking
about upright calmly giving orders while smoking a cigar until killed near the end of
the battle. At the end of the day, practically all the German paratroopers and airlanding
troops that landed around Ypenburg Airfield were killed or captured.
Source: Unknown
Here's one where the Dutch try to retake an airfield recently captured by the Germans early in the war.
Retaking Ypenburg Airfield
Ypenburg Airfield, Holland, May 10, 1940: After repelling the German probes on
the southern edge of The Hague, a counterattack to retake the airfield was organized.
The initial assault by two companies of the Grenadier Guards Battalion and a company
and a half of recruits from the 4th Depot Battalion was pinned down in open ground by
heavy machinegun fire and Luftwaffe strafing. Just when it looked as if the attack
would fail, an accurate barrage of 75mm fire from the 2nd Battalion of 2nd Artillery
Regiment began to fall. Heartened, the troops rose and once again advanced towards
the field which was covered with still-smoldering wreckage of JU-52's destroyed in
the morning attack.
Game length: 6.5 turns
For the Dutch to win they must capture the airfield and surrounding buildings
For the Germans to win they must hold the captured airfield
Dutch: Squads, MMG's, LMG's, AC, OBA
Germans: Squads, HMG, MMG, LMG's, ATR, mtr's
Boards: #14, #43
Aftermath: The bombardment forced the Germans to abandon their machinegun positions
in the control tower and set several hangers on fire. The Dutch pushed forward
aggressively and the defenders began to waiver. Pushed out of the airfield's buildings,
the survivors continued to resist amid the wreckage and bomb craters on the field.
Captain Bottger, commander of the 3rd Company of grenadiers, inspired his men by walking
about upright calmly giving orders while smoking a cigar until killed near the end of
the battle. At the end of the day, practically all the German paratroopers and airlanding
troops that landed around Ypenburg Airfield were killed or captured.
Source: Unknown
- Attachments
-
- RetakingY..Airfield.zip
- (23.41 KiB) Downloaded 61 times