Submitted Scenarios
Moderators: Peter Fisla, Paullus
RE: Submitted Scenarios
Hey Seagles, I thought of getting counseling but the doc wouldn't take scenarios for payment. Some people...
This one was supposed to be easy yet I lost the first three attempts...
Paratroopers Hit Back
Sadzot, Belgium, December 31, 1944: The German offensive in the Ardennes
was at its climax; everywhere the Germans were trying to achieve a break-
out. On the northern shoulder of the bulge, the 2nd SS Division was driving
towards the much-valued Erezee-Manthey road. When two SS battalions hit Sadzot
in the middle of the night they completely destroyed the mortar company
stationed there. Major Tomask, the commander of the 509th, heard the fighting
and against orders sent two of his companies to retake Sadzot.
Game Length: 8 turns
For the Americans to win they must capture 5 of the 10 buildings
For the Germans to win they must defend the town of Sadzot against the paratroopers
Americans: squads, MMG's, BAZ44's, AFV's
Germans: Squads, MMG, LMG's, PSK's
Boards: #17
Aftermath: The Germans, after facing stiff opposition from the mortarmen, were
in no mood to establish proper defensive positions. They spent most of their time
looting the village and getting warm. When the paratroopers showed up with tanks
there was a fierce but short-lived defense.
Source: On All Fronts, Paratroopers Hit Back, designed by Aaron Allen, May 1989
This one was supposed to be easy yet I lost the first three attempts...
Paratroopers Hit Back
Sadzot, Belgium, December 31, 1944: The German offensive in the Ardennes
was at its climax; everywhere the Germans were trying to achieve a break-
out. On the northern shoulder of the bulge, the 2nd SS Division was driving
towards the much-valued Erezee-Manthey road. When two SS battalions hit Sadzot
in the middle of the night they completely destroyed the mortar company
stationed there. Major Tomask, the commander of the 509th, heard the fighting
and against orders sent two of his companies to retake Sadzot.
Game Length: 8 turns
For the Americans to win they must capture 5 of the 10 buildings
For the Germans to win they must defend the town of Sadzot against the paratroopers
Americans: squads, MMG's, BAZ44's, AFV's
Germans: Squads, MMG, LMG's, PSK's
Boards: #17
Aftermath: The Germans, after facing stiff opposition from the mortarmen, were
in no mood to establish proper defensive positions. They spent most of their time
looting the village and getting warm. When the paratroopers showed up with tanks
there was a fierce but short-lived defense.
Source: On All Fronts, Paratroopers Hit Back, designed by Aaron Allen, May 1989
- Attachments
-
- Paratroope..HitBack.zip
- (21.21 KiB) Downloaded 283 times
RE: Submitted Scenarios
Now here's a hot topic...
Hell's Fury at Muencheberg
Muencheberg, Germany, Thursday, April 19, 1945: Zhukov's 1st Belorussian Front
had finally broken through the German defenses on the Seelow Heights and began
to find the 56th Panzer Corps barring the way.
Game Length: 9 turns
For the Russians to win they must capture Muencheberg's large buildings
For the Germans to win they must hold the town of Muencheberg
Russians: Squads, MMG, LMG's, DC's, FT, AFV's
Germans: squads, MMG, LMG's, PSK's, AT Gun, AFV's
Boards: #3, #5, #10
Aftermath: The German's valiant effort was futile as the Russian attack finally
enveloped and crushed the defenders.
Source: On All Fronts, Hell's Fury at Muencheberg, designed by Tom Morin, April 1989
Hell's Fury at Muencheberg
Muencheberg, Germany, Thursday, April 19, 1945: Zhukov's 1st Belorussian Front
had finally broken through the German defenses on the Seelow Heights and began
to find the 56th Panzer Corps barring the way.
