ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
the very next day...
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
soon to be forced into VP grab mode...
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
the next morning....Allied transports and cargo ships have cleared the area.
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
October 10
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
Really nice graphics … dang it must take time …
[&o][&o][&o]
[&o][&o][&o]
Pax
RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
Thanks Tony! I am learning how to use masks and layers and should upgrade the graphics over the summer.
Francois is busy jaunting around Europe, most likely next turn will be a couple of days.
Francois is busy jaunting around Europe, most likely next turn will be a couple of days.
RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
A quick post:
CBI: reorganization of the RAF and USAF. Major defeats in China.
Australia: Will update soon.
CBI: reorganization of the RAF and USAF. Major defeats in China.
Australia: Will update soon.
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
[:(]Major defeats in China.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
George, there is not enough Pepto in China. Talk about gas!
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
Better news from down under...
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
the 15th and the 16th..
An assault at Paoshan is repulsed with heavy casualties to the Chinese, IJA units are at Chungking. Chansha
is being cut off.
An assault at Paoshan is repulsed with heavy casualties to the Chinese, IJA units are at Chungking. Chansha
is being cut off.
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
The KB never left. I have no screen shots for the next few days but KB just shifts positions, sweeping KiraKira which declines the invitation.
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
forgot one embarrassing part of the 15th....
fortunately he does not press the attack.
fortunately he does not press the attack.
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
a little more today...
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
UGH!
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RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
not a lot of change today, but I do discover IJ units in new places.
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- HansBolter
- Posts: 7191
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
I have always used the maximum variable on reinforcement arrivals to keep my games as variable as possible.
I don't want to be able to predict arrival times from prior game experience.
Not sure what you mean by your question if the intel screen changes?
I've always assumed the intel screen listing of reinforcement arrivals reflects the variability setting that is chosen.
I've presumed that the chosen variability factor is applied prior to game start for all reinforcements and reflected in the intel screen. That would be the only way it could work. If you wait until a given units non-variable entry date to apply the variable, then the (-) effect wouldn't work. The only way given unit can enter earlier than normal is if the variability factor is applied prior to that date. Game start makes the best sense for when that would be implemented.
I am nearing the END date of the first scenario I have ever played to completion and I definitely have reinforcement arrival dates that are AFTER the scenario ends. I take this to be a reflection of the variability factor.
I don't want to be able to predict arrival times from prior game experience.
Not sure what you mean by your question if the intel screen changes?
I've always assumed the intel screen listing of reinforcement arrivals reflects the variability setting that is chosen.
I've presumed that the chosen variability factor is applied prior to game start for all reinforcements and reflected in the intel screen. That would be the only way it could work. If you wait until a given units non-variable entry date to apply the variable, then the (-) effect wouldn't work. The only way given unit can enter earlier than normal is if the variability factor is applied prior to that date. Game start makes the best sense for when that would be implemented.
I am nearing the END date of the first scenario I have ever played to completion and I definitely have reinforcement arrival dates that are AFTER the scenario ends. I take this to be a reflection of the variability factor.
Hans
RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
that makes sense, I will proceed accordingly. I ask because future planning
revolves around some specific dates for arrival, transit, and deployment. The
transit is of course variable but predictable. If the reinforcement screen
were to change in game I would have issues, (with my plans, not the game).
I have also not been able to figure out if an amphibious TF docked or not
is considered at sea or in port. This matters for how I defend against IJN
naval air in an invasion zone. I really should sandbox some of this stuff
but time always seems to be at a premium, comes with marriage[:D].
Thank you sir.
ps, Was it you Hans who showed how the replacement squadrons worked from the
CVEs?
revolves around some specific dates for arrival, transit, and deployment. The
transit is of course variable but predictable. If the reinforcement screen
were to change in game I would have issues, (with my plans, not the game).
I have also not been able to figure out if an amphibious TF docked or not
is considered at sea or in port. This matters for how I defend against IJN
naval air in an invasion zone. I really should sandbox some of this stuff
but time always seems to be at a premium, comes with marriage[:D].
Thank you sir.
ps, Was it you Hans who showed how the replacement squadrons worked from the
CVEs?
RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
The major warships already under construction have definite arrival dates but in the editor some ships have the arrival date set as 999999, which I think tells the game to randomize their arrival over a range of time.
Even with no variation in arrivals I have seen unit arrivals after the end date of the scenario. My first time out with the Philippine Sea scenario I was fooled by some late arriving ships and LCUs into thinking the scenario must run that long, so I did not get to one of the crucial islands in time![:@]
Even with no variation in arrivals I have seen unit arrivals after the end date of the scenario. My first time out with the Philippine Sea scenario I was fooled by some late arriving ships and LCUs into thinking the scenario must run that long, so I did not get to one of the crucial islands in time![:@]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: ALLIED SIDE ZULUHOUR(A) FCHARTON (J) NO FCHARTON
I think all 9's means no arrival for units. It's a way of keeping them in the scenario file for later use.ORIGINAL: BBfanboy
The major warships already under construction have definite arrival dates but in the editor some ships have the arrival date set as 999999, which I think tells the game to randomize their arrival over a range of time.
Even with no variation in arrivals I have seen unit arrivals after the end date of the scenario. My first time out with the Philippine Sea scenario I was fooled by some late arriving ships and LCUs into thinking the scenario must run that long, so I did not get to one of the crucial islands in time![:@]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home