Game Length: 9 turns
For the Russians to win they must capture Muencheberg's large buildings
For the Germans to win they must hold the town of Muencheberg
Russians: Squads, MMG, LMG's, DC's, FT, AFV's
Germans: squads, MMG, LMG's, PSK's, AT Gun, AFV's
Boards: #3, #5, #10
Aftermath: The German's valiant effort was futile as the Russian attack finally
enveloped and crushed the defenders.
Source: On All Fronts, Hell's Fury at Muencheberg, designed by Tom Morin, April 1989
- Attachments
-
- HellsFury..ncheberg.zip
- (26.36 KiB) Downloaded 278 times
RE: Submitted Scenarios
Here's a Merry Christmas to everyone on my damn naughty list #1...
I Once Had a Comrade
South of Karhov, December 2, 1942: Stalingrad was surrounded. General Paulus'
6th Army was slowly withering under both Zukov's armies and the Russian winter.
The Vikings were to take part in von Manstein's relief drive. During the rail
trip, the Norland Regiment's train was stopped and attacked by a band of partisans.
Game Length: 7 turns
For the Partisans to win they must ambush the relief train and escape to the southwest
For the Germans to win they must neutralize as many partisans as possible before they escape
Partisans: Squads, MMG, LMG's
Germans: Squads, MMG, LMG's, FT's
Boards: #5
Aftermath: Being jolted awake, the SS came under intensive fire. Overcoming their initial
shock they were quick to break up the partisan attack. Although many of the partisans made
good their escape, others were not so fortunate.
Source: On All Fronts, Strategicon '88, I Once had a Comrade, Designed by Stephen Brasseur
June 1989
I Once Had a Comrade
South of Karhov, December 2, 1942: Stalingrad was surrounded. General Paulus'
6th Army was slowly withering under both Zukov's armies and the Russian winter.
The Vikings were to take part in von Manstein's relief drive. During the rail
trip, the Norland Regiment's train was stopped and attacked by a band of partisans.
Game Length: 7 turns
For the Partisans to win they must ambush the relief train and escape to the southwest
For the Germans to win they must neutralize as many partisans as possible before they escape
Partisans: Squads, MMG, LMG's
Germans: Squads, MMG, LMG's, FT's
Boards: #5
Aftermath: Being jolted awake, the SS came under intensive fire. Overcoming their initial
shock they were quick to break up the partisan attack. Although many of the partisans made
good their escape, others were not so fortunate.
Source: On All Fronts, Strategicon '88, I Once had a Comrade, Designed by Stephen Brasseur
June 1989
- Attachments
-
- IOncehadaComrade.zip
- (20.84 KiB) Downloaded 275 times
RE: Submitted Scenarios
Here's a Merry Christmas to everyone on my damn naughty list #2...
Search and Destroy
Russia, April 12, 1944: The Wosuszka River was one of the numerous obstacles
met by the 9th SS Panzer Division in its attempt to reach Tarnopol. The Engineers
of the Division were prevented from establishing a bridge over the river by gun-
shots emanating from a T-34 dug on top of Hill 367. An Assault group was instructed
to eliminate this threat.
Game Length: 5.5 turns
For the Germans to win they must destroy both the bunker and the tank
For the Russians to win they must defend Hill 367
Germans: Half-Squads, LMG's, DC, FT's
Russians: Squads, MMG, AFV
Boards: #2
Aftermath: At the moment the men of the assault group reached their goal, they were
surprised by the presence of a bunker that repulsed them. However, a second assault
was more successful, destroying both the dug-in tank and the bunker.
Source: On All Fronts, "Rencontres ASL 88", Search and Destroy, designed by Y. Barette
June 1989
**************Corrected version to include the missing Victory requirements*************
Search and Destroy
Russia, April 12, 1944: The Wosuszka River was one of the numerous obstacles
met by the 9th SS Panzer Division in its attempt to reach Tarnopol. The Engineers
of the Division were prevented from establishing a bridge over the river by gun-
shots emanating from a T-34 dug on top of Hill 367. An Assault group was instructed
to eliminate this threat.
Game Length: 5.5 turns
For the Germans to win they must destroy both the bunker and the tank
For the Russians to win they must defend Hill 367
Germans: Half-Squads, LMG's, DC, FT's
Russians: Squads, MMG, AFV
Boards: #2
Aftermath: At the moment the men of the assault group reached their goal, they were
surprised by the presence of a bunker that repulsed them. However, a second assault
was more successful, destroying both the dug-in tank and the bunker.
Source: On All Fronts, "Rencontres ASL 88", Search and Destroy, designed by Y. Barette
June 1989
**************Corrected version to include the missing Victory requirements*************
- Attachments
-
- Search and Destroy.zip
- (20.22 KiB) Downloaded 242 times
RE: Submitted Scenarios
Stand at Shestakov
Near Stalingrad, Thursday, December 17, 1942: The 57 Panzer Corps' attempt
to relieve Stalingrad had reached the river Aksay, only 45 miles away from the
besieged 6th Army. The 23rd Panzer Division, severely weakened by the intense
fighting, had managed to seize several bridgeheads on the Askay at Kruglyakov
and Shestakov. At this point, the Soviets launched a series of strong attacks
aimed at destroying the bridgeheads, one which came at Shestakov, held only by
an engineer battalion.
Game Length: 6.5 turns
For the Russians to win they must capture the bridgehead at Shestakov
For the Germans to win they must keep the bridgehead open
Russians: Squads, MMG's, LMG's, MTR, AFV's
Germans: squads, MMG, LMG's, FT, DC's, AT Guns, ART Gun
Aftermath: (See page 8) ???
Source: On All Fronts, Stand at Shestakov designed by Tom Morin, August 1989
Near Stalingrad, Thursday, December 17, 1942: The 57 Panzer Corps' attempt
to relieve Stalingrad had reached the river Aksay, only 45 miles away from the
besieged 6th Army. The 23rd Panzer Division, severely weakened by the intense
fighting, had managed to seize several bridgeheads on the Askay at Kruglyakov
and Shestakov. At this point, the Soviets launched a series of strong attacks
aimed at destroying the bridgeheads, one which came at Shestakov, held only by
an engineer battalion.
Game Length: 6.5 turns
For the Russians to win they must capture the bridgehead at Shestakov
For the Germans to win they must keep the bridgehead open
Russians: Squads, MMG's, LMG's, MTR, AFV's
Germans: squads, MMG, LMG's, FT, DC's, AT Guns, ART Gun
Aftermath: (See page 8) ???
Source: On All Fronts, Stand at Shestakov designed by Tom Morin, August 1989
- Attachments
-
- StandatShestakov.zip
- (23.21 KiB) Downloaded 282 times
-
- Posts: 27
- Joined: Sun Jun 19, 2016 9:55 pm
RE: Submitted Scenarios
Merry Christmas Hailstone and thanks for all the great scenarios.
Ray
Ray
RE: Submitted Scenarios
Yes Sam, A very Merry Christmas to you and yours !![:D]
Thanks for the scenarios too my friend!![;)]
Thanks for the scenarios too my friend!![;)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
RE: Submitted Scenarios
Ray and John, you guys are very welcome. I know Rico, UP844, and Seagles are out there and hopefully
are enjoying at least some of the Christmas cheer from the TotH Forum.
All TotH fans are a hardcore loyal bunch sticking with a game after 40 plus years. Thanks Peter!
Now, even though it's Christmas let's get back to the war...
The Drive Into Poland
Sandomierz, August 14, 1944: While the Germans were counterattacking a
Soviet bridgehead to the south, the Soviets launched an attack to the
north in the area of Sandomierz.
Game Length: 8 Turns
For the Russians to win they must capture the town of Sandomierz
For the Germans to win they must hold the bridgehead
Russians: Squads, MMG, LMG's, AFV's
Germans: Squads, MMG, LMG's, PSK's, INF Gun, AFV's
Boards: #7, #10
Aftermath: By August 18th the Russians had liberated the town of Sandomierz
and surrounded two German divisions to the north of the town. The Soviets
continued to beat back German counterattacks and expand the bridgehead until
by the end of August it was about 47 miles wide and 30 miles deep.
Source: On All Fronts, NOWS CON 1986, The Drive Into Poland, designed by
Bill and Bill Sisler, August 1989
are enjoying at least some of the Christmas cheer from the TotH Forum.
All TotH fans are a hardcore loyal bunch sticking with a game after 40 plus years. Thanks Peter!
Now, even though it's Christmas let's get back to the war...
The Drive Into Poland
Sandomierz, August 14, 1944: While the Germans were counterattacking a
Soviet bridgehead to the south, the Soviets launched an attack to the
north in the area of Sandomierz.
Game Length: 8 Turns
For the Russians to win they must capture the town of Sandomierz
For the Germans to win they must hold the bridgehead
Russians: Squads, MMG, LMG's, AFV's
Germans: Squads, MMG, LMG's, PSK's, INF Gun, AFV's
Boards: #7, #10
Aftermath: By August 18th the Russians had liberated the town of Sandomierz
and surrounded two German divisions to the north of the town. The Soviets
continued to beat back German counterattacks and expand the bridgehead until
by the end of August it was about 47 miles wide and 30 miles deep.
Source: On All Fronts, NOWS CON 1986, The Drive Into Poland, designed by
Bill and Bill Sisler, August 1989
- Attachments
-
- TheDrive..oPoland.zip
- (23.44 KiB) Downloaded 290 times
RE: Submitted Scenarios
Wow that is four scenarios in one day. That is really great work Hailstone. [:)]
Merry Christmas to you and all the players on the forum
Merry Christmas to you and all the players on the forum
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
- UP844
- Posts: 1669
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: Submitted Scenarios
Hi folks, Merry Christmas to you all!
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: Submitted Scenarios
There are so many scenarios from the community, is there a way to download them all? I downloaded the first bundles on the first page and then grabbed a few CG and 2 RB scenario conversions, but some seemed duplicated from the bundles so I figured someone was updating the bundles. I have about 764 (IIRC) total, a couple of them say tests or something.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: Submitted Scenarios
ORIGINAL: Hailstone
If you see it coming, it's already too late...
Hungarian Manors
Obuda, Hungary, December 27, 1944: After the Soviet 2nd and 3rd Ukranian Fronts had encircled
Budapest on the 25th, the tempo of the fighting in Buda had increased. Both sides fed units
piecemeal into the battles developing in the hills surrounding Buda. Units of the 8th SS found
themselves engaged in a fierce, often hand to hand battle to prevent the Soviets from occupying
all of the strategic high ground North and West of Buda.
Game Length: 7 turns
For the Russians to win they must capture both buildings on the hilltops
For the Germans to win they must defend the high ground
Russians: Squads, HMG, MMG's, LMG's, FT, DC's, AFV's
Germans: Squads, HMG's, MMG's, LMG's, PSK, AT Gun, AFV's
Boards: #41
Aftermath: The Soviets stormed up hills, attempting to force the Germans from their defensive
positions, while Soviet and German tanks stalked each other in the narrow streets below. These
battles would go on for almost the entire seige. Only when the defenders ran out of ammunition
would they vacate their hilltop villas which, during the see-saw battles, had been reduced to
rubble heaps.
Source: Coastal Fortress OPT1.1 Hungarian Manors designed by Chris Olden
This scenario comes up "Page Not Found" Error.
Could you repost?
Thank you.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: Submitted Scenarios
ORIGINAL: Hailstone
For those who have served on this Veteran's Day...
Aachen Redoubt
Aachen, Germany, October 14, 1944: "In the early stages of the American attack upon the
first German city to be reached by the Allied forces, two battalions of the 26th Infantry
Division were tasked to force their way into the city from the southeast. Two companies of
the 2nd Battalion, clearing the city block by block, met the strongpoint at St. Elizabeth's
Church, guarding the edge of Farwick Park and the Palace Hotel beyond that contained the
German headquarters. Augmented by the battalion's light and heavy machine-guns firing up the
streets, shelling usually drove the Germans into the cellars where the infantry stormed them
from behind a barrage of hand grenades. Whenever the enemy proved particularly tenacious, the
riflemen used other weapons at their disposal, including demolitions and flamethrowers. After
a few bitter experiences in which the Germans bypassed in cellars and storm sewers emerged in
the rear of the attackers, the riflemen soon learned that speed was less important than pertinacity."
(Excerpt from the book: 'The Seigfried Line Campaign' by Charles B. McDonald)
Game Length: 8 turns
For the Americans to win they must capture two buildings from the German defenders
For the Germans to win they must defend the building strongpoints
Americans: Squads, MMG's, FT's, DC's, BAZ's, ART Gun
Germans: Squads, HMG, MMG, LMG's
Boards: #1
Aftermath: Early on October 14th, when two companies combined to overrun the strongpoint at
St. Elizabeth's Church, the momentum of the attack carried one of the companies a few hundred
yards past the church and into Farwick Park, the big park surrounding the Kurhaus and Palast-Hotel
Quellenof. Yet this company's hold was tenuous at best, for the rest of the Battalion still was
occupied in the buildings on the approaches to the park.
Source: Scenario AY04-T (B060727), Aachen Redoubt
This scenario comes up "Page Not Found" Error.
Could you repost?
Thank you.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: Submitted Scenarios
Zovs, I reloaded the scenarios so its all good now.[:)]
RE: Submitted Scenarios
Happy New Year's Day!
Nothing like a stroll through WWII on this day...
A Time to Die
The village of Rots, in the Mue Valley, Normandy, France, Sunday,
June 11, 1944.
(See "Nerves of Steel" in the September '89 issue for prologue and aftermath.) Damn!
Game Length: 6.5 turns
For the Canadians to win they must capture the town of Rots
For the Germans to win they must hold the town
Canadians: Squads, MMG, LMG's, PIAT's, AFV's
Germans: Squads, MMG, LMG's, PSK's, AT Gun, AFV's
Boards: #12, #17
Source: On All Fronts, SL Rally '89, Scenario #3, A Time to Die,
designed by Terry Treadaway, December 1989
Nothing like a stroll through WWII on this day...
A Time to Die
The village of Rots, in the Mue Valley, Normandy, France, Sunday,
June 11, 1944.
(See "Nerves of Steel" in the September '89 issue for prologue and aftermath.) Damn!
Game Length: 6.5 turns
For the Canadians to win they must capture the town of Rots
For the Germans to win they must hold the town
Canadians: Squads, MMG, LMG's, PIAT's, AFV's
Germans: Squads, MMG, LMG's, PSK's, AT Gun, AFV's
Boards: #12, #17
Source: On All Fronts, SL Rally '89, Scenario #3, A Time to Die,
designed by Terry Treadaway, December 1989
- Attachments
-
- ATimetoDie.zip
- (23.74 KiB) Downloaded 270 times
RE: Submitted Scenarios
I'm still strolling...
Paratroopers in Oil
Stavromenos, Crete, May 25, 1941: Although the British positions in
Crete was eroding there were still areas where they were enjoying
local successes. One such place was the area around Rethimnon where
the Germans were actually on the defensive. Several days earlier, a
group of paratroopers had taken cover in an olive oil factory. Now,
with the help of a tank and three artillery pieces, Colonel Campbell
was determined to take that factory.
Game Length: 7.5 turns
For the British to win they must capture the factory
For the Germans to win they must prevent the British from taking the factory
Germans: Squads, MMG, LMG's
British: Squads, HMG, LMG's, ART's, AFV
DASL Boards: #a, #b, #c
Aftermath: The point-blank fire from the artillery pieces proved to be too
much for the Germans and after a short time they surrendered.
Source: On All Fronts, Paratroopers in Oil, designed by V. Lewonski
March 1990
Paratroopers in Oil
Stavromenos, Crete, May 25, 1941: Although the British positions in
Crete was eroding there were still areas where they were enjoying
local successes. One such place was the area around Rethimnon where
the Germans were actually on the defensive. Several days earlier, a
group of paratroopers had taken cover in an olive oil factory. Now,
with the help of a tank and three artillery pieces, Colonel Campbell
was determined to take that factory.
Game Length: 7.5 turns
For the British to win they must capture the factory
For the Germans to win they must prevent the British from taking the factory
Germans: Squads, MMG, LMG's
British: Squads, HMG, LMG's, ART's, AFV
DASL Boards: #a, #b, #c
Aftermath: The point-blank fire from the artillery pieces proved to be too
much for the Germans and after a short time they surrendered.
Source: On All Fronts, Paratroopers in Oil, designed by V. Lewonski
March 1990
- Attachments
-
- ParatroopersinOil.zip
- (21.82 KiB) Downloaded 279 times
RE: Submitted Scenarios
Will the strolling ever stop...
Partisan Keep
Drvar, Yugoslavia, May 25, 1944: The Germans had devised a plan to eliminate
Josef Tito, head of the Yugoslavian Partisans.
Game Length: 7 turns
For the Germans to win they must eliminate Tito and capture his cave
For the Partisans to win they must defend Tito's cave
Germans: Squads, MMG, LMG's, DC's, FT's
Partisans: Squads, Half-Squads, HMG, MMG, LMG's, MTR
Boards: #2, #3
Aftermath: None
Source: On All Fronts, ASL Tournament Contrary '89, Partisan Keep, designed by Tom Morin
June/July 1990
Partisan Keep
Drvar, Yugoslavia, May 25, 1944: The Germans had devised a plan to eliminate
Josef Tito, head of the Yugoslavian Partisans.
Game Length: 7 turns
For the Germans to win they must eliminate Tito and capture his cave
For the Partisans to win they must defend Tito's cave
Germans: Squads, MMG, LMG's, DC's, FT's
Partisans: Squads, Half-Squads, HMG, MMG, LMG's, MTR
Boards: #2, #3
Aftermath: None
Source: On All Fronts, ASL Tournament Contrary '89, Partisan Keep, designed by Tom Morin
June/July 1990
- Attachments
-
- PartisanKeep.zip
- (24.07 KiB) Downloaded 275 times
-
- Posts: 27
- Joined: Sun Jun 19, 2016 9:55 pm
RE: Submitted Scenarios
Happy New Years Hailstone. Thank You.
Ray
Ray
RE: Submitted Scenarios
ORIGINAL: Hailstone
Zovs, I reloaded the scenarios so its all good now.[:)]
Got em! Thanks for the new ones too!

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: Submitted Scenarios
Hey, here we go again...
Russia
July 1942.
ASL Tournament NanCon 1989, Houston Texas
No front story. No back story.
Game Length: 8 turns
For the Germans to win they must capture VP buildings, eliminate Russian units, and/or exit units off the map
For the Russians to win they must make the Germans pay dearly for each VP and exited unit(s)
Germans: Squads, MMG's, LMG's, AFV's
Russians: Squads, HMG, MMG, LMG's, ATR's, AT Guns
Boards: #17
Source: On All Fronts, Russia, designed by Chris Kolenda and John Anderson
June/July 1990 issue
Russia
July 1942.
ASL Tournament NanCon 1989, Houston Texas
No front story. No back story.
Game Length: 8 turns
For the Germans to win they must capture VP buildings, eliminate Russian units, and/or exit units off the map
For the Russians to win they must make the Germans pay dearly for each VP and exited unit(s)
Germans: Squads, MMG's, LMG's, AFV's
Russians: Squads, HMG, MMG, LMG's, ATR's, AT Guns
Boards: #17
Source: On All Fronts, Russia, designed by Chris Kolenda and John Anderson
June/July 1990 issue
- Attachments
-
- Russia1942.zip
- (21.34 KiB) Downloaded 271 times